view_dispatcher.c 13 KB

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  1. #include "view_dispatcher_i.h"
  2. ViewDispatcher* view_dispatcher_alloc() {
  3. ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
  4. view_dispatcher->view_port = view_port_alloc();
  5. view_port_draw_callback_set(
  6. view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
  7. view_port_input_callback_set(
  8. view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
  9. view_port_enabled_set(view_dispatcher->view_port, false);
  10. ViewDict_init(view_dispatcher->views);
  11. return view_dispatcher;
  12. }
  13. void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
  14. // Detach from gui
  15. if(view_dispatcher->gui) {
  16. gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
  17. }
  18. // Crash if not all views were freed
  19. furi_assert(ViewDict_size(view_dispatcher->views) == 0);
  20. ViewDict_clear(view_dispatcher->views);
  21. // Free ViewPort
  22. view_port_free(view_dispatcher->view_port);
  23. // Free internal queue
  24. if(view_dispatcher->queue) {
  25. osMessageQueueDelete(view_dispatcher->queue);
  26. }
  27. // Free dispatcher
  28. free(view_dispatcher);
  29. }
  30. void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher) {
  31. furi_assert(view_dispatcher);
  32. furi_assert(view_dispatcher->queue == NULL);
  33. view_dispatcher->queue = osMessageQueueNew(16, sizeof(ViewDispatcherMessage), NULL);
  34. }
  35. void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context) {
  36. furi_assert(view_dispatcher);
  37. view_dispatcher->event_context = context;
  38. }
  39. void view_dispatcher_set_navigation_event_callback(
  40. ViewDispatcher* view_dispatcher,
  41. ViewDispatcherNavigationEventCallback callback) {
  42. furi_assert(view_dispatcher);
  43. furi_assert(callback);
  44. view_dispatcher->navigation_event_callback = callback;
  45. }
  46. void view_dispatcher_set_custom_event_callback(
  47. ViewDispatcher* view_dispatcher,
  48. ViewDispatcherCustomEventCallback callback) {
  49. furi_assert(view_dispatcher);
  50. furi_assert(callback);
  51. view_dispatcher->custom_event_callback = callback;
  52. }
  53. void view_dispatcher_set_tick_event_callback(
  54. ViewDispatcher* view_dispatcher,
  55. ViewDispatcherTickEventCallback callback,
  56. uint32_t tick_period) {
  57. furi_assert(view_dispatcher);
  58. furi_assert(callback);
  59. view_dispatcher->tick_event_callback = callback;
  60. view_dispatcher->tick_period = tick_period;
  61. }
  62. void view_dispatcher_run(ViewDispatcher* view_dispatcher) {
  63. furi_assert(view_dispatcher);
  64. furi_assert(view_dispatcher->queue);
  65. uint32_t tick_period = view_dispatcher->tick_period == 0 ? osWaitForever :
  66. view_dispatcher->tick_period;
  67. ViewDispatcherMessage message;
  68. while(1) {
  69. if(osMessageQueueGet(view_dispatcher->queue, &message, NULL, tick_period) != osOK) {
  70. view_dispatcher_handle_tick_event(view_dispatcher);
  71. continue;
  72. }
  73. if(message.type == ViewDispatcherMessageTypeStop) {
  74. break;
  75. } else if(message.type == ViewDispatcherMessageTypeInput) {
  76. view_dispatcher_handle_input(view_dispatcher, &message.input);
  77. } else if(message.type == ViewDispatcherMessageTypeCustomEvent) {
  78. view_dispatcher_handle_custom_event(view_dispatcher, message.custom_event);
  79. }
  80. }
  81. // Wait till all input events delivered
  82. while(view_dispatcher->ongoing_input) {
  83. osMessageQueueGet(view_dispatcher->queue, &message, NULL, osWaitForever);
  84. if(message.type == ViewDispatcherMessageTypeInput) {
  85. uint8_t key_bit = (1 << message.input.key);
  86. if(message.input.type == InputTypePress) {
  87. view_dispatcher->ongoing_input |= key_bit;
  88. } else if(message.input.type == InputTypeRelease) {
  89. view_dispatcher->ongoing_input &= ~key_bit;
  90. }
  91. }
  92. }
  93. }
  94. void view_dispatcher_stop(ViewDispatcher* view_dispatcher) {
  95. furi_assert(view_dispatcher);
  96. furi_assert(view_dispatcher->queue);
  97. ViewDispatcherMessage message;
  98. message.type = ViewDispatcherMessageTypeStop;
  99. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  100. }
  101. void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
  102. furi_assert(view_dispatcher);
  103. furi_assert(view);
  104. // Check if view id is not used and register view
  105. furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
  106. // Lock gui
  107. if(view_dispatcher->gui) {
  108. gui_lock(view_dispatcher->gui);
  109. }
  110. ViewDict_set_at(view_dispatcher->views, view_id, view);
  111. view_set_update_callback(view, view_dispatcher_update);
  112. view_set_update_callback_context(view, view_dispatcher);
  113. // Unlock gui
  114. if(view_dispatcher->gui) {
  115. gui_unlock(view_dispatcher->gui);
  116. }
  117. }
  118. void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  119. furi_assert(view_dispatcher);
  120. // Lock gui
  121. if(view_dispatcher->gui) {
  122. gui_lock(view_dispatcher->gui);
  123. }
  124. // Get View by ID
  125. View* view = *ViewDict_get(view_dispatcher->views, view_id);
  126. // Disable the view if it is active
  127. if(view_dispatcher->current_view == view) {
  128. view_dispatcher_set_current_view(view_dispatcher, NULL);
  129. }
  130. // Check if view is recieving input
  131. if(view_dispatcher->ongoing_input_view == view) {
  132. view_dispatcher->ongoing_input_view = NULL;
  133. }
  134. // Remove view
  135. ViewDict_erase(view_dispatcher->views, view_id);
  136. view_set_update_callback(view, NULL);
  137. view_set_update_callback_context(view, NULL);
  138. // Unlock gui
  139. if(view_dispatcher->gui) {
  140. gui_unlock(view_dispatcher->gui);
  141. }
  142. }
  143. void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  144. furi_assert(view_dispatcher);
  145. if(view_id == VIEW_NONE) {
  146. view_dispatcher_set_current_view(view_dispatcher, NULL);
  147. } else if(view_id == VIEW_IGNORE) {
  148. } else {
  149. View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
  150. furi_check(view_pp != NULL);
  151. view_dispatcher_set_current_view(view_dispatcher, *view_pp);
  152. }
  153. }
  154. void view_dispatcher_send_to_front(ViewDispatcher* view_dispatcher) {
  155. furi_assert(view_dispatcher);
  156. furi_assert(view_dispatcher->gui);
  157. gui_view_port_send_to_front(view_dispatcher->gui, view_dispatcher->view_port);
  158. }
  159. void view_dispatcher_send_to_back(ViewDispatcher* view_dispatcher) {
  160. furi_assert(view_dispatcher);
  161. furi_assert(view_dispatcher->gui);
  162. gui_view_port_send_to_front(view_dispatcher->gui, view_dispatcher->view_port);
  163. }
  164. void view_dispatcher_attach_to_gui(
  165. ViewDispatcher* view_dispatcher,
  166. Gui* gui,
  167. ViewDispatcherType type) {
  168. furi_assert(view_dispatcher);
  169. furi_assert(view_dispatcher->gui == NULL);
  170. furi_assert(gui);
  171. if(type == ViewDispatcherTypeNone) {
  172. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerNone);
  173. } else if(type == ViewDispatcherTypeFullscreen) {
  174. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
  175. } else if(type == ViewDispatcherTypeWindow) {
  176. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerMain);
  177. } else {
  178. furi_check(NULL);
  179. }
  180. view_dispatcher->gui = gui;
  181. }
  182. void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
  183. ViewDispatcher* view_dispatcher = context;
  184. if(view_dispatcher->current_view) {
  185. view_draw(view_dispatcher->current_view, canvas);
  186. }
  187. }
  188. void view_dispatcher_input_callback(InputEvent* event, void* context) {
  189. ViewDispatcher* view_dispatcher = context;
  190. if(view_dispatcher->queue) {
  191. ViewDispatcherMessage message;
  192. message.type = ViewDispatcherMessageTypeInput;
  193. message.input = *event;
  194. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  195. } else {
  196. view_dispatcher_handle_input(view_dispatcher, event);
  197. }
  198. }
  199. void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event) {
  200. // Check input complementarity
  201. uint8_t key_bit = (1 << event->key);
  202. if(event->type == InputTypePress) {
  203. view_dispatcher->ongoing_input |= key_bit;
  204. } else if(event->type == InputTypeRelease) {
  205. view_dispatcher->ongoing_input &= ~key_bit;
  206. } else if(!(view_dispatcher->ongoing_input & key_bit)) {
  207. FURI_LOG_W(
  208. "ViewDispatcher",
  209. "non-complementary input, discarding key: %s, type: %s, sequence: %p",
  210. input_get_key_name(event->key),
  211. input_get_type_name(event->type),
  212. event->sequence);
  213. return;
  214. }
  215. // Set ongoing input view if this is event is first press event
  216. if(!(view_dispatcher->ongoing_input & ~key_bit) && event->type == InputTypePress) {
  217. view_dispatcher->ongoing_input_view = view_dispatcher->current_view;
  218. }
  219. // Deliver event
  220. if(view_dispatcher->ongoing_input_view == view_dispatcher->current_view) {
  221. bool is_consumed = false;
  222. if(view_dispatcher->current_view) {
  223. is_consumed = view_input(view_dispatcher->current_view, event);
  224. }
  225. if(!is_consumed && event->type == InputTypeShort) {
  226. // TODO remove view navigation handlers
  227. uint32_t view_id = VIEW_IGNORE;
  228. if(event->key == InputKeyBack) {
  229. view_id = view_previous(view_dispatcher->current_view);
  230. if((view_id == VIEW_IGNORE) && (view_dispatcher->navigation_event_callback)) {
  231. is_consumed =
  232. view_dispatcher->navigation_event_callback(view_dispatcher->event_context);
  233. if(!is_consumed) {
  234. view_dispatcher_stop(view_dispatcher);
  235. return;
  236. }
  237. }
  238. }
  239. if(!is_consumed) {
  240. view_dispatcher_switch_to_view(view_dispatcher, view_id);
  241. }
  242. }
  243. } else if(view_dispatcher->ongoing_input_view && event->type == InputTypeRelease) {
  244. FURI_LOG_W(
  245. "ViewDispatcher",
  246. "View changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
  247. view_dispatcher->ongoing_input_view,
  248. view_dispatcher->current_view,
  249. input_get_key_name(event->key),
  250. input_get_type_name(event->type),
  251. event->sequence);
  252. view_input(view_dispatcher->ongoing_input_view, event);
  253. }
  254. }
  255. void view_dispatcher_handle_tick_event(ViewDispatcher* view_dispatcher) {
  256. if(view_dispatcher->tick_event_callback) {
  257. view_dispatcher->tick_event_callback(view_dispatcher->event_context);
  258. }
  259. }
  260. void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
  261. bool is_consumed = false;
  262. if(view_dispatcher->current_view) {
  263. is_consumed = view_custom(view_dispatcher->current_view, event);
  264. }
  265. // If custom event is not consumed in View, call callback
  266. if(!is_consumed && view_dispatcher->custom_event_callback) {
  267. is_consumed =
  268. view_dispatcher->custom_event_callback(view_dispatcher->event_context, event);
  269. }
  270. }
  271. void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
  272. furi_assert(view_dispatcher);
  273. furi_assert(view_dispatcher->queue);
  274. ViewDispatcherMessage message;
  275. message.type = ViewDispatcherMessageTypeCustomEvent;
  276. message.custom_event = event;
  277. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  278. }
  279. void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
  280. furi_assert(view_dispatcher);
  281. // Dispatch view exit event
  282. if(view_dispatcher->current_view) {
  283. view_exit(view_dispatcher->current_view);
  284. }
  285. // Set current view
  286. view_dispatcher->current_view = view;
  287. // Dispatch view enter event
  288. if(view_dispatcher->current_view) {
  289. if(view->orientation == ViewOrientationVertical)
  290. view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVertical);
  291. else if(view->orientation == ViewOrientationHorizontal)
  292. view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationHorizontal);
  293. view_enter(view_dispatcher->current_view);
  294. view_port_enabled_set(view_dispatcher->view_port, true);
  295. view_port_update(view_dispatcher->view_port);
  296. } else {
  297. view_port_enabled_set(view_dispatcher->view_port, false);
  298. if(view_dispatcher->queue) {
  299. view_dispatcher_stop(view_dispatcher);
  300. }
  301. }
  302. }
  303. void view_dispatcher_update(View* view, void* context) {
  304. furi_assert(view);
  305. furi_assert(context);
  306. ViewDispatcher* view_dispatcher = context;
  307. if(view_dispatcher->current_view == view) {
  308. view_port_update(view_dispatcher->view_port);
  309. }
  310. }