nfc_scene_start.c 2.9 KB

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  1. #include "../nfc_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexRead,
  4. SubmenuIndexRunScript,
  5. SubmenuIndexSaved,
  6. SubmenuIndexAddManualy,
  7. SubmenuIndexDebug,
  8. };
  9. void nfc_scene_start_submenu_callback(void* context, uint32_t index) {
  10. Nfc* nfc = (Nfc*)context;
  11. view_dispatcher_send_custom_event(nfc->view_dispatcher, index);
  12. }
  13. void nfc_scene_start_on_enter(void* context) {
  14. Nfc* nfc = (Nfc*)context;
  15. Submenu* submenu = nfc->submenu;
  16. submenu_add_item(
  17. submenu, "Read card", SubmenuIndexRead, nfc_scene_start_submenu_callback, nfc);
  18. submenu_add_item(
  19. submenu,
  20. "Run special action",
  21. SubmenuIndexRunScript,
  22. nfc_scene_start_submenu_callback,
  23. nfc);
  24. submenu_add_item(
  25. submenu, "Saved cards", SubmenuIndexSaved, nfc_scene_start_submenu_callback, nfc);
  26. submenu_add_item(
  27. submenu, "Add manually", SubmenuIndexAddManualy, nfc_scene_start_submenu_callback, nfc);
  28. submenu_add_item(submenu, "Debug", SubmenuIndexDebug, nfc_scene_start_submenu_callback, nfc);
  29. submenu_set_selected_item(
  30. submenu, scene_manager_get_scene_state(nfc->scene_manager, NfcSceneStart));
  31. nfc_device_clear(&nfc->dev);
  32. view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewMenu);
  33. }
  34. bool nfc_scene_start_on_event(void* context, SceneManagerEvent event) {
  35. Nfc* nfc = (Nfc*)context;
  36. bool consumed = false;
  37. if(event.type == SceneManagerEventTypeCustom) {
  38. if(event.event == SubmenuIndexRead) {
  39. scene_manager_set_scene_state(nfc->scene_manager, NfcSceneStart, SubmenuIndexRead);
  40. scene_manager_next_scene(nfc->scene_manager, NfcSceneReadCard);
  41. consumed = true;
  42. } else if(event.event == SubmenuIndexRunScript) {
  43. scene_manager_set_scene_state(
  44. nfc->scene_manager, NfcSceneStart, SubmenuIndexRunScript);
  45. scene_manager_next_scene(nfc->scene_manager, NfcSceneScriptsMenu);
  46. consumed = true;
  47. } else if(event.event == SubmenuIndexSaved) {
  48. scene_manager_set_scene_state(nfc->scene_manager, NfcSceneStart, SubmenuIndexSaved);
  49. scene_manager_next_scene(nfc->scene_manager, NfcSceneFileSelect);
  50. consumed = true;
  51. } else if(event.event == SubmenuIndexAddManualy) {
  52. scene_manager_set_scene_state(
  53. nfc->scene_manager, NfcSceneStart, SubmenuIndexAddManualy);
  54. scene_manager_next_scene(nfc->scene_manager, NfcSceneSetType);
  55. consumed = true;
  56. } else if(event.event == SubmenuIndexDebug) {
  57. scene_manager_set_scene_state(nfc->scene_manager, NfcSceneStart, SubmenuIndexDebug);
  58. scene_manager_next_scene(nfc->scene_manager, NfcSceneEmulateApduSequence);
  59. consumed = true;
  60. }
  61. }
  62. return consumed;
  63. }
  64. void nfc_scene_start_on_exit(void* context) {
  65. Nfc* nfc = (Nfc*)context;
  66. submenu_clean(nfc->submenu);
  67. }