hid_keyboard.c 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413
  1. #include "hid_keyboard.h"
  2. #include <furi.h>
  3. #include <gui/elements.h>
  4. #include <gui/icon_i.h>
  5. #include "../hid.h"
  6. #include "hid_icons.h"
  7. #include <assets_icons.h>
  8. #define TAG "HidKeyboard"
  9. struct HidKeyboard {
  10. View* view;
  11. Hid* hid;
  12. };
  13. typedef struct {
  14. bool shift;
  15. bool alt;
  16. bool ctrl;
  17. bool gui;
  18. uint8_t x;
  19. uint8_t y;
  20. uint8_t last_key_code;
  21. uint16_t modifier_code;
  22. bool ok_pressed;
  23. bool back_pressed;
  24. bool connected;
  25. char key_string[5];
  26. HidTransport transport;
  27. } HidKeyboardModel;
  28. typedef struct {
  29. uint8_t width;
  30. char* key;
  31. const Icon* icon;
  32. char* shift_key;
  33. uint8_t value;
  34. } HidKeyboardKey;
  35. typedef struct {
  36. int8_t x;
  37. int8_t y;
  38. } HidKeyboardPoint;
  39. // 4 BY 12
  40. #define MARGIN_TOP 0
  41. #define MARGIN_LEFT 4
  42. #define KEY_WIDTH 9
  43. #define KEY_HEIGHT 12
  44. #define KEY_PADDING 1
  45. #define ROW_COUNT 7
  46. #define COLUMN_COUNT 12
  47. // 0 width items are not drawn, but there value is used
  48. const HidKeyboardKey hid_keyboard_keyset[ROW_COUNT][COLUMN_COUNT] = {
  49. {
  50. {.width = 1, .icon = &I_ButtonF1_5x8, .value = HID_KEYBOARD_F1},
  51. {.width = 1, .icon = &I_ButtonF2_5x8, .value = HID_KEYBOARD_F2},
  52. {.width = 1, .icon = &I_ButtonF3_5x8, .value = HID_KEYBOARD_F3},
  53. {.width = 1, .icon = &I_ButtonF4_5x8, .value = HID_KEYBOARD_F4},
  54. {.width = 1, .icon = &I_ButtonF5_5x8, .value = HID_KEYBOARD_F5},
  55. {.width = 1, .icon = &I_ButtonF6_5x8, .value = HID_KEYBOARD_F6},
  56. {.width = 1, .icon = &I_ButtonF7_5x8, .value = HID_KEYBOARD_F7},
  57. {.width = 1, .icon = &I_ButtonF8_5x8, .value = HID_KEYBOARD_F8},
  58. {.width = 1, .icon = &I_ButtonF9_5x8, .value = HID_KEYBOARD_F9},
  59. {.width = 1, .icon = &I_ButtonF10_5x8, .value = HID_KEYBOARD_F10},
  60. {.width = 1, .icon = &I_ButtonF11_5x8, .value = HID_KEYBOARD_F11},
  61. {.width = 1, .icon = &I_ButtonF12_5x8, .value = HID_KEYBOARD_F12},
  62. },
  63. {
  64. {.width = 1, .icon = NULL, .key = "1", .shift_key = "!", .value = HID_KEYBOARD_1},
  65. {.width = 1, .icon = NULL, .key = "2", .shift_key = "@", .value = HID_KEYBOARD_2},
  66. {.width = 1, .icon = NULL, .key = "3", .shift_key = "#", .value = HID_KEYBOARD_3},
  67. {.width = 1, .icon = NULL, .key = "4", .shift_key = "$", .value = HID_KEYBOARD_4},
  68. {.width = 1, .icon = NULL, .key = "5", .shift_key = "%", .value = HID_KEYBOARD_5},
  69. {.width = 1, .icon = NULL, .key = "6", .shift_key = "^", .value = HID_KEYBOARD_6},
  70. {.width = 1, .icon = NULL, .key = "7", .shift_key = "&", .value = HID_KEYBOARD_7},
  71. {.width = 1, .icon = NULL, .key = "8", .shift_key = "*", .value = HID_KEYBOARD_8},
  72. {.width = 1, .icon = NULL, .key = "9", .shift_key = "(", .value = HID_KEYBOARD_9},
  73. {.width = 1, .icon = NULL, .key = "0", .shift_key = ")", .value = HID_KEYBOARD_0},
  74. {.width = 2, .icon = &I_Pin_arrow_left_9x7, .value = HID_KEYBOARD_DELETE},
  75. {.width = 0, .value = HID_KEYBOARD_DELETE},
  76. },
  77. {
  78. {.width = 1, .icon = NULL, .key = "q", .shift_key = "Q", .value = HID_KEYBOARD_Q},
  79. {.width = 1, .icon = NULL, .key = "w", .shift_key = "W", .value = HID_KEYBOARD_W},
  80. {.width = 1, .icon = NULL, .key = "e", .shift_key = "E", .value = HID_KEYBOARD_E},
  81. {.width = 1, .icon = NULL, .key = "r", .shift_key = "R", .value = HID_KEYBOARD_R},
  82. {.width = 1, .icon = NULL, .key = "t", .shift_key = "T", .value = HID_KEYBOARD_T},
  83. {.width = 1, .icon = NULL, .key = "y", .shift_key = "Y", .value = HID_KEYBOARD_Y},
  84. {.width = 1, .icon = NULL, .key = "u", .shift_key = "U", .value = HID_KEYBOARD_U},
  85. {.width = 1, .icon = NULL, .key = "i", .shift_key = "I", .value = HID_KEYBOARD_I},
  86. {.width = 1, .icon = NULL, .key = "o", .shift_key = "O", .value = HID_KEYBOARD_O},
  87. {.width = 1, .icon = NULL, .key = "p", .shift_key = "P", .value = HID_KEYBOARD_P},
  88. {.width = 1, .icon = NULL, .key = "[", .shift_key = "{", .value = HID_KEYBOARD_OPEN_BRACKET},
  89. {.width = 1,
  90. .icon = NULL,
  91. .key = "]",
  92. .shift_key = "}",
  93. .value = HID_KEYBOARD_CLOSE_BRACKET},
  94. },
  95. {
  96. {.width = 1, .icon = NULL, .key = "a", .shift_key = "A", .value = HID_KEYBOARD_A},
  97. {.width = 1, .icon = NULL, .key = "s", .shift_key = "S", .value = HID_KEYBOARD_S},
  98. {.width = 1, .icon = NULL, .key = "d", .shift_key = "D", .value = HID_KEYBOARD_D},
  99. {.width = 1, .icon = NULL, .key = "f", .shift_key = "F", .value = HID_KEYBOARD_F},
  100. {.width = 1, .icon = NULL, .key = "g", .shift_key = "G", .value = HID_KEYBOARD_G},
  101. {.width = 1, .icon = NULL, .key = "h", .shift_key = "H", .value = HID_KEYBOARD_H},
  102. {.width = 1, .icon = NULL, .key = "j", .shift_key = "J", .value = HID_KEYBOARD_J},
  103. {.width = 1, .icon = NULL, .key = "k", .shift_key = "K", .value = HID_KEYBOARD_K},
  104. {.width = 1, .icon = NULL, .key = "l", .shift_key = "L", .value = HID_KEYBOARD_L},
  105. {.width = 1, .icon = NULL, .key = ";", .shift_key = ":", .value = HID_KEYBOARD_SEMICOLON},
  106. {.width = 2, .icon = &I_Pin_arrow_right_9x7, .value = HID_KEYBOARD_RETURN},
  107. {.width = 0, .value = HID_KEYBOARD_RETURN},
  108. },
  109. {
  110. {.width = 1, .icon = NULL, .key = "z", .shift_key = "Z", .value = HID_KEYBOARD_Z},
  111. {.width = 1, .icon = NULL, .key = "x", .shift_key = "X", .value = HID_KEYBOARD_X},
  112. {.width = 1, .icon = NULL, .key = "c", .shift_key = "C", .value = HID_KEYBOARD_C},
  113. {.width = 1, .icon = NULL, .key = "v", .shift_key = "V", .value = HID_KEYBOARD_V},
  114. {.width = 1, .icon = NULL, .key = "b", .shift_key = "B", .value = HID_KEYBOARD_B},
  115. {.width = 1, .icon = NULL, .key = "n", .shift_key = "N", .value = HID_KEYBOARD_N},
  116. {.width = 1, .icon = NULL, .key = "m", .shift_key = "M", .value = HID_KEYBOARD_M},
  117. {.width = 1, .icon = NULL, .key = "/", .shift_key = "?", .value = HID_KEYBOARD_SLASH},
  118. {.width = 1, .icon = NULL, .key = "\\", .shift_key = "|", .value = HID_KEYBOARD_BACKSLASH},
  119. {.width = 1, .icon = NULL, .key = "`", .shift_key = "~", .value = HID_KEYBOARD_GRAVE_ACCENT},
  120. {.width = 1, .icon = &I_ButtonUp_7x4, .value = HID_KEYBOARD_UP_ARROW},
  121. {.width = 1, .icon = NULL, .key = "-", .shift_key = "_", .value = HID_KEYBOARD_MINUS},
  122. },
  123. {
  124. {.width = 1, .icon = &I_Pin_arrow_up_7x9, .value = HID_KEYBOARD_L_SHIFT},
  125. {.width = 1, .icon = NULL, .key = ",", .shift_key = "<", .value = HID_KEYBOARD_COMMA},
  126. {.width = 1, .icon = NULL, .key = ".", .shift_key = ">", .value = HID_KEYBOARD_DOT},
  127. {.width = 4, .icon = NULL, .key = " ", .value = HID_KEYBOARD_SPACEBAR},
  128. {.width = 0, .value = HID_KEYBOARD_SPACEBAR},
  129. {.width = 0, .value = HID_KEYBOARD_SPACEBAR},
  130. {.width = 0, .value = HID_KEYBOARD_SPACEBAR},
  131. {.width = 1, .icon = NULL, .key = "'", .shift_key = "\"", .value = HID_KEYBOARD_APOSTROPHE},
  132. {.width = 1, .icon = NULL, .key = "=", .shift_key = "+", .value = HID_KEYBOARD_EQUAL_SIGN},
  133. {.width = 1, .icon = &I_ButtonLeft_4x7, .value = HID_KEYBOARD_LEFT_ARROW},
  134. {.width = 1, .icon = &I_ButtonDown_7x4, .value = HID_KEYBOARD_DOWN_ARROW},
  135. {.width = 1, .icon = &I_ButtonRight_4x7, .value = HID_KEYBOARD_RIGHT_ARROW},
  136. },
  137. {
  138. {.width = 2, .icon = &I_KB_key_Ctl_17x10, .value = HID_KEYBOARD_L_CTRL},
  139. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_CTRL},
  140. {.width = 2, .icon = &I_KB_key_Alt_17x10, .value = HID_KEYBOARD_L_ALT},
  141. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_ALT},
  142. {.width = 2, .icon = &I_KB_key_Cmd_17x10, .value = HID_KEYBOARD_L_GUI},
  143. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_GUI},
  144. {.width = 2, .icon = &I_KB_key_Tab_17x10, .value = HID_KEYBOARD_TAB},
  145. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_TAB},
  146. {.width = 2, .icon = &I_KB_key_Esc_17x10, .value = HID_KEYBOARD_ESCAPE},
  147. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_ESCAPE},
  148. {.width = 2, .icon = &I_KB_key_Del_17x10, .value = HID_KEYBOARD_DELETE_FORWARD},
  149. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_DELETE_FORWARD},
  150. },
  151. };
  152. static void hid_keyboard_to_upper(char* str) {
  153. while(*str) {
  154. *str = toupper((unsigned char)*str);
  155. str++;
  156. }
  157. }
  158. static void hid_keyboard_draw_key(
  159. Canvas* canvas,
  160. HidKeyboardModel* model,
  161. uint8_t x,
  162. uint8_t y,
  163. HidKeyboardKey key,
  164. bool selected) {
  165. if(!key.width) return;
  166. canvas_set_color(canvas, ColorBlack);
  167. uint8_t keyWidth = KEY_WIDTH * key.width + KEY_PADDING * (key.width - 1);
  168. if(selected) {
  169. // Draw a filled box
  170. elements_slightly_rounded_box(
  171. canvas,
  172. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
  173. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
  174. keyWidth,
  175. KEY_HEIGHT);
  176. canvas_set_color(canvas, ColorWhite);
  177. } else {
  178. // Draw a framed box
  179. elements_slightly_rounded_frame(
  180. canvas,
  181. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
  182. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
  183. keyWidth,
  184. KEY_HEIGHT);
  185. }
  186. if(key.icon != NULL) {
  187. // Draw the icon centered on the button
  188. canvas_draw_icon(
  189. canvas,
  190. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 - key.icon->width / 2,
  191. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2 - key.icon->height / 2,
  192. key.icon);
  193. } else {
  194. // If shift is toggled use the shift key when available
  195. strcpy(model->key_string, (model->shift && key.shift_key != 0) ? key.shift_key : key.key);
  196. // Upper case if ctrl or alt was toggled true
  197. if((model->ctrl && key.value == HID_KEYBOARD_L_CTRL) ||
  198. (model->alt && key.value == HID_KEYBOARD_L_ALT) ||
  199. (model->gui && key.value == HID_KEYBOARD_L_GUI)) {
  200. hid_keyboard_to_upper(model->key_string);
  201. }
  202. canvas_draw_str_aligned(
  203. canvas,
  204. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 + 1,
  205. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2,
  206. AlignCenter,
  207. AlignCenter,
  208. model->key_string);
  209. }
  210. }
  211. static void hid_keyboard_draw_callback(Canvas* canvas, void* context) {
  212. furi_assert(context);
  213. HidKeyboardModel* model = context;
  214. // Header
  215. if((!model->connected) && (model->transport == HidTransportBle)) {
  216. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  217. canvas_set_font(canvas, FontPrimary);
  218. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Keyboard");
  219. canvas_draw_icon(canvas, 68, 3, &I_Pin_back_arrow_10x8);
  220. canvas_set_font(canvas, FontSecondary);
  221. elements_multiline_text_aligned(canvas, 127, 4, AlignRight, AlignTop, "Hold to exit");
  222. elements_multiline_text_aligned(
  223. canvas, 4, 60, AlignLeft, AlignBottom, "Waiting for Connection...");
  224. return; // Dont render the keyboard if we are not yet connected
  225. }
  226. canvas_set_font(canvas, FontKeyboard);
  227. // Start shifting the all keys up if on the next row (Scrolling)
  228. uint8_t initY = model->y == 0 ? 0 : 1;
  229. if(model->y > 5) {
  230. initY = model->y - 4;
  231. }
  232. for(uint8_t y = initY; y < ROW_COUNT; y++) {
  233. const HidKeyboardKey* keyboardKeyRow = hid_keyboard_keyset[y];
  234. uint8_t x = 0;
  235. for(uint8_t i = 0; i < COLUMN_COUNT; i++) {
  236. HidKeyboardKey key = keyboardKeyRow[i];
  237. // Select when the button is hovered
  238. // Select if the button is hovered within its width
  239. // Select if back is clicked and its the backspace key
  240. // Deselect when the button clicked or not hovered
  241. bool keySelected = (x <= model->x && model->x < (x + key.width)) && y == model->y;
  242. bool backSelected = model->back_pressed && key.value == HID_KEYBOARD_DELETE;
  243. hid_keyboard_draw_key(
  244. canvas,
  245. model,
  246. x,
  247. y - initY,
  248. key,
  249. (!model->ok_pressed && keySelected) || backSelected);
  250. x += key.width;
  251. }
  252. }
  253. }
  254. static uint8_t hid_keyboard_get_selected_key(HidKeyboardModel* model) {
  255. HidKeyboardKey key = hid_keyboard_keyset[model->y][model->x];
  256. return key.value;
  257. }
  258. static void hid_keyboard_get_select_key(HidKeyboardModel* model, HidKeyboardPoint delta) {
  259. // Keep going until a valid spot is found, this allows for nulls and zero width keys in the map
  260. do {
  261. const int delta_sum = model->y + delta.y;
  262. model->y = delta_sum < 0 ? ROW_COUNT - 1 : delta_sum % ROW_COUNT;
  263. } while(delta.y != 0 && hid_keyboard_keyset[model->y][model->x].value == 0);
  264. do {
  265. const int delta_sum = model->x + delta.x;
  266. model->x = delta_sum < 0 ? COLUMN_COUNT - 1 : delta_sum % COLUMN_COUNT;
  267. } while(delta.x != 0 && hid_keyboard_keyset[model->y][model->x].width ==
  268. 0); // Skip zero width keys, pretend they are one key
  269. }
  270. static void hid_keyboard_process(HidKeyboard* hid_keyboard, InputEvent* event) {
  271. with_view_model(
  272. hid_keyboard->view,
  273. HidKeyboardModel * model,
  274. {
  275. if(event->key == InputKeyOk) {
  276. if(event->type == InputTypePress) {
  277. model->ok_pressed = true;
  278. } else if(event->type == InputTypeLong || event->type == InputTypeShort) {
  279. model->last_key_code = hid_keyboard_get_selected_key(model);
  280. // Toggle the modifier key when clicked, and click the key
  281. if(model->last_key_code == HID_KEYBOARD_L_SHIFT) {
  282. model->shift = !model->shift;
  283. if(model->shift)
  284. model->modifier_code |= KEY_MOD_LEFT_SHIFT;
  285. else
  286. model->modifier_code &= ~KEY_MOD_LEFT_SHIFT;
  287. } else if(model->last_key_code == HID_KEYBOARD_L_ALT) {
  288. model->alt = !model->alt;
  289. if(model->alt)
  290. model->modifier_code |= KEY_MOD_LEFT_ALT;
  291. else
  292. model->modifier_code &= ~KEY_MOD_LEFT_ALT;
  293. } else if(model->last_key_code == HID_KEYBOARD_L_CTRL) {
  294. model->ctrl = !model->ctrl;
  295. if(model->ctrl)
  296. model->modifier_code |= KEY_MOD_LEFT_CTRL;
  297. else
  298. model->modifier_code &= ~KEY_MOD_LEFT_CTRL;
  299. } else if(model->last_key_code == HID_KEYBOARD_L_GUI) {
  300. model->gui = !model->gui;
  301. if(model->gui)
  302. model->modifier_code |= KEY_MOD_LEFT_GUI;
  303. else
  304. model->modifier_code &= ~KEY_MOD_LEFT_GUI;
  305. }
  306. hid_hal_keyboard_press(
  307. hid_keyboard->hid, model->modifier_code | model->last_key_code);
  308. } else if(event->type == InputTypeRelease) {
  309. // Release happens after short and long presses
  310. hid_hal_keyboard_release(
  311. hid_keyboard->hid, model->modifier_code | model->last_key_code);
  312. model->ok_pressed = false;
  313. }
  314. } else if(event->key == InputKeyBack) {
  315. // If back is pressed for a short time, backspace
  316. if(event->type == InputTypePress) {
  317. model->back_pressed = true;
  318. } else if(event->type == InputTypeShort) {
  319. hid_hal_keyboard_press(hid_keyboard->hid, HID_KEYBOARD_DELETE);
  320. hid_hal_keyboard_release(hid_keyboard->hid, HID_KEYBOARD_DELETE);
  321. } else if(event->type == InputTypeRelease) {
  322. model->back_pressed = false;
  323. }
  324. } else if(event->type == InputTypePress || event->type == InputTypeRepeat) {
  325. // Cycle the selected keys
  326. if(event->key == InputKeyUp) {
  327. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 0, .y = -1});
  328. } else if(event->key == InputKeyDown) {
  329. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 0, .y = 1});
  330. } else if(event->key == InputKeyLeft) {
  331. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = -1, .y = 0});
  332. } else if(event->key == InputKeyRight) {
  333. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 1, .y = 0});
  334. }
  335. }
  336. },
  337. true);
  338. }
  339. static bool hid_keyboard_input_callback(InputEvent* event, void* context) {
  340. furi_assert(context);
  341. HidKeyboard* hid_keyboard = context;
  342. bool consumed = false;
  343. if(event->type == InputTypeLong && event->key == InputKeyBack) {
  344. hid_hal_keyboard_release_all(hid_keyboard->hid);
  345. } else {
  346. hid_keyboard_process(hid_keyboard, event);
  347. consumed = true;
  348. }
  349. return consumed;
  350. }
  351. HidKeyboard* hid_keyboard_alloc(Hid* bt_hid) {
  352. HidKeyboard* hid_keyboard = malloc(sizeof(HidKeyboard));
  353. hid_keyboard->view = view_alloc();
  354. hid_keyboard->hid = bt_hid;
  355. view_set_context(hid_keyboard->view, hid_keyboard);
  356. view_allocate_model(hid_keyboard->view, ViewModelTypeLocking, sizeof(HidKeyboardModel));
  357. view_set_draw_callback(hid_keyboard->view, hid_keyboard_draw_callback);
  358. view_set_input_callback(hid_keyboard->view, hid_keyboard_input_callback);
  359. with_view_model(
  360. hid_keyboard->view,
  361. HidKeyboardModel * model,
  362. {
  363. model->transport = bt_hid->transport;
  364. model->y = 1;
  365. },
  366. true);
  367. return hid_keyboard;
  368. }
  369. void hid_keyboard_free(HidKeyboard* hid_keyboard) {
  370. furi_assert(hid_keyboard);
  371. view_free(hid_keyboard->view);
  372. free(hid_keyboard);
  373. }
  374. View* hid_keyboard_get_view(HidKeyboard* hid_keyboard) {
  375. furi_assert(hid_keyboard);
  376. return hid_keyboard->view;
  377. }
  378. void hid_keyboard_set_connected_status(HidKeyboard* hid_keyboard, bool connected) {
  379. furi_assert(hid_keyboard);
  380. with_view_model(
  381. hid_keyboard->view, HidKeyboardModel * model, { model->connected = connected; }, true);
  382. }