subghz_scene_save_success.c 1.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. #include "../subghz_i.h"
  2. #define SCENE_SAVE_SUCCESS_CUSTOM_EVENT (0UL)
  3. void subghz_scene_save_success_popup_callback(void* context) {
  4. SubGhz* subghz = context;
  5. view_dispatcher_send_custom_event(subghz->view_dispatcher, SCENE_SAVE_SUCCESS_CUSTOM_EVENT);
  6. }
  7. void subghz_scene_save_success_on_enter(void* context) {
  8. SubGhz* subghz = context;
  9. // Setup view
  10. Popup* popup = subghz->popup;
  11. popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
  12. popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
  13. popup_set_timeout(popup, 1500);
  14. popup_set_context(popup, subghz);
  15. popup_set_callback(popup, subghz_scene_save_success_popup_callback);
  16. popup_enable_timeout(popup);
  17. view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewPopup);
  18. }
  19. bool subghz_scene_save_success_on_event(void* context, SceneManagerEvent event) {
  20. SubGhz* subghz = context;
  21. if(event.type == SceneManagerEventTypeCustom) {
  22. if(event.event == SCENE_SAVE_SUCCESS_CUSTOM_EVENT) {
  23. if(!scene_manager_search_and_switch_to_previous_scene(
  24. subghz->scene_manager, SubGhzSceneReceiver)) {
  25. scene_manager_search_and_switch_to_previous_scene(
  26. subghz->scene_manager, SubGhzSceneStart);
  27. }
  28. return true;
  29. }
  30. }
  31. return false;
  32. }
  33. void subghz_scene_save_success_on_exit(void* context) {
  34. SubGhz* subghz = context;
  35. // Clear view
  36. Popup* popup = subghz->popup;
  37. popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
  38. popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
  39. popup_set_icon(popup, 0, 0, NULL);
  40. popup_set_callback(popup, NULL);
  41. popup_set_context(popup, NULL);
  42. popup_set_timeout(popup, 0);
  43. popup_disable_timeout(popup);
  44. }