rubiks_cube_scrambler.c 3.3 KB

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  1. #include <stdio.h>
  2. #include <furi.h>
  3. #include <gui/gui.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include <furi_hal.h>
  7. #include "scrambler.h"
  8. #include "furi_hal_random.h"
  9. int scrambleStarted = 0;
  10. char scramble_str[100] = {0};
  11. char scramble_start[100] = {0};
  12. char scramble_end[100] = {0};
  13. int notifications_enabled = 0;
  14. static void success_vibration() {
  15. furi_hal_vibro_on(false);
  16. furi_hal_vibro_on(true);
  17. furi_delay_ms(50);
  18. furi_hal_vibro_on(false);
  19. return;
  20. }
  21. void split_array(char original[], int size, char first[], char second[]) {
  22. int mid = size / 2;
  23. if(size % 2 != 0) {
  24. mid++;
  25. }
  26. int first_index = 0, second_index = 0;
  27. for(int i = 0; i < size; i++) {
  28. if(i < mid) {
  29. first[first_index++] = original[i];
  30. } else {
  31. if(i == mid && (original[i] == '2' || original[i] == '\'')) {
  32. continue;
  33. }
  34. second[second_index++] = original[i];
  35. }
  36. }
  37. first[first_index] = '\0';
  38. second[second_index] = '\0';
  39. }
  40. static void draw_callback(Canvas* canvas, void* ctx) {
  41. UNUSED(ctx);
  42. canvas_clear(canvas);
  43. canvas_set_font(canvas, FontPrimary);
  44. canvas_draw_str(canvas, 4, 13, "Rubik's Cube Scrambler");
  45. if(scrambleStarted) {
  46. genScramble();
  47. scrambleReplace();
  48. strcpy(scramble_str, printData());
  49. if(notifications_enabled) {
  50. success_vibration();
  51. }
  52. split_array(scramble_str, strlen(scramble_str), scramble_start, scramble_end);
  53. scrambleStarted = 0;
  54. }
  55. canvas_set_font(canvas, FontSecondary);
  56. canvas_draw_str_aligned(canvas, 64, 28, AlignCenter, AlignCenter, scramble_start);
  57. canvas_draw_str_aligned(canvas, 64, 38, AlignCenter, AlignCenter, scramble_end);
  58. elements_button_center(canvas, "New");
  59. elements_button_left(canvas, notifications_enabled ? "On" : "Off");
  60. };
  61. static void input_callback(InputEvent* input_event, void* ctx) {
  62. furi_assert(ctx);
  63. FuriMessageQueue* event_queue = ctx;
  64. furi_message_queue_put(event_queue, input_event, FuriWaitForever);
  65. }
  66. int32_t rubiks_cube_scrambler_main(void* p) {
  67. UNUSED(p);
  68. InputEvent event;
  69. FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  70. ViewPort* view_port = view_port_alloc();
  71. view_port_draw_callback_set(view_port, draw_callback, NULL);
  72. view_port_input_callback_set(view_port, input_callback, event_queue);
  73. Gui* gui = furi_record_open(RECORD_GUI);
  74. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  75. while(true) {
  76. furi_check(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk);
  77. if(event.key == InputKeyOk && event.type == InputTypeShort) {
  78. scrambleStarted = 1;
  79. }
  80. if(event.key == InputKeyLeft && event.type == InputTypeShort) {
  81. if(notifications_enabled) {
  82. notifications_enabled = 0;
  83. } else {
  84. notifications_enabled = 1;
  85. success_vibration();
  86. }
  87. }
  88. if(event.key == InputKeyBack) {
  89. break;
  90. }
  91. view_port_update(view_port);
  92. }
  93. furi_message_queue_free(event_queue);
  94. gui_remove_view_port(gui, view_port);
  95. view_port_free(view_port);
  96. furi_record_close(RECORD_GUI);
  97. return 0;
  98. }