gba_cartridge_app.c 3.8 KB

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  1. #include "gba_cartridge_app.h"
  2. bool gba_cartridge_app_custom_event_callback(void* context, uint32_t event) {
  3. furi_assert(context);
  4. GBACartridge* app = context;
  5. return scene_manager_handle_custom_event(app->scene_manager, event);
  6. }
  7. void gba_cartridge_app_tick_event_callback(void* context) {
  8. furi_assert(context);
  9. GBACartridge* app = context;
  10. scene_manager_handle_tick_event(app->scene_manager);
  11. }
  12. //leave app if back button pressed
  13. bool gba_cartridge_app_navigation_event_callback(void* context) {
  14. furi_assert(context);
  15. GBACartridge* app = context;
  16. return scene_manager_handle_back_event(app->scene_manager);
  17. }
  18. GBACartridge* gba_cartridge_app_app_alloc() {
  19. GBACartridge* app = malloc(sizeof(GBACartridge));
  20. app->gui = furi_record_open(RECORD_GUI);
  21. app->storage = furi_record_open(RECORD_STORAGE);
  22. app->notification = furi_record_open(RECORD_NOTIFICATION);
  23. //Turn backlight on, believe me this makes testing your app easier
  24. notification_message(app->notification, &sequence_display_backlight_on);
  25. //Scene additions
  26. app->view_dispatcher = view_dispatcher_alloc();
  27. view_dispatcher_enable_queue(app->view_dispatcher);
  28. app->scene_manager = scene_manager_alloc(&gba_cartridge_scene_handlers, app);
  29. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  30. view_dispatcher_set_navigation_event_callback(app->view_dispatcher, gba_cartridge_app_navigation_event_callback);
  31. view_dispatcher_set_tick_event_callback(app->view_dispatcher, gba_cartridge_app_tick_event_callback, 100);
  32. view_dispatcher_set_custom_event_callback(app->view_dispatcher, gba_cartridge_app_custom_event_callback);
  33. app->submenu = variable_item_list_alloc();
  34. // Used for File Browser
  35. app->dialogs = furi_record_open(RECORD_DIALOGS);
  36. app->file_path = furi_string_alloc();
  37. app->uart = usart_init(app);
  38. app->lp_uart = lp_uart_init(app);
  39. view_dispatcher_add_view(app->view_dispatcher, GBACartridgeViewIdMenu, variable_item_list_get_view(app->submenu));
  40. app->gba_cartridge_startscreen = gba_cartridge_startscreen_alloc();
  41. view_dispatcher_add_view(app->view_dispatcher, GBACartridgeViewIdStartscreen, gba_cartridge_startscreen_get_view(app->gba_cartridge_startscreen));
  42. app->gba_cartridge_scene_1 = gba_cartridge_scene_1_alloc();
  43. view_dispatcher_add_view(app->view_dispatcher, GBACartridgeViewIdScene1, gba_cartridge_scene_1_get_view(app->gba_cartridge_scene_1));
  44. // Enable 5v
  45. // furi_hal_power_enable_otg();
  46. // furi_delay_ms(1);
  47. return app;
  48. }
  49. void gba_cartridge_app_app_free(GBACartridge* app) {
  50. furi_assert(app);
  51. // Scene manager
  52. scene_manager_free(app->scene_manager);
  53. // View Dispatcher
  54. view_dispatcher_remove_view(app->view_dispatcher, GBACartridgeViewIdMenu);
  55. view_dispatcher_remove_view(app->view_dispatcher, GBACartridgeViewIdScene1);
  56. variable_item_list_free(app->submenu);
  57. view_dispatcher_free(app->view_dispatcher);
  58. furi_record_close(RECORD_GUI);
  59. furi_record_close(RECORD_STORAGE);
  60. app->gui = NULL;
  61. app->notification = NULL;
  62. app->storage = NULL;
  63. //
  64. uart_free(app->uart);
  65. uart_free(app->lp_uart);
  66. // Close File Browser
  67. furi_record_close(RECORD_DIALOGS);
  68. furi_string_free(app->file_path);
  69. //Remove whatever is left
  70. free(app);
  71. }
  72. int32_t gba_cartridge_app(void* p) {
  73. UNUSED(p);
  74. GBACartridge* app = gba_cartridge_app_app_alloc();
  75. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  76. scene_manager_next_scene(app->scene_manager, GBACartridgeSceneStartscreen); //Start with start screen
  77. furi_hal_power_suppress_charge_enter();
  78. view_dispatcher_run(app->view_dispatcher);
  79. furi_hal_power_suppress_charge_exit();
  80. gba_cartridge_app_app_free(app);
  81. return 0;
  82. }