canvas.c 7.6 KB

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  1. #include "canvas_i.h"
  2. #include "icon_i.h"
  3. #include <furi.h>
  4. #include <api-hal.h>
  5. uint8_t u8g2_gpio_and_delay_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
  6. uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
  7. Canvas* canvas_init() {
  8. Canvas* canvas = furi_alloc(sizeof(Canvas));
  9. api_hal_power_insomnia_enter();
  10. canvas->orientation = CanvasOrientationHorizontal;
  11. u8g2_Setup_st7565_erc12864_alt_f(
  12. &canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
  13. // send init sequence to the display, display is in sleep mode after this
  14. u8g2_InitDisplay(&canvas->fb);
  15. u8g2_SetContrast(&canvas->fb, 36);
  16. // wake up display
  17. u8g2_SetPowerSave(&canvas->fb, 0);
  18. u8g2_SendBuffer(&canvas->fb);
  19. api_hal_power_insomnia_exit();
  20. return canvas;
  21. }
  22. void canvas_free(Canvas* canvas) {
  23. furi_assert(canvas);
  24. free(canvas);
  25. }
  26. void canvas_reset(Canvas* canvas) {
  27. furi_assert(canvas);
  28. canvas_clear(canvas);
  29. canvas_set_color(canvas, ColorBlack);
  30. canvas_set_font(canvas, FontSecondary);
  31. }
  32. void canvas_commit(Canvas* canvas) {
  33. furi_assert(canvas);
  34. u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
  35. u8g2_SendBuffer(&canvas->fb);
  36. }
  37. uint8_t* canvas_get_buffer(Canvas* canvas) {
  38. furi_assert(canvas);
  39. return u8g2_GetBufferPtr(&canvas->fb);
  40. }
  41. size_t canvas_get_buffer_size(Canvas* canvas) {
  42. furi_assert(canvas);
  43. return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8;
  44. }
  45. void canvas_frame_set(
  46. Canvas* canvas,
  47. uint8_t offset_x,
  48. uint8_t offset_y,
  49. uint8_t width,
  50. uint8_t height) {
  51. furi_assert(canvas);
  52. canvas->offset_x = offset_x;
  53. canvas->offset_y = offset_y;
  54. canvas->width = width;
  55. canvas->height = height;
  56. }
  57. uint8_t canvas_width(Canvas* canvas) {
  58. furi_assert(canvas);
  59. return canvas->width;
  60. }
  61. uint8_t canvas_height(Canvas* canvas) {
  62. furi_assert(canvas);
  63. return canvas->height;
  64. }
  65. uint8_t canvas_current_font_height(Canvas* canvas) {
  66. furi_assert(canvas);
  67. return u8g2_GetMaxCharHeight(&canvas->fb);
  68. }
  69. void canvas_clear(Canvas* canvas) {
  70. furi_assert(canvas);
  71. u8g2_ClearBuffer(&canvas->fb);
  72. }
  73. void canvas_set_color(Canvas* canvas, Color color) {
  74. furi_assert(canvas);
  75. u8g2_SetDrawColor(&canvas->fb, color);
  76. }
  77. void canvas_invert_color(Canvas* canvas) {
  78. canvas->fb.draw_color = !canvas->fb.draw_color;
  79. }
  80. void canvas_set_font(Canvas* canvas, Font font) {
  81. furi_assert(canvas);
  82. u8g2_SetFontMode(&canvas->fb, 1);
  83. if(font == FontPrimary) {
  84. u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tf);
  85. } else if(font == FontSecondary) {
  86. u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
  87. } else if(font == FontKeyboard) {
  88. u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mf);
  89. } else {
  90. furi_check(0);
  91. }
  92. }
  93. void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
  94. furi_assert(canvas);
  95. if(!str) return;
  96. x += canvas->offset_x;
  97. y += canvas->offset_y;
  98. u8g2_DrawStr(&canvas->fb, x, y, str);
  99. }
  100. void canvas_draw_str_aligned(
  101. Canvas* canvas,
  102. uint8_t x,
  103. uint8_t y,
  104. Align horizontal,
  105. Align vertical,
  106. const char* str) {
  107. furi_assert(canvas);
  108. if(!str) return;
  109. x += canvas->offset_x;
  110. y += canvas->offset_y;
  111. switch(horizontal) {
  112. case AlignLeft:
  113. break;
  114. case AlignRight:
  115. x -= u8g2_GetStrWidth(&canvas->fb, str);
  116. break;
  117. case AlignCenter:
  118. x -= (u8g2_GetStrWidth(&canvas->fb, str) / 2);
  119. break;
  120. default:
  121. furi_check(0);
  122. break;
  123. }
  124. switch(vertical) {
  125. case AlignTop:
  126. y += u8g2_GetAscent(&canvas->fb);
  127. break;
  128. case AlignBottom:
  129. break;
  130. case AlignCenter:
  131. y += (u8g2_GetAscent(&canvas->fb) / 2);
  132. break;
  133. default:
  134. furi_check(0);
  135. break;
  136. }
  137. u8g2_DrawStr(&canvas->fb, x, y, str);
  138. }
  139. uint16_t canvas_string_width(Canvas* canvas, const char* str) {
  140. furi_assert(canvas);
  141. if(!str) return 0;
  142. return u8g2_GetStrWidth(&canvas->fb, str);
  143. }
  144. void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, Icon* icon) {
  145. furi_assert(canvas);
  146. if(!icon) return;
  147. x += canvas->offset_x;
  148. y += canvas->offset_y;
  149. u8g2_DrawXBM(
  150. &canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_get_data(icon));
  151. }
  152. void canvas_draw_icon_name(Canvas* canvas, uint8_t x, uint8_t y, IconName name) {
  153. furi_assert(canvas);
  154. const IconData* data = assets_icons_get_data(name);
  155. x += canvas->offset_x;
  156. y += canvas->offset_y;
  157. u8g2_DrawXBM(&canvas->fb, x, y, data->width, data->height, data->frames[0]);
  158. }
  159. void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
  160. furi_assert(canvas);
  161. x += canvas->offset_x;
  162. y += canvas->offset_y;
  163. u8g2_DrawPixel(&canvas->fb, x, y);
  164. }
  165. void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  166. furi_assert(canvas);
  167. x += canvas->offset_x;
  168. y += canvas->offset_y;
  169. u8g2_DrawBox(&canvas->fb, x, y, width, height);
  170. }
  171. void canvas_draw_rbox(
  172. Canvas* canvas,
  173. uint8_t x,
  174. uint8_t y,
  175. uint8_t width,
  176. uint8_t height,
  177. uint8_t radius) {
  178. furi_assert(canvas);
  179. x += canvas->offset_x;
  180. y += canvas->offset_y;
  181. u8g2_DrawRBox(&canvas->fb, x, y, width, height, radius);
  182. }
  183. void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  184. furi_assert(canvas);
  185. x += canvas->offset_x;
  186. y += canvas->offset_y;
  187. u8g2_DrawFrame(&canvas->fb, x, y, width, height);
  188. }
  189. void canvas_draw_rframe(
  190. Canvas* canvas,
  191. uint8_t x,
  192. uint8_t y,
  193. uint8_t width,
  194. uint8_t height,
  195. uint8_t radius) {
  196. furi_assert(canvas);
  197. x += canvas->offset_x;
  198. y += canvas->offset_y;
  199. u8g2_DrawRFrame(&canvas->fb, x, y, width, height, radius);
  200. }
  201. void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
  202. furi_assert(canvas);
  203. x1 += canvas->offset_x;
  204. y1 += canvas->offset_y;
  205. x2 += canvas->offset_x;
  206. y2 += canvas->offset_y;
  207. u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
  208. }
  209. void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
  210. furi_assert(canvas);
  211. x += canvas->offset_x;
  212. y += canvas->offset_y;
  213. u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
  214. }
  215. void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
  216. furi_assert(canvas);
  217. x += canvas->offset_x;
  218. y += canvas->offset_y;
  219. u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
  220. }
  221. void canvas_draw_xbm(
  222. Canvas* canvas,
  223. uint8_t x,
  224. uint8_t y,
  225. uint8_t w,
  226. uint8_t h,
  227. const uint8_t* bitmap) {
  228. furi_assert(canvas);
  229. x += canvas->offset_x;
  230. y += canvas->offset_y;
  231. u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap);
  232. }
  233. void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
  234. furi_assert(canvas);
  235. x += canvas->offset_x;
  236. y += canvas->offset_y;
  237. u8g2_DrawGlyph(&canvas->fb, x, y, ch);
  238. }
  239. void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
  240. u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
  241. }
  242. void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
  243. furi_assert(canvas);
  244. if(canvas->orientation != orientation) {
  245. canvas->orientation = orientation;
  246. if(canvas->orientation == CanvasOrientationHorizontal)
  247. u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
  248. else if(canvas->orientation == CanvasOrientationVertical)
  249. u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
  250. else
  251. furi_assert(0);
  252. }
  253. }
  254. CanvasOrientation canvas_get_orientation(const Canvas* canvas) {
  255. return canvas->orientation;
  256. }