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- #include "desktop_i.h"
- static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
- furi_assert(canvas);
- canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
- }
- bool desktop_custom_event_callback(void* context, uint32_t event) {
- furi_assert(context);
- Desktop* desktop = (Desktop*)context;
- return scene_manager_handle_custom_event(desktop->scene_manager, event);
- }
- bool desktop_back_event_callback(void* context) {
- furi_assert(context);
- Desktop* desktop = (Desktop*)context;
- return scene_manager_handle_back_event(desktop->scene_manager);
- }
- Desktop* desktop_alloc() {
- Desktop* desktop = furi_alloc(sizeof(Desktop));
- desktop->gui = furi_record_open("gui");
- desktop->scene_thread = furi_thread_alloc();
- desktop->view_dispatcher = view_dispatcher_alloc();
- desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
- view_dispatcher_enable_queue(desktop->view_dispatcher);
- view_dispatcher_attach_to_gui(
- desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeWindow);
- view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
- view_dispatcher_set_custom_event_callback(
- desktop->view_dispatcher, desktop_custom_event_callback);
- view_dispatcher_set_navigation_event_callback(
- desktop->view_dispatcher, desktop_back_event_callback);
- desktop->main_view = desktop_main_alloc();
- desktop->lock_menu = desktop_lock_menu_alloc();
- desktop->locked_view = desktop_locked_alloc();
- desktop->debug_view = desktop_debug_alloc();
- desktop->first_start_view = desktop_first_start_alloc();
- desktop->hw_mismatch_popup = popup_alloc();
- view_dispatcher_add_view(
- desktop->view_dispatcher, DesktopViewMain, desktop_main_get_view(desktop->main_view));
- view_dispatcher_add_view(
- desktop->view_dispatcher,
- DesktopViewLockMenu,
- desktop_lock_menu_get_view(desktop->lock_menu));
- view_dispatcher_add_view(
- desktop->view_dispatcher, DesktopViewDebug, desktop_debug_get_view(desktop->debug_view));
- view_dispatcher_add_view(
- desktop->view_dispatcher,
- DesktopViewLocked,
- desktop_locked_get_view(desktop->locked_view));
- view_dispatcher_add_view(
- desktop->view_dispatcher,
- DesktopViewFirstStart,
- desktop_first_start_get_view(desktop->first_start_view));
- view_dispatcher_add_view(
- desktop->view_dispatcher,
- DesktopViewHwMismatch,
- popup_get_view(desktop->hw_mismatch_popup));
- // Lock icon
- desktop->lock_viewport = view_port_alloc();
- view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
- view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
- view_port_enabled_set(desktop->lock_viewport, false);
- gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
- return desktop;
- }
- void desktop_free(Desktop* desktop) {
- furi_assert(desktop);
- view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain);
- view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu);
- view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked);
- view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewDebug);
- view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewFirstStart);
- view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewHwMismatch);
- view_dispatcher_free(desktop->view_dispatcher);
- scene_manager_free(desktop->scene_manager);
- desktop_main_free(desktop->main_view);
- desktop_lock_menu_free(desktop->lock_menu);
- desktop_locked_free(desktop->locked_view);
- desktop_debug_free(desktop->debug_view);
- desktop_first_start_free(desktop->first_start_view);
- popup_free(desktop->hw_mismatch_popup);
- furi_record_close("gui");
- desktop->gui = NULL;
- furi_thread_free(desktop->scene_thread);
- furi_record_close("menu");
- free(desktop);
- }
- static bool desktop_is_first_start() {
- Storage* storage = furi_record_open("storage");
- bool exists = storage_common_stat(storage, "/int/first_start", NULL) == FSE_OK;
- furi_record_close("storage");
- return exists;
- }
- int32_t desktop_srv(void* p) {
- Desktop* desktop = desktop_alloc();
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
- if(desktop_is_first_start()) {
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
- }
- if(!furi_hal_version_do_i_belong_here()) {
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
- }
- view_dispatcher_run(desktop->view_dispatcher);
- desktop_free(desktop);
- return 0;
- }
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