hid_mouse.c 8.5 KB

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  1. #include "hid_mouse.h"
  2. #include <gui/elements.h>
  3. #include "../hid.h"
  4. #include "hid_icons.h"
  5. #include <assets_icons.h>
  6. #define TAG "HidMouse"
  7. struct HidMouse {
  8. View* view;
  9. Hid* hid;
  10. };
  11. typedef struct {
  12. bool left_pressed;
  13. bool up_pressed;
  14. bool right_pressed;
  15. bool down_pressed;
  16. bool left_mouse_pressed;
  17. bool left_mouse_held;
  18. bool right_mouse_pressed;
  19. bool connected;
  20. HidTransport transport;
  21. } HidMouseModel;
  22. static void hid_mouse_draw_callback(Canvas* canvas, void* context) {
  23. furi_assert(context);
  24. HidMouseModel* model = context;
  25. // Header
  26. if(model->transport == HidTransportBle) {
  27. if(model->connected) {
  28. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  29. } else {
  30. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  31. }
  32. }
  33. canvas_set_font(canvas, FontPrimary);
  34. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse");
  35. canvas_set_font(canvas, FontSecondary);
  36. if(model->left_mouse_held == true) {
  37. elements_multiline_text_aligned(canvas, 0, 62, AlignLeft, AlignBottom, "Selecting...");
  38. } else {
  39. canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
  40. canvas_set_font(canvas, FontSecondary);
  41. elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
  42. }
  43. // Keypad circles
  44. canvas_draw_icon(canvas, 58, 3, &I_OutCircles_70x51);
  45. // Up
  46. if(model->up_pressed) {
  47. canvas_set_bitmap_mode(canvas, 1);
  48. canvas_draw_icon(canvas, 68, 6, &I_S_UP_31x15);
  49. canvas_set_bitmap_mode(canvas, 0);
  50. canvas_set_color(canvas, ColorWhite);
  51. }
  52. canvas_draw_icon(canvas, 80, 8, &I_Pin_arrow_up_7x9);
  53. canvas_set_color(canvas, ColorBlack);
  54. // Down
  55. if(model->down_pressed) {
  56. canvas_set_bitmap_mode(canvas, 1);
  57. canvas_draw_icon(canvas, 68, 36, &I_S_DOWN_31x15);
  58. canvas_set_bitmap_mode(canvas, 0);
  59. canvas_set_color(canvas, ColorWhite);
  60. }
  61. canvas_draw_icon(canvas, 80, 40, &I_Pin_arrow_down_7x9);
  62. canvas_set_color(canvas, ColorBlack);
  63. // Left
  64. if(model->left_pressed) {
  65. canvas_set_bitmap_mode(canvas, 1);
  66. canvas_draw_icon(canvas, 61, 13, &I_S_LEFT_15x31);
  67. canvas_set_bitmap_mode(canvas, 0);
  68. canvas_set_color(canvas, ColorWhite);
  69. }
  70. canvas_draw_icon(canvas, 63, 25, &I_Pin_arrow_left_9x7);
  71. canvas_set_color(canvas, ColorBlack);
  72. // Right
  73. if(model->right_pressed) {
  74. canvas_set_bitmap_mode(canvas, 1);
  75. canvas_draw_icon(canvas, 91, 13, &I_S_RIGHT_15x31);
  76. canvas_set_bitmap_mode(canvas, 0);
  77. canvas_set_color(canvas, ColorWhite);
  78. }
  79. canvas_draw_icon(canvas, 95, 25, &I_Pin_arrow_right_9x7);
  80. canvas_set_color(canvas, ColorBlack);
  81. // Ok
  82. if(model->left_mouse_pressed) {
  83. canvas_set_bitmap_mode(canvas, 1);
  84. canvas_draw_icon(canvas, 74, 19, &I_Pressed_Button_19x19);
  85. canvas_set_bitmap_mode(canvas, 0);
  86. canvas_set_color(canvas, ColorWhite);
  87. }
  88. canvas_draw_icon(canvas, 79, 24, &I_Left_mouse_icon_9x9);
  89. canvas_set_color(canvas, ColorBlack);
  90. // Back
  91. if(model->right_mouse_pressed) {
  92. canvas_set_bitmap_mode(canvas, 1);
  93. canvas_draw_icon(canvas, 107, 33, &I_Pressed_Button_19x19);
  94. canvas_set_bitmap_mode(canvas, 0);
  95. canvas_set_color(canvas, ColorWhite);
  96. }
  97. canvas_draw_icon(canvas, 112, 38, &I_Right_mouse_icon_9x9);
  98. canvas_set_color(canvas, ColorBlack);
  99. }
  100. static void hid_mouse_process(HidMouse* hid_mouse, InputEvent* event) {
  101. with_view_model(
  102. hid_mouse->view,
  103. HidMouseModel * model,
  104. {
  105. if(event->key == InputKeyBack) {
  106. if(event->type == InputTypeShort) {
  107. hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
  108. hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
  109. } else if(event->type == InputTypePress) {
  110. model->right_mouse_pressed = true;
  111. } else if(event->type == InputTypeRelease) {
  112. model->right_mouse_pressed = false;
  113. }
  114. } else if(event->key == InputKeyOk) {
  115. if(event->type == InputTypeShort) {
  116. // Just release if it was being held before
  117. if(!model->left_mouse_held)
  118. hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
  119. hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
  120. model->left_mouse_held = false;
  121. } else if(event->type == InputTypeLong) {
  122. hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
  123. model->left_mouse_held = true;
  124. model->left_mouse_pressed = true;
  125. } else if(event->type == InputTypePress) {
  126. model->left_mouse_pressed = true;
  127. } else if(event->type == InputTypeRelease) {
  128. // Only release if it wasn't a long press
  129. if(!model->left_mouse_held) model->left_mouse_pressed = false;
  130. }
  131. } else if(event->key == InputKeyRight) {
  132. if(event->type == InputTypePress) {
  133. model->right_pressed = true;
  134. hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_SHORT, 0);
  135. } else if(event->type == InputTypeRepeat) {
  136. hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_LONG, 0);
  137. } else if(event->type == InputTypeRelease) {
  138. model->right_pressed = false;
  139. }
  140. } else if(event->key == InputKeyLeft) {
  141. if(event->type == InputTypePress) {
  142. model->left_pressed = true;
  143. hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_SHORT, 0);
  144. } else if(event->type == InputTypeRepeat) {
  145. hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_LONG, 0);
  146. } else if(event->type == InputTypeRelease) {
  147. model->left_pressed = false;
  148. }
  149. } else if(event->key == InputKeyDown) {
  150. if(event->type == InputTypePress) {
  151. model->down_pressed = true;
  152. hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_SHORT);
  153. } else if(event->type == InputTypeRepeat) {
  154. hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_LONG);
  155. } else if(event->type == InputTypeRelease) {
  156. model->down_pressed = false;
  157. }
  158. } else if(event->key == InputKeyUp) {
  159. if(event->type == InputTypePress) {
  160. model->up_pressed = true;
  161. hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_SHORT);
  162. } else if(event->type == InputTypeRepeat) {
  163. hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_LONG);
  164. } else if(event->type == InputTypeRelease) {
  165. model->up_pressed = false;
  166. }
  167. }
  168. },
  169. true);
  170. }
  171. static bool hid_mouse_input_callback(InputEvent* event, void* context) {
  172. furi_assert(context);
  173. HidMouse* hid_mouse = context;
  174. bool consumed = false;
  175. if(event->type == InputTypeLong && event->key == InputKeyBack) {
  176. hid_hal_mouse_release_all(hid_mouse->hid);
  177. } else {
  178. hid_mouse_process(hid_mouse, event);
  179. consumed = true;
  180. }
  181. return consumed;
  182. }
  183. HidMouse* hid_mouse_alloc(Hid* hid) {
  184. HidMouse* hid_mouse = malloc(sizeof(HidMouse));
  185. hid_mouse->view = view_alloc();
  186. hid_mouse->hid = hid;
  187. view_set_context(hid_mouse->view, hid_mouse);
  188. view_allocate_model(hid_mouse->view, ViewModelTypeLocking, sizeof(HidMouseModel));
  189. view_set_draw_callback(hid_mouse->view, hid_mouse_draw_callback);
  190. view_set_input_callback(hid_mouse->view, hid_mouse_input_callback);
  191. with_view_model(
  192. hid_mouse->view, HidMouseModel * model, { model->transport = hid->transport; }, true);
  193. return hid_mouse;
  194. }
  195. void hid_mouse_free(HidMouse* hid_mouse) {
  196. furi_assert(hid_mouse);
  197. view_free(hid_mouse->view);
  198. free(hid_mouse);
  199. }
  200. View* hid_mouse_get_view(HidMouse* hid_mouse) {
  201. furi_assert(hid_mouse);
  202. return hid_mouse->view;
  203. }
  204. void hid_mouse_set_connected_status(HidMouse* hid_mouse, bool connected) {
  205. furi_assert(hid_mouse);
  206. with_view_model(
  207. hid_mouse->view, HidMouseModel * model, { model->connected = connected; }, true);
  208. }