flipper_pong.c 11 KB

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  1. // CC0 1.0 Universal (CC0 1.0)
  2. // Public Domain Dedication
  3. // https://github.com/nmrr
  4. #include <stdio.h>
  5. #include <furi.h>
  6. #include <gui/gui.h>
  7. #include <input/input.h>
  8. #include <notification/notification_messages.h>
  9. #include <furi_hal_random.h>
  10. #define SCREEN_SIZE_X 128
  11. #define SCREEN_SIZE_Y 64
  12. #define FPS 20
  13. #define PAD_SIZE_X 3
  14. #define PAD_SIZE_Y 8
  15. #define PLAYER1_PAD_SPEED 4
  16. #define PLAYER2_PAD_SPEED 2
  17. #define BALL_SIZE 4
  18. typedef enum {
  19. EventTypeInput,
  20. ClockEventTypeTick,
  21. } EventType;
  22. typedef struct {
  23. EventType type;
  24. InputEvent input;
  25. } EventApp;
  26. typedef struct Players {
  27. FuriMutex* mutex;
  28. uint8_t player1_X, player1_Y, player2_X, player2_Y;
  29. uint16_t player1_score, player2_score;
  30. uint8_t ball_X, ball_Y, ball_X_speed, ball_Y_speed, ball_X_direction, ball_Y_direction;
  31. } Players;
  32. static void draw_callback(Canvas* canvas, void* ctx) {
  33. furi_assert(ctx);
  34. Players* playersMutex = ctx;
  35. furi_mutex_acquire(playersMutex->mutex, FuriWaitForever);
  36. canvas_draw_frame(canvas, 0, 0, 128, 64);
  37. canvas_draw_box(
  38. canvas, playersMutex->player1_X, playersMutex->player1_Y, PAD_SIZE_X, PAD_SIZE_Y);
  39. canvas_draw_box(
  40. canvas, playersMutex->player2_X, playersMutex->player2_Y, PAD_SIZE_X, PAD_SIZE_Y);
  41. canvas_draw_box(canvas, playersMutex->ball_X, playersMutex->ball_Y, BALL_SIZE, BALL_SIZE);
  42. canvas_set_font(canvas, FontPrimary);
  43. canvas_set_font_direction(canvas, CanvasDirectionBottomToTop);
  44. char buffer[16];
  45. snprintf(
  46. buffer,
  47. sizeof(buffer),
  48. "%u - %u",
  49. playersMutex->player1_score,
  50. playersMutex->player2_score);
  51. canvas_draw_str_aligned(
  52. canvas, SCREEN_SIZE_X / 2 + 15, SCREEN_SIZE_Y / 2 + 2, AlignCenter, AlignTop, buffer);
  53. furi_mutex_release(playersMutex->mutex);
  54. }
  55. static void input_callback(InputEvent* input_event, void* ctx) {
  56. furi_assert(ctx);
  57. FuriMessageQueue* event_queue = ctx;
  58. EventApp event = {.type = EventTypeInput, .input = *input_event};
  59. furi_message_queue_put(event_queue, &event, FuriWaitForever);
  60. }
  61. static void clock_tick(void* ctx) {
  62. furi_assert(ctx);
  63. FuriMessageQueue* queue = ctx;
  64. EventApp event = {.type = ClockEventTypeTick};
  65. furi_message_queue_put(queue, &event, 0);
  66. }
  67. bool insidePad(uint8_t x, uint8_t y, uint8_t playerX, uint8_t playerY) {
  68. if(x >= playerX && x <= playerX + PAD_SIZE_X && y >= playerY && y <= playerY + PAD_SIZE_Y)
  69. return true;
  70. return false;
  71. }
  72. uint8_t changeSpeed() {
  73. uint8_t randomuint8[1];
  74. while(1) {
  75. furi_hal_random_fill_buf(randomuint8, 1);
  76. randomuint8[0] &= 0b00000011;
  77. if(randomuint8[0] >= 1) break;
  78. }
  79. return randomuint8[0];
  80. }
  81. uint8_t changeDirection() {
  82. uint8_t randomuint8[1];
  83. furi_hal_random_fill_buf(randomuint8, 1);
  84. randomuint8[0] &= 0b1;
  85. return randomuint8[0];
  86. }
  87. int32_t flipper_pong_app(void* p) {
  88. UNUSED(p);
  89. EventApp event;
  90. FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(EventApp));
  91. Players players;
  92. players.player1_X = SCREEN_SIZE_X - PAD_SIZE_X - 1;
  93. players.player1_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
  94. players.player1_score = 0;
  95. players.player2_X = 1;
  96. players.player2_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
  97. players.player2_score = 0;
  98. players.ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
  99. players.ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
  100. players.ball_X_speed = 1;
  101. players.ball_Y_speed = 1;
  102. players.ball_X_direction = changeDirection();
  103. players.ball_Y_direction = changeDirection();
  104. players.mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  105. if(!players.mutex) {
  106. furi_message_queue_free(event_queue);
  107. return 255;
  108. }
  109. ViewPort* view_port = view_port_alloc();
  110. view_port_draw_callback_set(view_port, draw_callback, &players);
  111. view_port_input_callback_set(view_port, input_callback, event_queue);
  112. Gui* gui = furi_record_open(RECORD_GUI);
  113. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  114. NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
  115. if(players.ball_X_direction == 0)
  116. notification_message(notification, &sequence_set_only_red_255);
  117. else
  118. notification_message(notification, &sequence_set_only_blue_255);
  119. FuriTimer* timer = furi_timer_alloc(clock_tick, FuriTimerTypePeriodic, event_queue);
  120. furi_timer_start(timer, 1000 / FPS);
  121. while(1) {
  122. FuriStatus event_status = furi_message_queue_get(event_queue, &event, FuriWaitForever);
  123. furi_mutex_acquire(players.mutex, FuriWaitForever);
  124. if(event_status == FuriStatusOk) {
  125. if(event.type == EventTypeInput) {
  126. if(event.input.key == InputKeyBack) {
  127. furi_mutex_release(players.mutex);
  128. notification_message(notification, &sequence_set_only_green_255);
  129. break;
  130. } else if(event.input.key == InputKeyUp) {
  131. if(players.player1_Y >= 1 + PLAYER1_PAD_SPEED)
  132. players.player1_Y -= PLAYER1_PAD_SPEED;
  133. else
  134. players.player1_Y = 1;
  135. } else if(event.input.key == InputKeyDown) {
  136. if(players.player1_Y <= SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER1_PAD_SPEED - 1)
  137. players.player1_Y += PLAYER1_PAD_SPEED;
  138. else
  139. players.player1_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
  140. }
  141. } else if(event.type == ClockEventTypeTick) {
  142. if(players.ball_X + BALL_SIZE / 2 <= SCREEN_SIZE_X * 0.35 &&
  143. players.ball_X_direction == 0) {
  144. if(players.ball_Y + BALL_SIZE / 2 < players.player2_Y + PAD_SIZE_Y / 2) {
  145. if(players.player2_Y >= 1 + PLAYER2_PAD_SPEED)
  146. players.player2_Y -= PLAYER2_PAD_SPEED;
  147. else
  148. players.player2_Y = 1;
  149. } else if(players.ball_Y + BALL_SIZE / 2 > players.player2_Y + PAD_SIZE_Y / 2) {
  150. if(players.player2_Y <= SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER2_PAD_SPEED - 1)
  151. players.player2_Y += PLAYER2_PAD_SPEED;
  152. else
  153. players.player2_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
  154. }
  155. }
  156. uint8_t ball_corner_X[4] = {
  157. players.ball_X,
  158. players.ball_X + BALL_SIZE,
  159. players.ball_X + BALL_SIZE,
  160. players.ball_X};
  161. uint8_t ball_corner_Y[4] = {
  162. players.ball_Y,
  163. players.ball_Y,
  164. players.ball_Y + BALL_SIZE,
  165. players.ball_Y + BALL_SIZE};
  166. bool insidePlayer1 = false, insidePlayer2 = false;
  167. for(int i = 0; i < 4; i++) {
  168. if(insidePad(
  169. ball_corner_X[i],
  170. ball_corner_Y[i],
  171. players.player1_X,
  172. players.player1_Y) == true) {
  173. insidePlayer1 = true;
  174. break;
  175. }
  176. if(insidePad(
  177. ball_corner_X[i],
  178. ball_corner_Y[i],
  179. players.player2_X,
  180. players.player2_Y) == true) {
  181. insidePlayer2 = true;
  182. break;
  183. }
  184. }
  185. if(insidePlayer1 == true) {
  186. players.ball_X_direction = 0;
  187. players.ball_X -= players.ball_X_speed;
  188. players.ball_X_speed = changeSpeed();
  189. players.ball_Y_speed = changeSpeed();
  190. notification_message(notification, &sequence_set_only_red_255);
  191. } else if(insidePlayer2 == true) {
  192. players.ball_X_direction = 1;
  193. players.ball_X += players.ball_X_speed;
  194. players.ball_X_speed = changeSpeed();
  195. players.ball_Y_speed = changeSpeed();
  196. notification_message(notification, &sequence_set_only_blue_255);
  197. } else {
  198. if(players.ball_X_direction == 1) {
  199. if(players.ball_X <=
  200. SCREEN_SIZE_X - BALL_SIZE - 1 - players.ball_X_speed) {
  201. players.ball_X += players.ball_X_speed;
  202. } else {
  203. players.ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
  204. players.ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
  205. players.ball_X_speed = 1;
  206. players.ball_Y_speed = 1;
  207. players.ball_X_direction = 0;
  208. players.player2_score++;
  209. notification_message(notification, &sequence_set_only_red_255);
  210. }
  211. } else {
  212. if(players.ball_X >= 1 + players.ball_X_speed) {
  213. players.ball_X -= players.ball_X_speed;
  214. } else {
  215. players.ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
  216. players.ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
  217. players.ball_X_speed = 1;
  218. players.ball_Y_speed = 1;
  219. players.ball_X_direction = 1;
  220. players.player1_score++;
  221. notification_message(notification, &sequence_set_only_blue_255);
  222. }
  223. }
  224. }
  225. if(players.ball_Y_direction == 1) {
  226. if(players.ball_Y <= SCREEN_SIZE_Y - BALL_SIZE - 1 - players.ball_Y_speed) {
  227. players.ball_Y += players.ball_Y_speed;
  228. } else {
  229. players.ball_Y = SCREEN_SIZE_Y - BALL_SIZE - 1;
  230. players.ball_X_speed = changeSpeed();
  231. players.ball_Y_speed = changeSpeed();
  232. players.ball_Y_direction = 0;
  233. }
  234. } else {
  235. if(players.ball_Y >= 1 + players.ball_Y_speed) {
  236. players.ball_Y -= players.ball_Y_speed;
  237. } else {
  238. players.ball_Y = 1;
  239. players.ball_X_speed = changeSpeed();
  240. players.ball_Y_speed = changeSpeed();
  241. players.ball_Y_direction = 1;
  242. }
  243. }
  244. }
  245. }
  246. furi_mutex_release(players.mutex);
  247. view_port_update(view_port);
  248. }
  249. notification_message(notification, &sequence_reset_rgb);
  250. furi_message_queue_free(event_queue);
  251. furi_mutex_free(players.mutex);
  252. gui_remove_view_port(gui, view_port);
  253. view_port_free(view_port);
  254. furi_timer_free(timer);
  255. furi_record_close(RECORD_GUI);
  256. furi_record_close(RECORD_NOTIFICATION);
  257. return 0;
  258. }