desktop_lock_menu.c 3.4 KB

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  1. #include <furi.h>
  2. #include "../desktop_i.h"
  3. #include "desktop_lock_menu.h"
  4. void desktop_lock_menu_set_callback(
  5. DesktopLockMenuView* lock_menu,
  6. DesktopLockMenuViewCallback callback,
  7. void* context) {
  8. furi_assert(lock_menu);
  9. furi_assert(callback);
  10. lock_menu->callback = callback;
  11. lock_menu->context = context;
  12. }
  13. void desktop_lock_menu_reset_idx(DesktopLockMenuView* lock_menu) {
  14. with_view_model(
  15. lock_menu->view, (DesktopLockMenuViewModel * model) {
  16. model->idx = 0;
  17. return true;
  18. });
  19. }
  20. static void lock_menu_callback(void* context, uint8_t index) {
  21. furi_assert(context);
  22. DesktopLockMenuView* lock_menu = context;
  23. switch(index) {
  24. case 0: // lock
  25. lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context);
  26. default: // wip message
  27. with_view_model(
  28. lock_menu->view, (DesktopLockMenuViewModel * model) {
  29. model->hint_timeout = HINT_TIMEOUT;
  30. return true;
  31. });
  32. break;
  33. }
  34. }
  35. void desktop_lock_menu_render(Canvas* canvas, void* model) {
  36. const char* Lockmenu_Items[3] = {"Lock", "Set PIN", "DUMB mode"};
  37. DesktopLockMenuViewModel* m = model;
  38. canvas_clear(canvas);
  39. canvas_set_color(canvas, ColorBlack);
  40. canvas_draw_icon(canvas, -57, 0, &I_DoorLeft_70x55);
  41. canvas_draw_icon(canvas, 115, 0, &I_DoorRight_70x55);
  42. canvas_set_font(canvas, FontSecondary);
  43. for(uint8_t i = 0; i < 3; ++i) {
  44. canvas_draw_str_aligned(
  45. canvas,
  46. 64,
  47. 13 + (i * 17),
  48. AlignCenter,
  49. AlignCenter,
  50. (m->hint_timeout && m->idx == i && m->idx) ? "Not implemented" : Lockmenu_Items[i]);
  51. if(m->idx == i) elements_frame(canvas, 15, 5 + (i * 17), 98, 15);
  52. }
  53. }
  54. View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu) {
  55. furi_assert(lock_menu);
  56. return lock_menu->view;
  57. }
  58. bool desktop_lock_menu_input(InputEvent* event, void* context) {
  59. furi_assert(event);
  60. furi_assert(context);
  61. DesktopLockMenuView* lock_menu = context;
  62. uint8_t idx;
  63. if(event->type != InputTypeShort) return false;
  64. with_view_model(
  65. lock_menu->view, (DesktopLockMenuViewModel * model) {
  66. model->hint_timeout = 0; // clear hint timeout
  67. if(event->key == InputKeyUp) {
  68. model->idx = CLAMP(model->idx - 1, 2, 0);
  69. } else if(event->key == InputKeyDown) {
  70. model->idx = CLAMP(model->idx + 1, 2, 0);
  71. }
  72. idx = model->idx;
  73. return true;
  74. });
  75. if(event->key == InputKeyBack) {
  76. lock_menu->callback(DesktopLockMenuEventExit, lock_menu->context);
  77. } else if(event->key == InputKeyOk) {
  78. lock_menu_callback(lock_menu, idx);
  79. }
  80. return true;
  81. }
  82. DesktopLockMenuView* desktop_lock_menu_alloc() {
  83. DesktopLockMenuView* lock_menu = furi_alloc(sizeof(DesktopLockMenuView));
  84. lock_menu->view = view_alloc();
  85. view_allocate_model(lock_menu->view, ViewModelTypeLocking, sizeof(DesktopLockMenuViewModel));
  86. view_set_context(lock_menu->view, lock_menu);
  87. view_set_draw_callback(lock_menu->view, (ViewDrawCallback)desktop_lock_menu_render);
  88. view_set_input_callback(lock_menu->view, desktop_lock_menu_input);
  89. return lock_menu;
  90. }
  91. void desktop_lock_menu_free(DesktopLockMenuView* lock_menu_view) {
  92. furi_assert(lock_menu_view);
  93. view_free(lock_menu_view->view);
  94. free(lock_menu_view);
  95. }