music-player.c 13 KB

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  1. #include "flipper_v2.h"
  2. // TODO float note freq
  3. typedef enum {
  4. // Delay
  5. N = 0,
  6. // Octave 4
  7. B4 = 494,
  8. // Octave 5
  9. C5 = 523,
  10. D5 = 587,
  11. E5 = 659,
  12. F_5 = 740,
  13. G5 = 784,
  14. A5 = 880,
  15. B5 = 988,
  16. // Octave 6
  17. C6 = 1046,
  18. D6 = 1175,
  19. E6 = 1319,
  20. } MelodyEventNote;
  21. typedef enum {
  22. L1 = 1,
  23. L2 = 2,
  24. L4 = 4,
  25. L8 = 8,
  26. L16 = 16,
  27. L32 = 32,
  28. L64 = 64,
  29. L128 = 128,
  30. } MelodyEventLength;
  31. typedef struct {
  32. MelodyEventNote note;
  33. MelodyEventLength length;
  34. } MelodyEventRecord;
  35. typedef struct {
  36. const MelodyEventRecord* record;
  37. int8_t loop_count;
  38. } SongPattern;
  39. const MelodyEventRecord melody_start[] = {
  40. {E6, L8}, {N, L8}, {E5, L8}, {B5, L8}, {N, L4}, {E5, L8}, {A5, L8}, {G5, L8}, {A5, L8},
  41. {E5, L8}, {B5, L8}, {N, L8}, {G5, L8}, {A5, L8}, {D6, L8}, {N, L4}, {D5, L8}, {B5, L8},
  42. {N, L4}, {D5, L8}, {A5, L8}, {G5, L8}, {A5, L8}, {D5, L8}, {F_5, L8}, {N, L8}, {G5, L8},
  43. {A5, L8}, {D6, L8}, {N, L4}, {F_5, L8}, {B5, L8}, {N, L4}, {F_5, L8}, {D6, L8}, {C6, L8},
  44. {B5, L8}, {F_5, L8}, {A5, L8}, {N, L8}, {G5, L8}, {F_5, L8}, {E5, L8}, {N, L8}, {C5, L8},
  45. {E5, L8}, {B5, L8}, {B4, L8}, {C5, L8}, {D5, L8}, {D6, L8}, {C6, L8}, {B5, L8}, {F_5, L8},
  46. {A5, L8}, {N, L8}, {G5, L8}, {A5, L8}, {E6, L8}};
  47. const MelodyEventRecord melody_loop[] = {
  48. {N, L4}, {E5, L8}, {B5, L8}, {N, L4}, {E5, L8}, {A5, L8}, {G5, L8}, {A5, L8}, {E5, L8},
  49. {B5, L8}, {N, L8}, {G5, L8}, {A5, L8}, {D6, L8}, {N, L4}, {D5, L8}, {B5, L8}, {N, L4},
  50. {D5, L8}, {A5, L8}, {G5, L8}, {A5, L8}, {D5, L8}, {F_5, L8}, {N, L8}, {G5, L8}, {A5, L8},
  51. {D6, L8}, {N, L4}, {F_5, L8}, {B5, L8}, {N, L4}, {F_5, L8}, {D6, L8}, {C6, L8}, {B5, L8},
  52. {F_5, L8}, {A5, L8}, {N, L8}, {G5, L8}, {F_5, L8}, {E5, L8}, {N, L8}, {C5, L8}, {E5, L8},
  53. {B5, L8}, {B4, L8}, {C5, L8}, {D5, L8}, {D6, L8}, {C6, L8}, {B5, L8}, {F_5, L8}, {A5, L8},
  54. {N, L8}, {G5, L8}, {A5, L8}, {E6, L8}};
  55. const MelodyEventRecord melody_chords_1bar[] = {
  56. {E6, L8}, {N, L8}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
  57. {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
  58. {B4, L128}, {E5, L128}, {B5, L8}, {N, L4}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
  59. {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
  60. {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {A5, L8}};
  61. const SongPattern song[] = {{melody_start, 1}, {melody_loop, -1}};
  62. typedef enum {
  63. EventTypeTick,
  64. EventTypeKey,
  65. EventTypeNote,
  66. // add your events type
  67. } MusicDemoEventType;
  68. typedef struct {
  69. union {
  70. InputEvent input;
  71. const MelodyEventRecord* note_record;
  72. } value;
  73. MusicDemoEventType type;
  74. } MusicDemoEvent;
  75. typedef struct {
  76. ValueMutex* state_mutex;
  77. osMessageQueueId_t event_queue;
  78. } MusicDemoContext;
  79. #define note_stack_size 4
  80. typedef struct {
  81. // describe state here
  82. const MelodyEventRecord* note_record;
  83. const MelodyEventRecord* note_stack[note_stack_size];
  84. uint8_t volume_id;
  85. uint8_t volume_id_max;
  86. } State;
  87. float volumes[] = {0, 0.02, 0.05, 0.1, 0.5};
  88. bool is_white_note(const MelodyEventRecord* note_record, uint8_t id) {
  89. if(note_record == NULL) return false;
  90. switch(note_record->note) {
  91. case C5:
  92. case C6:
  93. if(id == 0) return true;
  94. break;
  95. case D5:
  96. case D6:
  97. if(id == 1) return true;
  98. break;
  99. case E5:
  100. case E6:
  101. if(id == 2) return true;
  102. break;
  103. case G5:
  104. if(id == 4) return true;
  105. break;
  106. case A5:
  107. if(id == 5) return true;
  108. break;
  109. case B4:
  110. case B5:
  111. if(id == 6) return true;
  112. break;
  113. default:
  114. break;
  115. }
  116. return false;
  117. }
  118. bool is_black_note(const MelodyEventRecord* note_record, uint8_t id) {
  119. if(note_record == NULL) return false;
  120. switch(note_record->note) {
  121. case F_5:
  122. if(id == 3) return true;
  123. break;
  124. default:
  125. break;
  126. }
  127. return false;
  128. }
  129. const char* get_note_name(const MelodyEventRecord* note_record) {
  130. if(note_record == NULL) return "";
  131. switch(note_record->note) {
  132. case N:
  133. return "---";
  134. break;
  135. case B4:
  136. return "B4-";
  137. break;
  138. case C5:
  139. return "C5-";
  140. break;
  141. case D5:
  142. return "D5-";
  143. break;
  144. case E5:
  145. return "E5-";
  146. break;
  147. case F_5:
  148. return "F#5";
  149. break;
  150. case G5:
  151. return "G5-";
  152. break;
  153. case A5:
  154. return "A5-";
  155. break;
  156. case B5:
  157. return "B5-";
  158. break;
  159. case C6:
  160. return "C6-";
  161. break;
  162. case D6:
  163. return "D6-";
  164. break;
  165. case E6:
  166. return "E6-";
  167. break;
  168. default:
  169. return "UNK";
  170. break;
  171. }
  172. }
  173. const char* get_note_len_name(const MelodyEventRecord* note_record) {
  174. if(note_record == NULL) return "";
  175. switch(note_record->length) {
  176. case L1:
  177. return "1-";
  178. break;
  179. case L2:
  180. return "2-";
  181. break;
  182. case L4:
  183. return "4-";
  184. break;
  185. case L8:
  186. return "8-";
  187. break;
  188. case L16:
  189. return "16";
  190. break;
  191. case L32:
  192. return "32";
  193. break;
  194. case L64:
  195. return "64";
  196. break;
  197. case L128:
  198. return "1+";
  199. break;
  200. default:
  201. return "--";
  202. break;
  203. }
  204. }
  205. static void render_callback(Canvas* canvas, void* ctx) {
  206. State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
  207. canvas_clear(canvas);
  208. canvas_set_color(canvas, ColorBlack);
  209. canvas_set_font(canvas, FontPrimary);
  210. canvas_draw_str(canvas, 0, 12, "MusicPlayer");
  211. uint8_t x_pos = 0;
  212. uint8_t y_pos = 24;
  213. const uint8_t white_w = 10;
  214. const uint8_t white_h = 40;
  215. const int8_t black_x = 6;
  216. const int8_t black_y = -5;
  217. const uint8_t black_w = 8;
  218. const uint8_t black_h = 32;
  219. // white keys
  220. for(size_t i = 0; i < 7; i++) {
  221. if(is_white_note(state->note_record, i)) {
  222. canvas_draw_box(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h);
  223. } else {
  224. canvas_draw_frame(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h);
  225. }
  226. }
  227. // black keys
  228. for(size_t i = 0; i < 7; i++) {
  229. if(i != 2 && i != 6) {
  230. canvas_set_color(canvas, ColorWhite);
  231. canvas_draw_box(
  232. canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
  233. canvas_set_color(canvas, ColorBlack);
  234. if(is_black_note(state->note_record, i)) {
  235. canvas_draw_box(
  236. canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
  237. } else {
  238. canvas_draw_frame(
  239. canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
  240. }
  241. }
  242. }
  243. // volume widget
  244. x_pos = 124;
  245. y_pos = 0;
  246. const uint8_t volume_h = (64 / (state->volume_id_max - 1)) * state->volume_id;
  247. canvas_draw_frame(canvas, x_pos, y_pos, 4, 64);
  248. canvas_draw_box(canvas, x_pos, y_pos + (64 - volume_h), 4, volume_h);
  249. // note stack widget
  250. x_pos = 73;
  251. y_pos = 0;
  252. canvas_set_color(canvas, ColorBlack);
  253. canvas_set_font(canvas, FontPrimary);
  254. canvas_draw_frame(canvas, x_pos, y_pos, 49, 64);
  255. canvas_draw_line(canvas, x_pos + 28, 0, x_pos + 28, 64);
  256. for(uint8_t i = 0; i < note_stack_size; i++) {
  257. if(i == 0) {
  258. canvas_draw_box(canvas, x_pos, y_pos + 48, 49, 16);
  259. canvas_set_color(canvas, ColorWhite);
  260. } else {
  261. canvas_set_color(canvas, ColorBlack);
  262. }
  263. canvas_draw_str(canvas, x_pos + 4, 64 - 16 * i - 3, get_note_name(state->note_stack[i]));
  264. canvas_draw_str(
  265. canvas, x_pos + 31, 64 - 16 * i - 3, get_note_len_name(state->note_stack[i]));
  266. canvas_draw_line(canvas, x_pos, 64 - 16 * i, x_pos + 48, 64 - 16 * i);
  267. }
  268. release_mutex((ValueMutex*)ctx, state);
  269. }
  270. static void input_callback(InputEvent* input_event, void* ctx) {
  271. osMessageQueueId_t event_queue = (QueueHandle_t)ctx;
  272. MusicDemoEvent event;
  273. event.type = EventTypeKey;
  274. event.value.input = *input_event;
  275. osMessageQueuePut(event_queue, &event, 0, 0);
  276. }
  277. void process_note(
  278. const MelodyEventRecord* note_record,
  279. float bar_length_ms,
  280. MusicDemoContext* context) {
  281. MusicDemoEvent event;
  282. // send note event
  283. event.type = EventTypeNote;
  284. event.value.note_record = note_record;
  285. osMessageQueuePut(context->event_queue, &event, 0, 0);
  286. // read volume
  287. State* state = (State*)acquire_mutex(context->state_mutex, 25);
  288. float volume = volumes[state->volume_id];
  289. release_mutex(context->state_mutex, state);
  290. // play note
  291. float note_delay = bar_length_ms / (float)note_record->length;
  292. if(note_record->note != N) {
  293. hal_pwm_set(volume, note_record->note, &SPEAKER_TIM, SPEAKER_CH);
  294. }
  295. delay(note_delay);
  296. hal_pwm_stop(&SPEAKER_TIM, SPEAKER_CH);
  297. }
  298. void music_player_thread(void* p) {
  299. MusicDemoContext* context = (MusicDemoContext*)p;
  300. const float bpm = 130.0f;
  301. // 4/4
  302. const float bar_length_ms = (60.0f * 1000.0f / bpm) * 4;
  303. const uint16_t melody_start_events_count = sizeof(melody_start) / sizeof(melody_start[0]);
  304. const uint16_t melody_loop_events_count = sizeof(melody_loop) / sizeof(melody_loop[0]);
  305. for(size_t i = 0; i < melody_start_events_count; i++) {
  306. process_note(&melody_start[i], bar_length_ms, context);
  307. }
  308. while(1) {
  309. for(size_t i = 0; i < melody_loop_events_count; i++) {
  310. process_note(&melody_loop[i], bar_length_ms, context);
  311. }
  312. }
  313. }
  314. void music_player(void* p) {
  315. osMessageQueueId_t event_queue = osMessageQueueNew(1, sizeof(MusicDemoEvent), NULL);
  316. State _state;
  317. _state.note_record = NULL;
  318. for(size_t i = 0; i < note_stack_size; i++) {
  319. _state.note_stack[i] = NULL;
  320. }
  321. _state.volume_id = 1;
  322. _state.volume_id_max = sizeof(volumes) / sizeof(volumes[0]);
  323. ValueMutex state_mutex;
  324. if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
  325. printf("cannot create mutex\n");
  326. furiac_exit(NULL);
  327. }
  328. Widget* widget = widget_alloc();
  329. widget_draw_callback_set(widget, render_callback, &state_mutex);
  330. widget_input_callback_set(widget, input_callback, event_queue);
  331. // Open GUI and register widget
  332. Gui* gui = (Gui*)furi_open("gui");
  333. if(gui == NULL) {
  334. printf("gui is not available\n");
  335. furiac_exit(NULL);
  336. }
  337. gui_add_widget(gui, widget, GuiLayerFullscreen);
  338. // open input record
  339. PubSub* input_events_record = furi_open("input_events");
  340. // prepare "do nothing" event
  341. InputEvent input_event = {InputRight, true};
  342. // start player thread
  343. // TODO change to fuirac_start
  344. osThreadAttr_t player_attr = {.name = "music_player_thread", .stack_size = 512};
  345. MusicDemoContext context = {.state_mutex = &state_mutex, .event_queue = event_queue};
  346. osThreadId_t player = osThreadNew(music_player_thread, &context, &player_attr);
  347. if(player == NULL) {
  348. printf("cannot create player thread\n");
  349. furiac_exit(NULL);
  350. }
  351. MusicDemoEvent event;
  352. while(1) {
  353. osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100);
  354. State* state = (State*)acquire_mutex_block(&state_mutex);
  355. if(event_status == osOK) {
  356. if(event.type == EventTypeKey) {
  357. // press events
  358. if(event.value.input.state && event.value.input.input == InputBack) {
  359. }
  360. if(event.value.input.state && event.value.input.input == InputUp) {
  361. if(state->volume_id < state->volume_id_max - 1) state->volume_id++;
  362. }
  363. if(event.value.input.state && event.value.input.input == InputDown) {
  364. if(state->volume_id > 0) state->volume_id--;
  365. }
  366. if(event.value.input.state && event.value.input.input == InputLeft) {
  367. }
  368. if(event.value.input.state && event.value.input.input == InputRight) {
  369. }
  370. if(event.value.input.input == InputOk) {
  371. }
  372. } else if(event.type == EventTypeNote) {
  373. // send "do nothing" event to prevent display backlight off
  374. notify_pubsub(input_events_record, &input_event);
  375. state->note_record = event.value.note_record;
  376. for(size_t i = note_stack_size - 1; i > 0; i--) {
  377. state->note_stack[i] = state->note_stack[i - 1];
  378. }
  379. state->note_stack[0] = state->note_record;
  380. }
  381. } else {
  382. // event timeout
  383. }
  384. widget_update(widget);
  385. release_mutex(&state_mutex, state);
  386. }
  387. }