Daniel Carvallo 8a279758fd Fix quoted error for macOS bad-usb (#2155) %!s(int64=3) %!d(string=hai) anos
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dolphin 3681a5478c [FL-3044] Dolphin: add new animation %!s(int64=3) %!d(string=hai) anos
icons c535b8f4ce [FL-3017], [FL-3018] Change NFC emulation screens (#2102) %!s(int64=3) %!d(string=hai) anos
protobuf @ 6460660237 0261dc3075 [FL-2957] Unified Info API, App Error, Data Xchange (#1998) %!s(int64=3) %!d(string=hai) anos
resources 8a279758fd Fix quoted error for macOS bad-usb (#2155) %!s(int64=3) %!d(string=hai) anos
slideshow 3fa5e18c5a [FL-2692, FL-2604, FL-2632] New first start sequence (#1456) %!s(int64=3) %!d(string=hai) anos
unit_tests b5e7bb3334 [FL-3043] SubGhz: add SMC5326, UNILARM protocol (#2138) %!s(int64=3) %!d(string=hai) anos
.gitignore 0adad32418 fbt fixes pt4 (#1899) %!s(int64=3) %!d(string=hai) anos
ReadMe.md a7a9c38036 Amap and PVS Studio reports in CI/CD (#1526) %!s(int64=3) %!d(string=hai) anos
SConscript 0adad32418 fbt fixes pt4 (#1899) %!s(int64=3) %!d(string=hai) anos

ReadMe.md

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder made for compiled assets, after building project, in build directory.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop
  • unit_tests - Some pre-defined signals for testing purposes.