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- #include "../desktop_i.h"
- #include "../views/desktop_lock_menu.h"
- void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context) {
- Desktop* desktop = (Desktop*)context;
- view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
- }
- void desktop_scene_lock_menu_on_enter(void* context) {
- Desktop* desktop = (Desktop*)context;
- desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
- view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
- }
- bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
- Desktop* desktop = (Desktop*)context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- switch(event.event) {
- case DesktopLockMenuEventLock:
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
- consumed = true;
- break;
- case DesktopLockMenuEventExit:
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
- consumed = true;
- break;
- default:
- break;
- }
- }
- return consumed;
- }
- void desktop_scene_lock_menu_on_exit(void* context) {
- Desktop* desktop = (Desktop*)context;
- desktop_lock_menu_reset_idx(desktop->lock_menu);
- }
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