view_dispatcher.c 11 KB

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  1. #include "view_dispatcher_i.h"
  2. ViewDispatcher* view_dispatcher_alloc() {
  3. ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
  4. view_dispatcher->view_port = view_port_alloc();
  5. view_port_draw_callback_set(
  6. view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
  7. view_port_input_callback_set(
  8. view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
  9. view_port_enabled_set(view_dispatcher->view_port, false);
  10. ViewDict_init(view_dispatcher->views);
  11. return view_dispatcher;
  12. }
  13. void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
  14. // Detach from gui
  15. if(view_dispatcher->gui) {
  16. gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
  17. }
  18. // Free views
  19. ViewDict_it_t it;
  20. ViewDict_it(it, view_dispatcher->views);
  21. while(!ViewDict_end_p(it)) {
  22. ViewDict_itref_t* ref = ViewDict_ref(it);
  23. // Crash if view wasn't freed
  24. furi_assert(ref->value);
  25. ViewDict_next(it);
  26. }
  27. ViewDict_clear(view_dispatcher->views);
  28. // Free ViewPort
  29. view_port_free(view_dispatcher->view_port);
  30. // Free internal queue
  31. if(view_dispatcher->queue) {
  32. osMessageQueueDelete(view_dispatcher->queue);
  33. }
  34. // Free View Navigator
  35. if(view_dispatcher->view_navigator) {
  36. view_navigator_free(view_dispatcher->view_navigator);
  37. }
  38. // Free dispatcher
  39. free(view_dispatcher);
  40. }
  41. void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher) {
  42. furi_assert(view_dispatcher);
  43. furi_assert(view_dispatcher->queue == NULL);
  44. view_dispatcher->queue = osMessageQueueNew(8, sizeof(ViewDispatcherMessage), NULL);
  45. }
  46. void view_dispatcher_enable_navigation(ViewDispatcher* view_dispatcher, void* context) {
  47. furi_assert(view_dispatcher);
  48. view_dispatcher->view_navigator = view_navigator_alloc(context);
  49. }
  50. void view_dispatcher_add_scene(ViewDispatcher* view_dispatcher, AppScene* scene) {
  51. furi_assert(view_dispatcher);
  52. furi_assert(view_dispatcher->view_navigator);
  53. furi_assert(scene);
  54. view_navigator_add_next_scene(view_dispatcher->view_navigator, scene);
  55. }
  56. void view_dispatcher_run(ViewDispatcher* view_dispatcher) {
  57. furi_assert(view_dispatcher);
  58. furi_assert(view_dispatcher->queue);
  59. if(view_dispatcher->view_navigator) {
  60. view_navigator_start(view_dispatcher->view_navigator);
  61. }
  62. ViewDispatcherMessage message;
  63. while(osMessageQueueGet(view_dispatcher->queue, &message, NULL, osWaitForever) == osOK) {
  64. if(message.type == ViewDispatcherMessageTypeStop) {
  65. break;
  66. } else if(message.type == ViewDispatcherMessageTypeInput) {
  67. view_dispatcher_handle_input(view_dispatcher, &message.input);
  68. } else if(message.type == ViewDispatcherMessageTypeCustomEvent) {
  69. view_dispatcher_handle_custom_event(view_dispatcher, message.custom_event);
  70. } else if(message.type == ViewDispatcherMessageTypeNavigationEvent) {
  71. view_navigator_handle_navigation_event(
  72. view_dispatcher->view_navigator, message.navigator_event);
  73. } else if(message.type == ViewDispatcherMessageTypeBackSearchScene) {
  74. view_navigator_handle_back_search_scene_event(
  75. view_dispatcher->view_navigator, message.navigator_event);
  76. }
  77. }
  78. }
  79. void view_dispatcher_stop(ViewDispatcher* view_dispatcher) {
  80. furi_assert(view_dispatcher);
  81. furi_assert(view_dispatcher->queue);
  82. ViewDispatcherMessage message;
  83. message.type = ViewDispatcherMessageTypeStop;
  84. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  85. }
  86. void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
  87. furi_assert(view_dispatcher);
  88. furi_assert(view);
  89. // Check if view id is not used and register view
  90. furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
  91. // Lock gui
  92. if(view_dispatcher->gui) {
  93. gui_lock(view_dispatcher->gui);
  94. }
  95. ViewDict_set_at(view_dispatcher->views, view_id, view);
  96. view_set_update_callback(view, view_dispatcher_update);
  97. view_set_update_callback_context(view, view_dispatcher);
  98. // Unlock gui
  99. if(view_dispatcher->gui) {
  100. gui_unlock(view_dispatcher->gui);
  101. }
  102. }
  103. void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  104. furi_assert(view_dispatcher);
  105. // Lock gui
  106. if(view_dispatcher->gui) {
  107. gui_lock(view_dispatcher->gui);
  108. }
  109. // Get View by ID
  110. View* view = *ViewDict_get(view_dispatcher->views, view_id);
  111. // Disable the view if it is active
  112. if(view_dispatcher->current_view == view) {
  113. view_dispatcher_set_current_view(view_dispatcher, NULL);
  114. }
  115. // Remove view
  116. ViewDict_erase(view_dispatcher->views, view_id);
  117. view_set_update_callback(view, NULL);
  118. view_set_update_callback_context(view, NULL);
  119. // Unlock gui
  120. if(view_dispatcher->gui) {
  121. gui_unlock(view_dispatcher->gui);
  122. }
  123. }
  124. void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  125. furi_assert(view_dispatcher);
  126. if(view_id == VIEW_NONE) {
  127. view_dispatcher_set_current_view(view_dispatcher, NULL);
  128. } else if(view_id == VIEW_IGNORE) {
  129. } else if(view_id == VIEW_DESTROY) {
  130. view_dispatcher_free(view_dispatcher);
  131. } else {
  132. View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
  133. furi_check(view_pp != NULL);
  134. view_dispatcher_set_current_view(view_dispatcher, *view_pp);
  135. }
  136. }
  137. void view_dispatcher_attach_to_gui(
  138. ViewDispatcher* view_dispatcher,
  139. Gui* gui,
  140. ViewDispatcherType type) {
  141. furi_assert(view_dispatcher);
  142. furi_assert(view_dispatcher->gui == NULL);
  143. furi_assert(gui);
  144. if(type == ViewDispatcherTypeNone) {
  145. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerNone);
  146. } else if(type == ViewDispatcherTypeFullscreen) {
  147. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
  148. } else if(type == ViewDispatcherTypeWindow) {
  149. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerMain);
  150. } else {
  151. furi_check(NULL);
  152. }
  153. view_dispatcher->gui = gui;
  154. }
  155. void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
  156. ViewDispatcher* view_dispatcher = context;
  157. if(view_dispatcher->current_view) {
  158. view_draw(view_dispatcher->current_view, canvas);
  159. }
  160. }
  161. void view_dispatcher_input_callback(InputEvent* event, void* context) {
  162. ViewDispatcher* view_dispatcher = context;
  163. if(view_dispatcher->queue) {
  164. ViewDispatcherMessage message;
  165. message.type = ViewDispatcherMessageTypeInput;
  166. message.input = *event;
  167. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  168. } else {
  169. view_dispatcher_handle_input(view_dispatcher, event);
  170. }
  171. }
  172. void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event) {
  173. bool is_consumed = false;
  174. if(view_dispatcher->current_view) {
  175. is_consumed = view_input(view_dispatcher->current_view, event);
  176. }
  177. if(!is_consumed && event->type == InputTypeShort) {
  178. // TODO remove view navigation handlers
  179. uint32_t view_id = VIEW_IGNORE;
  180. if(event->key == InputKeyBack) {
  181. view_id = view_previous(view_dispatcher->current_view);
  182. if((view_id == VIEW_IGNORE) && (view_dispatcher->view_navigator)) {
  183. is_consumed = view_navigator_handle_navigation_event(
  184. view_dispatcher->view_navigator, ViewNavigatorEventBack);
  185. if(!is_consumed) {
  186. view_dispatcher_stop(view_dispatcher);
  187. return;
  188. }
  189. }
  190. } else if(event->key == InputKeyOk) {
  191. view_id = view_next(view_dispatcher->current_view);
  192. }
  193. if(!is_consumed) {
  194. view_dispatcher_switch_to_view(view_dispatcher, view_id);
  195. }
  196. }
  197. }
  198. void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
  199. bool is_consumed = false;
  200. if(view_dispatcher->current_view) {
  201. is_consumed = view_custom(view_dispatcher->current_view, event);
  202. }
  203. // If custom event is not consumed in View, handle it in Scene
  204. if(!is_consumed) {
  205. is_consumed = view_navigator_handle_custom_event(view_dispatcher->view_navigator, event);
  206. }
  207. }
  208. void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
  209. furi_assert(view_dispatcher);
  210. furi_assert(view_dispatcher->queue);
  211. ViewDispatcherMessage message;
  212. message.type = ViewDispatcherMessageTypeCustomEvent;
  213. message.custom_event = event;
  214. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  215. }
  216. void view_dispatcher_send_navigation_event(ViewDispatcher* view_dispatcher, uint32_t event) {
  217. furi_assert(view_dispatcher);
  218. furi_assert(view_dispatcher->queue);
  219. furi_assert(view_dispatcher->view_navigator);
  220. ViewDispatcherMessage message;
  221. message.type = ViewDispatcherMessageTypeNavigationEvent;
  222. message.custom_event = event;
  223. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  224. }
  225. void view_dispatcher_send_back_search_scene_event(ViewDispatcher* view_dispatcher, uint32_t event) {
  226. furi_assert(view_dispatcher);
  227. furi_assert(view_dispatcher->queue);
  228. furi_assert(view_dispatcher->view_navigator);
  229. ViewDispatcherMessage message;
  230. message.type = ViewDispatcherMessageTypeBackSearchScene;
  231. message.custom_event = event;
  232. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  233. }
  234. void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
  235. furi_assert(view_dispatcher);
  236. // Dispatch view exit event
  237. if(view_dispatcher->current_view) {
  238. view_exit(view_dispatcher->current_view);
  239. }
  240. // Set current view
  241. view_dispatcher->current_view = view;
  242. // Dispatch view enter event
  243. if(view_dispatcher->current_view) {
  244. if(view->orientation == ViewOrientationVertical)
  245. view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVertical);
  246. else if(view->orientation == ViewOrientationHorizontal)
  247. view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationHorizontal);
  248. view_enter(view_dispatcher->current_view);
  249. view_port_enabled_set(view_dispatcher->view_port, true);
  250. view_port_update(view_dispatcher->view_port);
  251. } else {
  252. view_port_enabled_set(view_dispatcher->view_port, false);
  253. if(view_dispatcher->queue) {
  254. view_dispatcher_stop(view_dispatcher);
  255. }
  256. }
  257. }
  258. void view_dispatcher_update(View* view, void* context) {
  259. furi_assert(view);
  260. furi_assert(context);
  261. ViewDispatcher* view_dispatcher = context;
  262. if(view_dispatcher->current_view == view) {
  263. view_port_update(view_dispatcher->view_port);
  264. }
  265. }