mag_scene_start.c 1.6 KB

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  1. #include "../mag_i.h"
  2. typedef enum {
  3. SubmenuIndexSaved,
  4. SubmenuIndexAddManually,
  5. } SubmenuIndex;
  6. static void mag_scene_start_submenu_callback(void* context, uint32_t index) {
  7. Mag* mag = context;
  8. view_dispatcher_send_custom_event(mag->view_dispatcher, index);
  9. }
  10. void mag_scene_start_on_enter(void* context) {
  11. Mag* mag = context;
  12. Submenu* submenu = mag->submenu;
  13. submenu_add_item(submenu, "Saved", SubmenuIndexSaved, mag_scene_start_submenu_callback, mag);
  14. submenu_add_item(
  15. submenu, "Add Manually", SubmenuIndexAddManually, mag_scene_start_submenu_callback, mag);
  16. // TODO: "About" scene?
  17. submenu_set_selected_item(
  18. submenu, scene_manager_get_scene_state(mag->scene_manager, MagSceneStart));
  19. // clear key
  20. furi_string_reset(mag->file_name);
  21. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewSubmenu);
  22. }
  23. bool mag_scene_start_on_event(void* context, SceneManagerEvent event) {
  24. Mag* mag = context;
  25. bool consumed = false;
  26. if(event.type == SceneManagerEventTypeCustom) {
  27. if(event.event == SubmenuIndexSaved) {
  28. furi_string_set(mag->file_path, MAG_APP_FOLDER);
  29. scene_manager_next_scene(mag->scene_manager, MagSceneFileSelect);
  30. consumed = true;
  31. } else if(event.event == SubmenuIndexAddManually) {
  32. scene_manager_next_scene(mag->scene_manager, MagSceneInputValue);
  33. consumed = true;
  34. }
  35. scene_manager_set_scene_state(mag->scene_manager, MagSceneStart, event.event);
  36. }
  37. return consumed;
  38. }
  39. void mag_scene_start_on_exit(void* context) {
  40. Mag* mag = context;
  41. submenu_reset(mag->submenu);
  42. }