minesweeper.c 5.5 KB

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  1. #include "minesweeper.h"
  2. //#include <args.h>
  3. static bool minesweeper_custom_event_callback(void* context, uint32_t custom_event) {
  4. furi_assert(context);
  5. MineSweeperApp* app = (MineSweeperApp*)context;
  6. return scene_manager_handle_custom_event(app->scene_manager, custom_event);
  7. }
  8. static bool minesweeper_navigation_event_callback(void* context) {
  9. furi_assert(context);
  10. MineSweeperApp* app = (MineSweeperApp*)context;
  11. return scene_manager_handle_back_event(app->scene_manager);
  12. }
  13. static void minesweeper_tick_event_callback(void* context) {
  14. furi_assert(context);
  15. MineSweeperApp* app = (MineSweeperApp*)context;
  16. return scene_manager_handle_tick_event(app->scene_manager);
  17. }
  18. static MineSweeperApp* app_alloc() {
  19. MineSweeperApp* app = (MineSweeperApp*)malloc(sizeof(MineSweeperApp));
  20. // NotificationApp Service
  21. app->notification = furi_record_open(RECORD_NOTIFICATION);
  22. // Turn backlight on when app starts
  23. notification_message(app->notification, &sequence_display_backlight_on);
  24. // Alloc Scene Manager and set handlers for on_enter, on_event, on_exit
  25. app->scene_manager = scene_manager_alloc(&minesweeper_scene_handlers, app);
  26. // Alloc View Dispatcher and enable queue
  27. app->view_dispatcher = view_dispatcher_alloc();
  28. view_dispatcher_enable_queue(app->view_dispatcher);
  29. // Set View Dispatcher event callback context and callbacks
  30. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  31. view_dispatcher_set_custom_event_callback(app->view_dispatcher, minesweeper_custom_event_callback);
  32. view_dispatcher_set_navigation_event_callback(app->view_dispatcher, minesweeper_navigation_event_callback);
  33. view_dispatcher_set_tick_event_callback(app->view_dispatcher, minesweeper_tick_event_callback, 500);
  34. // Set setting info to default
  35. app->settings_info.width_str = furi_string_alloc();
  36. app->settings_info.height_str = furi_string_alloc();
  37. memset(&app->t_settings_info, 0, sizeof(app->t_settings_info));
  38. app->is_settings_changed = false;
  39. // If we cannot read the save file set to default values
  40. if (!(mine_sweeper_read_settings(app))) {
  41. FURI_LOG_I(TAG, "Cannot read save file, loading defaults");
  42. app->settings_info.board_width = 16;
  43. app->settings_info.board_height = 7;
  44. app->settings_info.difficulty = 0;
  45. app->feedback_enabled = 1;
  46. mine_sweeper_save_settings(app);
  47. } else {
  48. FURI_LOG_I(TAG, "Save file loaded sucessfully");
  49. }
  50. // Alloc views and add to view dispatcher
  51. app->start_screen = start_screen_alloc();
  52. view_dispatcher_add_view(
  53. app->view_dispatcher,
  54. MineSweeperStartScreenView,
  55. start_screen_get_view(app->start_screen));
  56. app->loading = loading_alloc();
  57. view_dispatcher_add_view(app->view_dispatcher, MineSweeperLoadingView, loading_get_view(app->loading));
  58. app->game_screen = mine_sweeper_game_screen_alloc(
  59. app->settings_info.board_width,
  60. app->settings_info.board_height,
  61. app->settings_info.difficulty,
  62. false);
  63. view_dispatcher_add_view(
  64. app->view_dispatcher,
  65. MineSweeperGameScreenView,
  66. mine_sweeper_game_screen_get_view(app->game_screen));
  67. app->menu_screen = dialog_ex_alloc();
  68. view_dispatcher_add_view(app->view_dispatcher, MineSweeperMenuView, dialog_ex_get_view(app->menu_screen));
  69. app->settings_screen = variable_item_list_alloc();
  70. view_dispatcher_add_view(app->view_dispatcher, MineSweeperSettingsView, variable_item_list_get_view(app->settings_screen));
  71. app->confirmation_screen = dialog_ex_alloc();
  72. view_dispatcher_add_view(app->view_dispatcher, MineSweeperConfirmationView, dialog_ex_get_view(app->confirmation_screen));
  73. app->info_screen = text_box_alloc();
  74. view_dispatcher_add_view(app->view_dispatcher, MineSweeperInfoView, text_box_get_view(app->info_screen));
  75. Gui* gui = furi_record_open(RECORD_GUI);
  76. view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
  77. furi_record_close(RECORD_GUI);
  78. return app;
  79. }
  80. static void app_free(MineSweeperApp* app) {
  81. furi_assert(app);
  82. // Remove each view from View Dispatcher
  83. for (MineSweeperView minesweeper_view = (MineSweeperView)0; minesweeper_view < MineSweeperViewCount; minesweeper_view++) {
  84. view_dispatcher_remove_view(app->view_dispatcher, minesweeper_view);
  85. }
  86. // Free View Dispatcher and Scene Manager
  87. scene_manager_free(app->scene_manager);
  88. view_dispatcher_free(app->view_dispatcher);
  89. // Free views
  90. loading_free(app->loading);
  91. start_screen_free(app->start_screen);
  92. mine_sweeper_game_screen_free(app->game_screen);
  93. dialog_ex_free(app->menu_screen);
  94. variable_item_list_free(app->settings_screen);
  95. dialog_ex_free(app->confirmation_screen);
  96. text_box_free(app->info_screen);
  97. furi_string_free(app->settings_info.width_str);
  98. furi_string_free(app->settings_info.height_str);
  99. furi_record_close(RECORD_NOTIFICATION);
  100. // Free app structure
  101. free(app);
  102. }
  103. int32_t minesweeper_app(void* p) {
  104. UNUSED(p);
  105. MineSweeperApp* app = app_alloc();
  106. FURI_LOG_D(TAG, "Mine Sweeper app allocated with size : %d", sizeof(*app));
  107. // This will be the initial scene on app startup
  108. scene_manager_next_scene(app->scene_manager, MineSweeperSceneStartScreen);
  109. view_dispatcher_run(app->view_dispatcher);
  110. app_free(app);
  111. FURI_LOG_D(TAG, "Mine Sweeper app freed");
  112. return 0;
  113. }