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- /*
- * Copyright 2025 Ivan Barsukov
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "game.h"
- #include <core/record.h>
- #include <furi.h>
- #include <notification/notification.h>
- #include "engine/engine.h"
- #include "game_settings.h"
- #include "levels/level_about/level_about.h"
- #include "levels/level_game/level_game.h"
- #include "levels/level_game_over/level_game_over.h"
- #include "levels/level_menu/level_menu.h"
- #include "levels/level_settings/level_settings.h"
- static void
- game_start(GameManager* game_manager, void* _game_context)
- {
- GameContext* game_context = _game_context;
- game_read_settings(game_context);
- game_context->notification = furi_record_open(RECORD_NOTIFICATION);
- game_context->levels.menu =
- game_manager_add_level(game_manager, &level_menu);
- game_context->levels.about =
- game_manager_add_level(game_manager, &level_about);
- game_context->levels.game =
- game_manager_add_level(game_manager, &level_game);
- game_context->levels.game_over =
- game_manager_add_level(game_manager, &level_game_over);
- game_context->levels.settings =
- game_manager_add_level(game_manager, &level_settings);
- FURI_LOG_I(GAME_NAME, "Game has started");
- }
- static void
- game_stop(void* _game_context)
- {
- UNUSED(_game_context);
- furi_record_close(RECORD_NOTIFICATION);
- FURI_LOG_I(GAME_NAME, "Game over");
- }
- const Game game = {
- .target_fps = 30,
- .show_fps = false,
- .always_backlight = true,
- .start = game_start,
- .stop = game_stop,
- .context_size = sizeof(GameContext), // size of game context
- };
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