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- #ifndef BARRY_H
- #define BARRY_H
- #include <stdbool.h>
- #include <gui/gui.h>
- #include "point.h"
- #include "game_sprites.h"
- #define GRAVITY_TICK 0.2
- #define GRAVITY_BOOST -0.4
- #define GRAVITY_FALL 0.3
- typedef struct {
- float gravity;
- POINT point;
- bool isBoosting;
- } BARRY;
- void barry_tick(BARRY* const barry);
- void draw_barry(const BARRY* barry, Canvas* const canvas, const GameSprites* sprites);
- #endif // BARRY_H
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