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- #pragma once
- #include "view.h"
- #include "gui.h"
- #include "view_navigator.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- /** ViewDispatcher view_port placement
- */
- typedef enum {
- ViewDispatcherTypeNone, /**< Special layer for internal use only */
- ViewDispatcherTypeWindow, /**< Main view_port layer, status bar is shown */
- ViewDispatcherTypeFullscreen /**< Fullscreen view_port layer */
- } ViewDispatcherType;
- typedef struct ViewDispatcher ViewDispatcher;
- /** Allocate ViewDispatcher instance
- * @return pointer to ViewDispatcher instance
- */
- ViewDispatcher* view_dispatcher_alloc();
- /** Free ViewDispatcher instance
- * @param view_dispatcher pointer to ViewDispatcher
- */
- void view_dispatcher_free(ViewDispatcher* view_dispatcher);
- /** Enable queue support
- * If queue enabled all input and custom events will be dispatched throw internal queue
- * @param view_dispatcher ViewDispatcher instance
- */
- void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher);
- /** Send custom event
- * @param view_dispatcher ViewDispatcher instance
- */
- void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
- /** Enable View Navigator to handle custom events and scene navigation
- * @param view_dispatcher ViewDispatcher instance
- * @param context context for all scenes
- */
- void view_dispatcher_enable_navigation(ViewDispatcher* view_dispatcher, void* context);
- /** Add Scene to view navigator
- * Use only after navigation enabled
- * @param view_dispatcher ViewDispatcher instance
- * @param scene AppScene instance
- */
- void view_dispatcher_add_scene(ViewDispatcher* view_dispatcher, AppScene* scene);
- /** Send navigation event
- * @param view_dispatcher ViewDispatcher instance
- * @param event event
- */
- void view_dispatcher_send_navigation_event(ViewDispatcher* view_dispatcher, uint32_t event);
- /** Send search scene event
- * @param view_dispatcher ViewDispatcher instance
- * @param event event
- */
- void view_dispatcher_send_back_search_scene_event(ViewDispatcher* view_dispatcher, uint32_t event);
- /** Run ViewDispatcher
- * Use only after queue enabled
- * @param view_dispatcher ViewDispatcher instance
- */
- void view_dispatcher_run(ViewDispatcher* view_dispatcher);
- /** Stop ViewDispatcher
- * Use only after queue enabled
- * @param view_dispatcher ViewDispatcher instance
- */
- void view_dispatcher_stop(ViewDispatcher* view_dispatcher);
- /** Add view to ViewDispatcher
- * @param view_dispatcher, ViewDispatcher instance
- * @param view_id View id to register
- * @param view View instance
- */
- void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view);
- /** Remove view from ViewDispatcher
- * @param view_dispatcher ViewDispatcher instance
- * @param view_id View id to remove
- */
- void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
- /** Switch to View
- * @param view_dispatcher ViewDispatcher instance
- * @param view_id View id to register
- */
- void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
- /** Attach ViewDispatcher to GUI
- * @param view_dispatcher ViewDispatcher instance
- * @param gui GUI instance to attach to
- */
- void view_dispatcher_attach_to_gui(
- ViewDispatcher* view_dispatcher,
- Gui* gui,
- ViewDispatcherType type);
- #ifdef __cplusplus
- }
- #endif
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