desktop_i.h 1.2 KB

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  1. #pragma once
  2. #include "desktop.h"
  3. #include <furi.h>
  4. #include <furi-hal.h>
  5. #include <gui/gui.h>
  6. #include <gui/view_dispatcher.h>
  7. #include <gui/modules/popup.h>
  8. #include <gui/scene_manager.h>
  9. #include <assets_icons.h>
  10. #include <storage/storage.h>
  11. #include "views/desktop_main.h"
  12. #include "views/desktop_first_start.h"
  13. #include "views/desktop_lock_menu.h"
  14. #include "views/desktop_locked.h"
  15. #include "views/desktop_debug.h"
  16. #include "scenes/desktop_scene.h"
  17. #include "helpers/desktop_animation.h"
  18. #include "desktop/desktop_settings/desktop_settings.h"
  19. typedef enum {
  20. DesktopViewMain,
  21. DesktopViewLockMenu,
  22. DesktopViewLocked,
  23. DesktopViewDebug,
  24. DesktopViewFirstStart,
  25. DesktopViewHwMismatch,
  26. DesktopViewTotal,
  27. } DesktopViewEnum;
  28. struct Desktop {
  29. // Scene
  30. FuriThread* scene_thread;
  31. // GUI
  32. Gui* gui;
  33. ViewDispatcher* view_dispatcher;
  34. SceneManager* scene_manager;
  35. DesktopFirstStartView* first_start_view;
  36. Popup* hw_mismatch_popup;
  37. DesktopMainView* main_view;
  38. DesktopLockMenuView* lock_menu;
  39. DesktopLockedView* locked_view;
  40. DesktopDebugView* debug_view;
  41. DesktopSettings settings;
  42. ViewPort* lock_viewport;
  43. };
  44. Desktop* desktop_alloc();
  45. void desktop_free(Desktop* desktop);