seader.c 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216
  1. #include "seader_i.h"
  2. #include <expansion/expansion.h>
  3. #define TAG "Seader"
  4. bool seader_custom_event_callback(void* context, uint32_t event) {
  5. furi_assert(context);
  6. Seader* seader = context;
  7. return scene_manager_handle_custom_event(seader->scene_manager, event);
  8. }
  9. bool seader_back_event_callback(void* context) {
  10. furi_assert(context);
  11. Seader* seader = context;
  12. return scene_manager_handle_back_event(seader->scene_manager);
  13. }
  14. void seader_tick_event_callback(void* context) {
  15. furi_assert(context);
  16. Seader* seader = context;
  17. scene_manager_handle_tick_event(seader->scene_manager);
  18. }
  19. Seader* seader_alloc() {
  20. Seader* seader = malloc(sizeof(Seader));
  21. seader->revert_power = !furi_hal_power_is_otg_enabled();
  22. if(seader->revert_power) {
  23. furi_hal_power_enable_otg();
  24. }
  25. seader->is_debug_enabled = furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug);
  26. seader->worker = seader_worker_alloc();
  27. seader->view_dispatcher = view_dispatcher_alloc();
  28. seader->scene_manager = scene_manager_alloc(&seader_scene_handlers, seader);
  29. view_dispatcher_enable_queue(seader->view_dispatcher);
  30. view_dispatcher_set_event_callback_context(seader->view_dispatcher, seader);
  31. view_dispatcher_set_custom_event_callback(
  32. seader->view_dispatcher, seader_custom_event_callback);
  33. view_dispatcher_set_navigation_event_callback(
  34. seader->view_dispatcher, seader_back_event_callback);
  35. view_dispatcher_set_tick_event_callback(
  36. seader->view_dispatcher, seader_tick_event_callback, 100);
  37. seader->uart = seader_uart_alloc(seader);
  38. seader->credential = seader_credential_alloc();
  39. seader->nfc = nfc_alloc();
  40. // Nfc device
  41. seader->nfc_device = nfc_device_alloc();
  42. nfc_device_set_loading_callback(seader->nfc_device, seader_show_loading_popup, seader);
  43. // Open GUI record
  44. seader->gui = furi_record_open(RECORD_GUI);
  45. view_dispatcher_attach_to_gui(
  46. seader->view_dispatcher, seader->gui, ViewDispatcherTypeFullscreen);
  47. // Open Notification record
  48. seader->notifications = furi_record_open(RECORD_NOTIFICATION);
  49. // Submenu
  50. seader->submenu = submenu_alloc();
  51. view_dispatcher_add_view(
  52. seader->view_dispatcher, SeaderViewMenu, submenu_get_view(seader->submenu));
  53. // Popup
  54. seader->popup = popup_alloc();
  55. view_dispatcher_add_view(
  56. seader->view_dispatcher, SeaderViewPopup, popup_get_view(seader->popup));
  57. // Loading
  58. seader->loading = loading_alloc();
  59. view_dispatcher_add_view(
  60. seader->view_dispatcher, SeaderViewLoading, loading_get_view(seader->loading));
  61. // Text Input
  62. seader->text_input = text_input_alloc();
  63. view_dispatcher_add_view(
  64. seader->view_dispatcher, SeaderViewTextInput, text_input_get_view(seader->text_input));
  65. // Custom Widget
  66. seader->widget = widget_alloc();
  67. view_dispatcher_add_view(
  68. seader->view_dispatcher, SeaderViewWidget, widget_get_view(seader->widget));
  69. return seader;
  70. }
  71. void seader_free(Seader* seader) {
  72. furi_assert(seader);
  73. if(seader->revert_power) {
  74. furi_hal_power_disable_otg();
  75. }
  76. seader_uart_free(seader->uart);
  77. seader->uart = NULL;
  78. seader_credential_free(seader->credential);
  79. seader->credential = NULL;
  80. nfc_free(seader->nfc);
  81. // Nfc device
  82. nfc_device_free(seader->nfc_device);
  83. // Submenu
  84. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewMenu);
  85. submenu_free(seader->submenu);
  86. // Popup
  87. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewPopup);
  88. popup_free(seader->popup);
  89. // Loading
  90. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewLoading);
  91. loading_free(seader->loading);
  92. // TextInput
  93. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewTextInput);
  94. text_input_free(seader->text_input);
  95. // Custom Widget
  96. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewWidget);
  97. widget_free(seader->widget);
  98. // Worker
  99. seader_worker_stop(seader->worker);
  100. seader_worker_free(seader->worker);
  101. // View Dispatcher
  102. view_dispatcher_free(seader->view_dispatcher);
  103. // Scene Manager
  104. scene_manager_free(seader->scene_manager);
  105. // GUI
  106. furi_record_close(RECORD_GUI);
  107. seader->gui = NULL;
  108. // Notifications
  109. furi_record_close(RECORD_NOTIFICATION);
  110. seader->notifications = NULL;
  111. free(seader);
  112. }
  113. void seader_text_store_set(Seader* seader, const char* text, ...) {
  114. va_list args;
  115. va_start(args, text);
  116. vsnprintf(seader->text_store, sizeof(seader->text_store), text, args);
  117. va_end(args);
  118. }
  119. void seader_text_store_clear(Seader* seader) {
  120. memset(seader->text_store, 0, sizeof(seader->text_store));
  121. }
  122. static const NotificationSequence seader_sequence_blink_start_blue = {
  123. &message_blink_start_10,
  124. &message_blink_set_color_blue,
  125. &message_do_not_reset,
  126. NULL,
  127. };
  128. static const NotificationSequence seader_sequence_blink_stop = {
  129. &message_blink_stop,
  130. NULL,
  131. };
  132. void seader_blink_start(Seader* seader) {
  133. notification_message(seader->notifications, &seader_sequence_blink_start_blue);
  134. }
  135. void seader_blink_stop(Seader* seader) {
  136. notification_message(seader->notifications, &seader_sequence_blink_stop);
  137. }
  138. void seader_show_loading_popup(void* context, bool show) {
  139. Seader* seader = context;
  140. if(show) {
  141. // Raise timer priority so that animations can play
  142. furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
  143. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewLoading);
  144. } else {
  145. // Restore default timer priority
  146. furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
  147. }
  148. }
  149. int32_t seader_app(void* p) {
  150. UNUSED(p);
  151. // Disable expansion protocol to avoid interference with UART Handle
  152. Expansion* expansion = furi_record_open(RECORD_EXPANSION);
  153. expansion_disable(expansion);
  154. Seader* seader = seader_alloc();
  155. scene_manager_next_scene(seader->scene_manager, SeaderSceneStart);
  156. view_dispatcher_run(seader->view_dispatcher);
  157. seader_free(seader);
  158. // Return previous state of expansion
  159. expansion_enable(expansion);
  160. furi_record_close(RECORD_EXPANSION);
  161. return 0;
  162. }