app.c 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362
  1. /* Copyright (C) 2022-2023 Salvatore Sanfilippo -- All Rights Reserved
  2. * See the LICENSE file for information about the license. */
  3. #include "app.h"
  4. /* If this define is enabled, ProtoView is going to mess with the
  5. * otherwise opaque SubGhzWorker structure in order to disable
  6. * its filter for samples shorter than a given amount (30us at the
  7. * time I'm writing this comment).
  8. *
  9. * This structure must be taken in sync with the one of the firmware. */
  10. #define PROTOVIEW_DISABLE_SUBGHZ_FILTER 0
  11. #ifdef PROTOVIEW_DISABLE_SUBGHZ_FILTER
  12. struct SubGhzWorker {
  13. FuriThread* thread;
  14. FuriStreamBuffer* stream;
  15. volatile bool running;
  16. volatile bool overrun;
  17. LevelDuration filter_level_duration;
  18. bool filter_running;
  19. uint16_t filter_duration;
  20. SubGhzWorkerOverrunCallback overrun_callback;
  21. SubGhzWorkerPairCallback pair_callback;
  22. void* context;
  23. };
  24. #endif
  25. RawSamplesBuffer *RawSamples, *DetectedSamples;
  26. extern const SubGhzProtocolRegistry protoview_protocol_registry;
  27. /* Draw some text with a border. If the outside color is black and the inside
  28. * color is white, it just writes the border of the text, but the function can
  29. * also be used to write a bold variation of the font setting both the
  30. * colors to black, or alternatively to write a black text with a white
  31. * border so that it is visible if there are black stuff on the background. */
  32. /* The callback actually just passes the control to the actual active
  33. * view callback, after setting up basic stuff like cleaning the screen
  34. * and setting color to black. */
  35. static void render_callback(Canvas *const canvas, void *ctx) {
  36. ProtoViewApp *app = ctx;
  37. /* Clear screen. */
  38. canvas_set_color(canvas, ColorWhite);
  39. canvas_draw_box(canvas, 0, 0, 127, 63);
  40. canvas_set_color(canvas, ColorBlack);
  41. canvas_set_font(canvas, FontPrimary);
  42. /* Call who is in charge right now. */
  43. switch(app->current_view) {
  44. case ViewRawPulses: render_view_raw_pulses(canvas,app); break;
  45. case ViewInfo: render_view_info(canvas,app); break;
  46. case ViewFrequencySettings:
  47. case ViewModulationSettings:
  48. render_view_settings(canvas,app); break;
  49. case ViewDirectSampling: render_view_direct_sampling(canvas,app); break;
  50. case ViewLast: furi_crash(TAG " ViewLast selected"); break;
  51. }
  52. }
  53. /* Here all we do is putting the events into the queue that will be handled
  54. * in the while() loop of the app entry point function. */
  55. static void input_callback(InputEvent* input_event, void* ctx)
  56. {
  57. ProtoViewApp *app = ctx;
  58. furi_message_queue_put(app->event_queue,input_event,FuriWaitForever);
  59. }
  60. /* Called to switch view (when left/right is pressed). Handles
  61. * changing the current view ID and calling the enter/exit view
  62. * callbacks if needed. */
  63. static void app_switch_view(ProtoViewApp *app, SwitchViewDirection dir) {
  64. ProtoViewCurrentView old = app->current_view;
  65. if (dir == AppNextView) {
  66. app->current_view++;
  67. if (app->current_view == ViewLast) app->current_view = 0;
  68. } else if (dir == AppPrevView) {
  69. if (app->current_view == 0)
  70. app->current_view = ViewLast-1;
  71. else
  72. app->current_view--;
  73. }
  74. ProtoViewCurrentView new = app->current_view;
  75. /* Call the enter/exit view callbacks if needed. */
  76. if (old == ViewDirectSampling) view_exit_direct_sampling(app);
  77. if (new == ViewDirectSampling) view_enter_direct_sampling(app);
  78. /* The frequency/modulation settings are actually a single view:
  79. * as long as the user stays between the two modes of this view we
  80. * don't need to call the exit-view callback. */
  81. if ((old == ViewFrequencySettings && new != ViewModulationSettings) ||
  82. (old == ViewModulationSettings && new != ViewFrequencySettings))
  83. view_exit_settings(app);
  84. /* Set the current subview of the view we just left to zero, that is
  85. * the main subview of the view. When re re-enter it we want to see
  86. * the main thing. */
  87. app->current_subview[old] = 0;
  88. memset(app->view_privdata,0,PROTOVIEW_VIEW_PRIVDATA_LEN);
  89. }
  90. /* Allocate the application state and initialize a number of stuff.
  91. * This is called in the entry point to create the application state. */
  92. ProtoViewApp* protoview_app_alloc() {
  93. ProtoViewApp *app = malloc(sizeof(ProtoViewApp));
  94. // Init shared data structures
  95. RawSamples = raw_samples_alloc();
  96. DetectedSamples = raw_samples_alloc();
  97. //init setting
  98. app->setting = subghz_setting_alloc();
  99. subghz_setting_load(app->setting, EXT_PATH("subghz/assets/setting_user"));
  100. // GUI
  101. app->gui = furi_record_open(RECORD_GUI);
  102. app->view_port = view_port_alloc();
  103. view_port_draw_callback_set(app->view_port, render_callback, app);
  104. view_port_input_callback_set(app->view_port, input_callback, app);
  105. gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
  106. app->event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  107. app->view_dispatcher = NULL;
  108. app->text_input = NULL;
  109. app->show_text_input = false;
  110. app->current_view = ViewRawPulses;
  111. for (int j = 0; j < ViewLast; j++) app->current_subview[j] = 0;
  112. app->direct_sampling_enabled = false;
  113. app->view_privdata = malloc(PROTOVIEW_VIEW_PRIVDATA_LEN);
  114. memset(app->view_privdata,0,PROTOVIEW_VIEW_PRIVDATA_LEN);
  115. // Signal found and visualization defaults
  116. app->signal_bestlen = 0;
  117. app->signal_last_scan_idx = 0;
  118. app->signal_decoded = false;
  119. app->us_scale = PROTOVIEW_RAW_VIEW_DEFAULT_SCALE;
  120. app->signal_offset = 0;
  121. app->msg_info = NULL;
  122. // Init Worker & Protocol
  123. app->txrx = malloc(sizeof(ProtoViewTxRx));
  124. /* Setup rx worker and environment. */
  125. app->txrx->freq_mod_changed = false;
  126. app->txrx->debug_timer_sampling = false;
  127. app->txrx->last_g0_change_time = DWT->CYCCNT;
  128. app->txrx->last_g0_value = false;
  129. app->txrx->worker = subghz_worker_alloc();
  130. #ifdef PROTOVIEW_DISABLE_SUBGHZ_FILTER
  131. app->txrx->worker->filter_running = 0;
  132. #endif
  133. app->txrx->environment = subghz_environment_alloc();
  134. subghz_environment_set_protocol_registry(
  135. app->txrx->environment, (void*)&protoview_protocol_registry);
  136. app->txrx->receiver =
  137. subghz_receiver_alloc_init(app->txrx->environment);
  138. subghz_receiver_set_filter(app->txrx->receiver,
  139. SubGhzProtocolFlag_Decodable);
  140. subghz_worker_set_overrun_callback(
  141. app->txrx->worker,
  142. (SubGhzWorkerOverrunCallback)subghz_receiver_reset);
  143. subghz_worker_set_pair_callback(
  144. app->txrx->worker, (SubGhzWorkerPairCallback)subghz_receiver_decode);
  145. subghz_worker_set_context(app->txrx->worker, app->txrx->receiver);
  146. app->frequency = subghz_setting_get_default_frequency(app->setting);
  147. app->modulation = 0; /* Defaults to ProtoViewModulations[0]. */
  148. furi_hal_power_suppress_charge_enter();
  149. app->running = 1;
  150. return app;
  151. }
  152. /* Free what the application allocated. It is not clear to me if the
  153. * Flipper OS, once the application exits, will be able to reclaim space
  154. * even if we forget to free something here. */
  155. void protoview_app_free(ProtoViewApp *app) {
  156. furi_assert(app);
  157. // Put CC1101 on sleep.
  158. radio_sleep(app);
  159. // View related.
  160. view_port_enabled_set(app->view_port, false);
  161. gui_remove_view_port(app->gui, app->view_port);
  162. view_port_free(app->view_port);
  163. furi_record_close(RECORD_GUI);
  164. furi_message_queue_free(app->event_queue);
  165. app->gui = NULL;
  166. // Frequency setting.
  167. subghz_setting_free(app->setting);
  168. // Worker stuff.
  169. if (!app->txrx->debug_timer_sampling) {
  170. subghz_receiver_free(app->txrx->receiver);
  171. subghz_environment_free(app->txrx->environment);
  172. subghz_worker_free(app->txrx->worker);
  173. }
  174. free(app->txrx);
  175. // Raw samples buffers.
  176. raw_samples_free(RawSamples);
  177. raw_samples_free(DetectedSamples);
  178. furi_hal_power_suppress_charge_exit();
  179. free(app);
  180. }
  181. /* Called periodically. Do signal processing here. Data we process here
  182. * will be later displayed by the render callback. The side effect of this
  183. * function is to scan for signals and set DetectedSamples. */
  184. static void timer_callback(void *ctx) {
  185. ProtoViewApp *app = ctx;
  186. uint32_t delta, lastidx = app->signal_last_scan_idx;
  187. /* scan_for_signal(), called by this function, deals with a
  188. * circular buffer. To never miss anything, even if a signal spawns
  189. * cross-boundaries, it is enough if we scan each time the buffer fills
  190. * for 50% more compared to the last scan. Thanks to this check we
  191. * can avoid scanning too many times to just find the same data. */
  192. if (lastidx < RawSamples->idx) {
  193. delta = RawSamples->idx - lastidx;
  194. } else {
  195. delta = RawSamples->total - lastidx + RawSamples->idx;
  196. }
  197. if (delta < RawSamples->total/2) return;
  198. app->signal_last_scan_idx = RawSamples->idx;
  199. scan_for_signal(app);
  200. }
  201. int32_t protoview_app_entry(void* p) {
  202. UNUSED(p);
  203. ProtoViewApp *app = protoview_app_alloc();
  204. /* Create a timer. We do data analysis in the callback. */
  205. FuriTimer *timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, app);
  206. furi_timer_start(timer, furi_kernel_get_tick_frequency() / 8);
  207. /* Start listening to signals immediately. */
  208. radio_begin(app);
  209. radio_rx(app);
  210. /* This is the main event loop: here we get the events that are pushed
  211. * in the queue by input_callback(), and process them one after the
  212. * other. The timeout is 100 milliseconds, so if not input is received
  213. * before such time, we exit the queue_get() function and call
  214. * view_port_update() in order to refresh our screen content. */
  215. InputEvent input;
  216. while(app->running) {
  217. FuriStatus qstat = furi_message_queue_get(app->event_queue, &input, 100);
  218. if (qstat == FuriStatusOk) {
  219. if (DEBUG_MSG) FURI_LOG_E(TAG, "Main Loop - Input: type %d key %u",
  220. input.type, input.key);
  221. /* Handle navigation here. Then handle view-specific inputs
  222. * in the view specific handling function. */
  223. if (input.type == InputTypeShort &&
  224. input.key == InputKeyBack)
  225. {
  226. /* Exit the app. */
  227. app->running = 0;
  228. } else if (input.type == InputTypeShort &&
  229. input.key == InputKeyRight &&
  230. get_current_subview(app) == 0)
  231. {
  232. /* Go to the next view. */
  233. app_switch_view(app,AppNextView);
  234. } else if (input.type == InputTypeShort &&
  235. input.key == InputKeyLeft &&
  236. get_current_subview(app) == 0)
  237. {
  238. /* Go to the previous view. */
  239. app_switch_view(app,AppPrevView);
  240. } else {
  241. /* This is where we pass the control to the currently
  242. * active view input processing. */
  243. switch(app->current_view) {
  244. case ViewRawPulses:
  245. process_input_raw_pulses(app,input);
  246. break;
  247. case ViewInfo:
  248. process_input_info(app,input);
  249. break;
  250. case ViewFrequencySettings:
  251. case ViewModulationSettings:
  252. process_input_settings(app,input);
  253. break;
  254. case ViewDirectSampling:
  255. process_input_direct_sampling(app,input);
  256. break;
  257. case ViewLast: furi_crash(TAG " ViewLast selected"); break;
  258. }
  259. }
  260. } else {
  261. /* Useful to understand if the app is still alive when it
  262. * does not respond because of bugs. */
  263. if (DEBUG_MSG) {
  264. static int c = 0; c++;
  265. if (!(c % 20)) FURI_LOG_E(TAG, "Loop timeout");
  266. }
  267. }
  268. if (app->show_text_input) {
  269. /* Remove our viewport: we need to use a view dispatcher
  270. * in order to show the standard Flipper keyboard. */
  271. gui_remove_view_port(app->gui, app->view_port);
  272. /* Allocate a view dispatcher, add a text input view to it,
  273. * and activate it. */
  274. app->view_dispatcher = view_dispatcher_alloc();
  275. view_dispatcher_enable_queue(app->view_dispatcher);
  276. app->text_input = text_input_alloc();
  277. view_dispatcher_set_event_callback_context(app->view_dispatcher,app);
  278. view_dispatcher_add_view(app->view_dispatcher, 0, text_input_get_view(app->text_input));
  279. view_dispatcher_switch_to_view(app->view_dispatcher, 0);
  280. /* Setup the text input view. The different parameters are set
  281. * in the app structure by the view that wanted to show the
  282. * input text. The callback, buffer and buffer len must be set. */
  283. text_input_set_header_text(app->text_input, "Save signal filename");
  284. text_input_set_result_callback(
  285. app->text_input,
  286. app->text_input_done_callback,
  287. app,
  288. app->text_input_buffer,
  289. app->text_input_buffer_len,
  290. false);
  291. /* Run the dispatcher with the keyboard. */
  292. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  293. view_dispatcher_run(app->view_dispatcher);
  294. /* Undo all it: remove the view from the dispatcher, free it
  295. * so that it removes itself from the current gui, finally
  296. * restore our viewport. */
  297. view_dispatcher_remove_view(app->view_dispatcher, 0);
  298. text_input_free(app->text_input);
  299. view_dispatcher_free(app->view_dispatcher);
  300. app->view_dispatcher = NULL;
  301. gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
  302. app->show_text_input = false;
  303. } else {
  304. view_port_update(app->view_port);
  305. }
  306. }
  307. /* App no longer running. Shut down and free. */
  308. if (app->txrx->txrx_state == TxRxStateRx) {
  309. FURI_LOG_E(TAG, "Putting CC1101 to sleep before exiting.");
  310. radio_rx_end(app);
  311. radio_sleep(app);
  312. }
  313. furi_timer_free(timer);
  314. protoview_app_free(app);
  315. return 0;
  316. }