desktop_scene_lock_menu.c 1.3 KB

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  1. #include "../desktop_i.h"
  2. #include "../views/desktop_lock_menu.h"
  3. void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context) {
  4. Desktop* desktop = (Desktop*)context;
  5. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  6. }
  7. void desktop_scene_lock_menu_on_enter(void* context) {
  8. Desktop* desktop = (Desktop*)context;
  9. desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
  10. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
  11. }
  12. bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
  13. Desktop* desktop = (Desktop*)context;
  14. bool consumed = false;
  15. if(event.type == SceneManagerEventTypeCustom) {
  16. switch(event.event) {
  17. case DesktopLockMenuEventLock:
  18. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  19. consumed = true;
  20. break;
  21. case DesktopLockMenuEventExit:
  22. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  23. consumed = true;
  24. break;
  25. default:
  26. break;
  27. }
  28. }
  29. return consumed;
  30. }
  31. void desktop_scene_lock_menu_on_exit(void* context) {
  32. Desktop* desktop = (Desktop*)context;
  33. desktop_lock_menu_reset_idx(desktop->lock_menu);
  34. }