widget_element_button.c 2.5 KB

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  1. #include "widget_element_i.h"
  2. #include <gui/elements.h>
  3. #include <m-string.h>
  4. typedef struct {
  5. GuiButtonType button_type;
  6. string_t text;
  7. ButtonCallback callback;
  8. void* context;
  9. } GuiButtonModel;
  10. static void gui_button_draw(Canvas* canvas, WidgetElement* element) {
  11. furi_assert(canvas);
  12. furi_assert(element);
  13. GuiButtonModel* model = element->model;
  14. canvas_set_color(canvas, ColorBlack);
  15. canvas_set_font(canvas, FontSecondary);
  16. if(model->button_type == GuiButtonTypeLeft) {
  17. elements_button_left(canvas, string_get_cstr(model->text));
  18. } else if(model->button_type == GuiButtonTypeRight) {
  19. elements_button_right(canvas, string_get_cstr(model->text));
  20. } else if(model->button_type == GuiButtonTypeCenter) {
  21. elements_button_center(canvas, string_get_cstr(model->text));
  22. }
  23. }
  24. static bool gui_button_input(InputEvent* event, WidgetElement* element) {
  25. GuiButtonModel* model = element->model;
  26. bool consumed = false;
  27. if(model->callback == NULL) return consumed;
  28. if((model->button_type == GuiButtonTypeLeft) && (event->key == InputKeyLeft)) {
  29. model->callback(model->button_type, event->type, model->context);
  30. consumed = true;
  31. } else if((model->button_type == GuiButtonTypeRight) && (event->key == InputKeyRight)) {
  32. model->callback(model->button_type, event->type, model->context);
  33. consumed = true;
  34. } else if((model->button_type == GuiButtonTypeCenter) && (event->key == InputKeyOk)) {
  35. model->callback(model->button_type, event->type, model->context);
  36. consumed = true;
  37. }
  38. return consumed;
  39. }
  40. static void gui_button_free(WidgetElement* gui_button) {
  41. furi_assert(gui_button);
  42. GuiButtonModel* model = gui_button->model;
  43. string_clear(model->text);
  44. free(gui_button->model);
  45. free(gui_button);
  46. }
  47. WidgetElement* widget_element_button_create(
  48. GuiButtonType button_type,
  49. const char* text,
  50. ButtonCallback callback,
  51. void* context) {
  52. // Allocate and init model
  53. GuiButtonModel* model = malloc(sizeof(GuiButtonModel));
  54. model->button_type = button_type;
  55. model->callback = callback;
  56. model->context = context;
  57. string_init_set_str(model->text, text);
  58. // Allocate and init Element
  59. WidgetElement* gui_button = malloc(sizeof(WidgetElement));
  60. gui_button->parent = NULL;
  61. gui_button->input = gui_button_input;
  62. gui_button->draw = gui_button_draw;
  63. gui_button->free = gui_button_free;
  64. gui_button->model = model;
  65. return gui_button;
  66. }