hid_media.c 7.9 KB

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  1. #include "hid_media.h"
  2. #include <furi.h>
  3. #include <furi_hal_bt_hid.h>
  4. #include <furi_hal_usb_hid.h>
  5. #include <gui/elements.h>
  6. #include "../hid.h"
  7. #include "hid_icons.h"
  8. #include <assets_icons.h>
  9. #define TAG "HidMedia"
  10. struct HidMedia {
  11. View* view;
  12. Hid* hid;
  13. };
  14. typedef struct {
  15. bool left_pressed;
  16. bool up_pressed;
  17. bool right_pressed;
  18. bool down_pressed;
  19. bool ok_pressed;
  20. bool connected;
  21. bool back_pressed;
  22. HidTransport transport;
  23. } HidMediaModel;
  24. static void hid_media_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
  25. canvas_draw_triangle(canvas, x, y, 5, 3, dir);
  26. if(dir == CanvasDirectionBottomToTop) {
  27. canvas_draw_dot(canvas, x, y - 1);
  28. } else if(dir == CanvasDirectionTopToBottom) {
  29. canvas_draw_dot(canvas, x, y + 1);
  30. } else if(dir == CanvasDirectionRightToLeft) {
  31. canvas_draw_dot(canvas, x - 1, y);
  32. } else if(dir == CanvasDirectionLeftToRight) {
  33. canvas_draw_dot(canvas, x + 1, y);
  34. }
  35. }
  36. static void hid_media_draw_callback(Canvas* canvas, void* context) {
  37. furi_assert(context);
  38. HidMediaModel* model = context;
  39. // Header
  40. if(model->transport == HidTransportBle) {
  41. if(model->connected) {
  42. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  43. } else {
  44. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  45. }
  46. }
  47. canvas_set_font(canvas, FontPrimary);
  48. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Media");
  49. canvas_set_font(canvas, FontSecondary);
  50. // Keypad circles
  51. canvas_draw_icon(canvas, 58, 3, &I_OutCircles_70x51);
  52. // Up
  53. if(model->up_pressed) {
  54. canvas_set_bitmap_mode(canvas, 1);
  55. canvas_draw_icon(canvas, 68, 6, &I_S_UP_31x15);
  56. canvas_set_bitmap_mode(canvas, 0);
  57. canvas_set_color(canvas, ColorWhite);
  58. }
  59. canvas_draw_icon(canvas, 79, 9, &I_Volup_8x6);
  60. canvas_set_color(canvas, ColorBlack);
  61. // Down
  62. if(model->down_pressed) {
  63. canvas_set_bitmap_mode(canvas, 1);
  64. canvas_draw_icon(canvas, 68, 36, &I_S_DOWN_31x15);
  65. canvas_set_bitmap_mode(canvas, 0);
  66. canvas_set_color(canvas, ColorWhite);
  67. }
  68. canvas_draw_icon(canvas, 80, 41, &I_Voldwn_6x6);
  69. canvas_set_color(canvas, ColorBlack);
  70. // Left
  71. if(model->left_pressed) {
  72. canvas_set_bitmap_mode(canvas, 1);
  73. canvas_draw_icon(canvas, 61, 13, &I_S_LEFT_15x31);
  74. canvas_set_bitmap_mode(canvas, 0);
  75. canvas_set_color(canvas, ColorWhite);
  76. }
  77. hid_media_draw_arrow(canvas, 65, 28, CanvasDirectionRightToLeft);
  78. hid_media_draw_arrow(canvas, 70, 28, CanvasDirectionRightToLeft);
  79. canvas_set_color(canvas, ColorBlack);
  80. // Right
  81. if(model->right_pressed) {
  82. canvas_set_bitmap_mode(canvas, 1);
  83. canvas_draw_icon(canvas, 91, 13, &I_S_RIGHT_15x31);
  84. canvas_set_bitmap_mode(canvas, 0);
  85. canvas_set_color(canvas, ColorWhite);
  86. }
  87. hid_media_draw_arrow(canvas, 96, 28, CanvasDirectionLeftToRight);
  88. hid_media_draw_arrow(canvas, 101, 28, CanvasDirectionLeftToRight);
  89. canvas_set_color(canvas, ColorBlack);
  90. // Ok
  91. if(model->ok_pressed) {
  92. canvas_set_bitmap_mode(canvas, 1);
  93. canvas_draw_icon(canvas, 74, 19, &I_Pressed_Button_19x19);
  94. canvas_set_bitmap_mode(canvas, 0);
  95. canvas_set_color(canvas, ColorWhite);
  96. }
  97. hid_media_draw_arrow(canvas, 80, 28, CanvasDirectionLeftToRight);
  98. canvas_draw_line(canvas, 84, 26, 84, 30);
  99. canvas_draw_line(canvas, 86, 26, 86, 30);
  100. canvas_set_color(canvas, ColorBlack);
  101. // Exit
  102. if(model->back_pressed) {
  103. canvas_set_bitmap_mode(canvas, 1);
  104. canvas_draw_icon(canvas, 107, 33, &I_Pressed_Button_19x19);
  105. canvas_set_bitmap_mode(canvas, 0);
  106. canvas_set_color(canvas, ColorWhite);
  107. }
  108. canvas_draw_icon(canvas, 111, 38, &I_Pin_back_arrow_10x10);
  109. canvas_set_color(canvas, ColorBlack);
  110. canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
  111. canvas_set_font(canvas, FontSecondary);
  112. elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
  113. }
  114. static void hid_media_process_press(HidMedia* hid_media, InputEvent* event) {
  115. with_view_model(
  116. hid_media->view,
  117. HidMediaModel * model,
  118. {
  119. if(event->key == InputKeyUp) {
  120. model->up_pressed = true;
  121. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_VOLUME_INCREMENT);
  122. } else if(event->key == InputKeyDown) {
  123. model->down_pressed = true;
  124. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_VOLUME_DECREMENT);
  125. } else if(event->key == InputKeyLeft) {
  126. model->left_pressed = true;
  127. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_SCAN_PREVIOUS_TRACK);
  128. } else if(event->key == InputKeyRight) {
  129. model->right_pressed = true;
  130. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_SCAN_NEXT_TRACK);
  131. } else if(event->key == InputKeyOk) {
  132. model->ok_pressed = true;
  133. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_PLAY_PAUSE);
  134. } else if(event->key == InputKeyBack) {
  135. model->back_pressed = true;
  136. }
  137. },
  138. true);
  139. }
  140. static void hid_media_process_release(HidMedia* hid_media, InputEvent* event) {
  141. with_view_model(
  142. hid_media->view,
  143. HidMediaModel * model,
  144. {
  145. if(event->key == InputKeyUp) {
  146. model->up_pressed = false;
  147. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_VOLUME_INCREMENT);
  148. } else if(event->key == InputKeyDown) {
  149. model->down_pressed = false;
  150. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_VOLUME_DECREMENT);
  151. } else if(event->key == InputKeyLeft) {
  152. model->left_pressed = false;
  153. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_SCAN_PREVIOUS_TRACK);
  154. } else if(event->key == InputKeyRight) {
  155. model->right_pressed = false;
  156. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_SCAN_NEXT_TRACK);
  157. } else if(event->key == InputKeyOk) {
  158. model->ok_pressed = false;
  159. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_PLAY_PAUSE);
  160. } else if(event->key == InputKeyBack) {
  161. model->back_pressed = false;
  162. }
  163. },
  164. true);
  165. }
  166. static bool hid_media_input_callback(InputEvent* event, void* context) {
  167. furi_assert(context);
  168. HidMedia* hid_media = context;
  169. bool consumed = false;
  170. if(event->type == InputTypePress) {
  171. hid_media_process_press(hid_media, event);
  172. consumed = true;
  173. } else if(event->type == InputTypeRelease) {
  174. hid_media_process_release(hid_media, event);
  175. consumed = true;
  176. }
  177. return consumed;
  178. }
  179. HidMedia* hid_media_alloc(Hid* hid) {
  180. HidMedia* hid_media = malloc(sizeof(HidMedia));
  181. hid_media->view = view_alloc();
  182. hid_media->hid = hid;
  183. view_set_context(hid_media->view, hid_media);
  184. view_allocate_model(hid_media->view, ViewModelTypeLocking, sizeof(HidMediaModel));
  185. view_set_draw_callback(hid_media->view, hid_media_draw_callback);
  186. view_set_input_callback(hid_media->view, hid_media_input_callback);
  187. with_view_model(
  188. hid_media->view, HidMediaModel * model, { model->transport = hid->transport; }, true);
  189. return hid_media;
  190. }
  191. void hid_media_free(HidMedia* hid_media) {
  192. furi_assert(hid_media);
  193. view_free(hid_media->view);
  194. free(hid_media);
  195. }
  196. View* hid_media_get_view(HidMedia* hid_media) {
  197. furi_assert(hid_media);
  198. return hid_media->view;
  199. }
  200. void hid_media_set_connected_status(HidMedia* hid_media, bool connected) {
  201. furi_assert(hid_media);
  202. with_view_model(
  203. hid_media->view, HidMediaModel * model, { model->connected = connected; }, true);
  204. }