dolphin.c 16 KB

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  1. #include "dolphin_i.h"
  2. #include <stdlib.h>
  3. #include "applications.h"
  4. static void dolphin_switch_to_app(Dolphin* dolphin, const FlipperApplication* flipper_app) {
  5. furi_assert(dolphin);
  6. furi_assert(flipper_app);
  7. furi_assert(flipper_app->app);
  8. furi_assert(flipper_app->name);
  9. furi_thread_set_name(dolphin->scene_thread, flipper_app->name);
  10. furi_thread_set_stack_size(dolphin->scene_thread, flipper_app->stack_size);
  11. furi_thread_set_callback(dolphin->scene_thread, flipper_app->app);
  12. furi_thread_start(dolphin->scene_thread);
  13. }
  14. // temporary main screen animation managment
  15. void dolphin_scene_handler_set_scene(Dolphin* dolphin, IconName icon) {
  16. with_view_model(
  17. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  18. model->animation = assets_icons_get(icon);
  19. icon_start_animation(model->animation);
  20. return true;
  21. });
  22. }
  23. void dolphin_scene_handler_switch_scene(Dolphin* dolphin) {
  24. with_view_model(
  25. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  26. if(icon_is_last_frame(model->animation)) {
  27. model->animation = assets_icons_get(idle_scenes[model->scene_num]);
  28. icon_start_animation(model->animation);
  29. model->scene_num = random() % sizeof(idle_scenes);
  30. }
  31. return true;
  32. });
  33. }
  34. bool dolphin_view_first_start_input(InputEvent* event, void* context) {
  35. furi_assert(event);
  36. furi_assert(context);
  37. Dolphin* dolphin = context;
  38. if(event->type == InputTypeShort) {
  39. DolphinViewFirstStartModel* model = view_get_model(dolphin->idle_view_first_start);
  40. if(event->key == InputKeyLeft) {
  41. if(model->page > 0) model->page--;
  42. } else if(event->key == InputKeyRight) {
  43. uint32_t page = ++model->page;
  44. if(page > 8) {
  45. dolphin_save(dolphin);
  46. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  47. }
  48. }
  49. view_commit_model(dolphin->idle_view_first_start, true);
  50. }
  51. // All evennts cosumed
  52. return true;
  53. }
  54. void dolphin_lock_handler(InputEvent* event, Dolphin* dolphin) {
  55. furi_assert(event);
  56. furi_assert(dolphin);
  57. with_view_model(
  58. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  59. model->hint_timeout = HINT_TIMEOUT_L;
  60. return true;
  61. });
  62. if(event->key == InputKeyBack && event->type == InputTypeShort) {
  63. uint32_t press_time = HAL_GetTick();
  64. // check if pressed sequentially
  65. if(press_time - dolphin->lock_lastpress > UNLOCK_RST_TIMEOUT) {
  66. dolphin->lock_lastpress = press_time;
  67. dolphin->lock_count = 0;
  68. } else if(press_time - dolphin->lock_lastpress < UNLOCK_RST_TIMEOUT) {
  69. dolphin->lock_lastpress = press_time;
  70. dolphin->lock_count++;
  71. }
  72. if(dolphin->lock_count == 2) {
  73. dolphin->locked = false;
  74. dolphin->lock_count = 0;
  75. with_view_model(
  76. dolphin->view_lockmenu, (DolphinViewLockMenuModel * model) {
  77. model->locked = false;
  78. model->door_left_x = -57; // move doors to default pos
  79. model->door_right_x = 115;
  80. return true;
  81. });
  82. with_view_model(
  83. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  84. model->hint_timeout = HINT_TIMEOUT_L; // "unlocked" hint timeout
  85. model->locked = false;
  86. return true;
  87. });
  88. view_port_enabled_set(dolphin->lock_viewport, false);
  89. }
  90. }
  91. }
  92. bool dolphin_view_idle_main_input(InputEvent* event, void* context) {
  93. furi_assert(event);
  94. furi_assert(context);
  95. Dolphin* dolphin = context;
  96. // unlocked
  97. if(!dolphin->locked) {
  98. if(event->key == InputKeyOk && event->type == InputTypeShort) {
  99. with_view_model(
  100. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  101. model->hint_timeout = 0; // clear hint timeout
  102. return true;
  103. });
  104. with_value_mutex(
  105. dolphin->menu_vm, (Menu * menu) { menu_ok(menu); });
  106. } else if(event->key == InputKeyUp && event->type == InputTypeShort) {
  107. osTimerStart(dolphin->timeout_timer, 40);
  108. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewLockMenu);
  109. } else if(event->key == InputKeyLeft && event->type == InputTypeShort) {
  110. #if 0
  111. dolphin_switch_to_app(dolphin, &FAV_APP);
  112. #endif
  113. } else if(event->key == InputKeyRight && event->type == InputTypeShort) {
  114. dolphin_switch_to_app(dolphin, &FLIPPER_SCENE);
  115. } else if(event->key == InputKeyDown && event->type == InputTypeShort) {
  116. dolphin_switch_to_app(dolphin, &FLIPPER_ARCHIVE);
  117. } else if(event->key == InputKeyDown && event->type == InputTypeLong) {
  118. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewStats);
  119. } else if(event->key == InputKeyBack && event->type == InputTypeShort) {
  120. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  121. }
  122. } else {
  123. // locked
  124. dolphin_lock_handler(event, dolphin);
  125. dolphin_scene_handler_switch_scene(dolphin);
  126. }
  127. // All events consumed
  128. return true;
  129. }
  130. void lock_menu_refresh_handler(void* p) {
  131. osMessageQueueId_t event_queue = p;
  132. DolphinEvent event;
  133. event.type = DolphinEventTypeTick;
  134. // Some tick events may lost and we don't care.
  135. osMessageQueuePut(event_queue, &event, 0, 0);
  136. }
  137. static void lock_menu_callback(void* context, uint8_t index) {
  138. furi_assert(context);
  139. Dolphin* dolphin = context;
  140. switch(index) {
  141. // lock
  142. case 0:
  143. dolphin->locked = true;
  144. with_view_model(
  145. dolphin->view_lockmenu, (DolphinViewLockMenuModel * model) {
  146. model->locked = true;
  147. model->exit_timeout = HINT_TIMEOUT_H;
  148. return true;
  149. });
  150. with_view_model(
  151. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  152. model->locked = true;
  153. return true;
  154. });
  155. break;
  156. default:
  157. break;
  158. }
  159. }
  160. static void lock_icon_callback(Canvas* canvas, void* context) {
  161. furi_assert(context);
  162. Dolphin* dolphin = context;
  163. canvas_draw_icon(canvas, 0, 0, dolphin->lock_icon);
  164. }
  165. bool dolphin_view_lockmenu_input(InputEvent* event, void* context) {
  166. furi_assert(event);
  167. furi_assert(context);
  168. Dolphin* dolphin = context;
  169. if(event->type != InputTypeShort) return false;
  170. DolphinViewLockMenuModel* model = view_get_model(dolphin->view_lockmenu);
  171. if(event->key == InputKeyUp) {
  172. model->idx = CLAMP(model->idx - 1, 2, 0);
  173. } else if(event->key == InputKeyDown) {
  174. model->idx = CLAMP(model->idx + 1, 2, 0);
  175. } else if(event->key == InputKeyOk) {
  176. lock_menu_callback(context, model->idx);
  177. } else if(event->key == InputKeyBack) {
  178. model->idx = 0;
  179. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  180. if(random() % 100 > 50)
  181. dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
  182. }
  183. view_commit_model(dolphin->view_lockmenu, true);
  184. return true;
  185. }
  186. bool dolphin_view_idle_down_input(InputEvent* event, void* context) {
  187. furi_assert(event);
  188. furi_assert(context);
  189. Dolphin* dolphin = context;
  190. DolphinViewStatsScreens current;
  191. if(event->type != InputTypeShort) return false;
  192. DolphinViewStatsModel* model = view_get_model(dolphin->idle_view_dolphin_stats);
  193. current = model->screen;
  194. if(event->key == InputKeyDown) {
  195. model->screen = (model->screen + 1) % DolphinViewStatsTotalCount;
  196. } else if(event->key == InputKeyUp) {
  197. model->screen =
  198. ((model->screen - 1) + DolphinViewStatsTotalCount) % DolphinViewStatsTotalCount;
  199. }
  200. view_commit_model(dolphin->idle_view_dolphin_stats, true);
  201. if(current == DolphinViewStatsMeta) {
  202. if(event->key == InputKeyLeft) {
  203. dolphin_deed(dolphin, DolphinDeedWrong);
  204. } else if(event->key == InputKeyRight) {
  205. dolphin_deed(dolphin, DolphinDeedIButtonRead);
  206. } else if(event->key == InputKeyOk) {
  207. dolphin_save(dolphin);
  208. } else {
  209. return false;
  210. }
  211. }
  212. if(event->key == InputKeyBack) {
  213. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  214. }
  215. return true;
  216. }
  217. Dolphin* dolphin_alloc() {
  218. Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
  219. // Message queue
  220. dolphin->event_queue = osMessageQueueNew(8, sizeof(DolphinEvent), NULL);
  221. furi_check(dolphin->event_queue);
  222. // State
  223. dolphin->state = dolphin_state_alloc();
  224. // Menu
  225. dolphin->menu_vm = furi_record_open("menu");
  226. // Scene thread
  227. dolphin->scene_thread = furi_thread_alloc();
  228. // GUI
  229. dolphin->gui = furi_record_open("gui");
  230. // Dispatcher
  231. dolphin->idle_view_dispatcher = view_dispatcher_alloc();
  232. // First start View
  233. dolphin->idle_view_first_start = view_alloc();
  234. view_allocate_model(
  235. dolphin->idle_view_first_start, ViewModelTypeLockFree, sizeof(DolphinViewFirstStartModel));
  236. view_set_context(dolphin->idle_view_first_start, dolphin);
  237. view_set_draw_callback(dolphin->idle_view_first_start, dolphin_view_first_start_draw);
  238. view_set_input_callback(dolphin->idle_view_first_start, dolphin_view_first_start_input);
  239. view_dispatcher_add_view(
  240. dolphin->idle_view_dispatcher, DolphinViewFirstStart, dolphin->idle_view_first_start);
  241. // Main Idle View
  242. dolphin->idle_view_main = view_alloc();
  243. view_set_context(dolphin->idle_view_main, dolphin);
  244. view_allocate_model(
  245. dolphin->idle_view_main, ViewModelTypeLockFree, sizeof(DolphinViewMainModel));
  246. view_set_draw_callback(dolphin->idle_view_main, dolphin_view_idle_main_draw);
  247. view_set_input_callback(dolphin->idle_view_main, dolphin_view_idle_main_input);
  248. view_dispatcher_add_view(
  249. dolphin->idle_view_dispatcher, DolphinViewIdleMain, dolphin->idle_view_main);
  250. // Lock Menu View
  251. dolphin->view_lockmenu = view_alloc();
  252. view_set_context(dolphin->view_lockmenu, dolphin);
  253. view_allocate_model(
  254. dolphin->view_lockmenu, ViewModelTypeLockFree, sizeof(DolphinViewLockMenuModel));
  255. view_set_draw_callback(dolphin->view_lockmenu, dolphin_view_lockmenu_draw);
  256. view_set_input_callback(dolphin->view_lockmenu, dolphin_view_lockmenu_input);
  257. view_set_previous_callback(dolphin->view_lockmenu, dolphin_view_idle_back);
  258. view_dispatcher_add_view(
  259. dolphin->idle_view_dispatcher, DolphinViewLockMenu, dolphin->view_lockmenu);
  260. // default doors xpos
  261. with_view_model(
  262. dolphin->view_lockmenu, (DolphinViewLockMenuModel * model) {
  263. model->door_left_x = -57; // defaults
  264. model->door_right_x = 115; // defaults
  265. return true;
  266. });
  267. dolphin->timeout_timer =
  268. osTimerNew(lock_menu_refresh_handler, osTimerPeriodic, dolphin->event_queue, NULL);
  269. // Stats Idle View
  270. dolphin->idle_view_dolphin_stats = view_alloc();
  271. view_set_context(dolphin->idle_view_dolphin_stats, dolphin);
  272. view_allocate_model(
  273. dolphin->idle_view_dolphin_stats, ViewModelTypeLockFree, sizeof(DolphinViewStatsModel));
  274. view_set_draw_callback(dolphin->idle_view_dolphin_stats, dolphin_view_idle_down_draw);
  275. view_set_input_callback(dolphin->idle_view_dolphin_stats, dolphin_view_idle_down_input);
  276. view_set_previous_callback(dolphin->idle_view_dolphin_stats, dolphin_view_idle_back);
  277. view_dispatcher_add_view(
  278. dolphin->idle_view_dispatcher, DolphinViewStats, dolphin->idle_view_dolphin_stats);
  279. // HW Mismatch
  280. dolphin->view_hw_mismatch = view_alloc();
  281. view_set_draw_callback(dolphin->view_hw_mismatch, dolphin_view_hw_mismatch_draw);
  282. view_set_previous_callback(dolphin->view_hw_mismatch, dolphin_view_idle_back);
  283. view_dispatcher_add_view(
  284. dolphin->idle_view_dispatcher, DolphinViewHwMismatch, dolphin->view_hw_mismatch);
  285. // Lock icon
  286. dolphin->lock_icon = assets_icons_get(I_Lock_8x8);
  287. dolphin->lock_viewport = view_port_alloc();
  288. view_port_set_width(dolphin->lock_viewport, icon_get_width(dolphin->lock_icon));
  289. view_port_draw_callback_set(dolphin->lock_viewport, lock_icon_callback, dolphin);
  290. view_port_enabled_set(dolphin->lock_viewport, false);
  291. // Main screen animation
  292. dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
  293. view_dispatcher_attach_to_gui(
  294. dolphin->idle_view_dispatcher, dolphin->gui, ViewDispatcherTypeWindow);
  295. gui_add_view_port(dolphin->gui, dolphin->lock_viewport, GuiLayerStatusBarLeft);
  296. return dolphin;
  297. }
  298. void dolphin_free(Dolphin* dolphin) {
  299. furi_assert(dolphin);
  300. gui_remove_view_port(dolphin->gui, dolphin->lock_viewport);
  301. view_port_free(dolphin->lock_viewport);
  302. icon_free(dolphin->lock_icon);
  303. osTimerDelete(dolphin->timeout_timer);
  304. view_dispatcher_free(dolphin->idle_view_dispatcher);
  305. furi_record_close("gui");
  306. dolphin->gui = NULL;
  307. furi_thread_free(dolphin->scene_thread);
  308. furi_record_close("menu");
  309. dolphin->menu_vm = NULL;
  310. dolphin_state_free(dolphin->state);
  311. osMessageQueueDelete(dolphin->event_queue);
  312. free(dolphin);
  313. }
  314. void dolphin_save(Dolphin* dolphin) {
  315. furi_assert(dolphin);
  316. DolphinEvent event;
  317. event.type = DolphinEventTypeSave;
  318. furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
  319. }
  320. void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
  321. furi_assert(dolphin);
  322. DolphinEvent event;
  323. event.type = DolphinEventTypeDeed;
  324. event.deed = deed;
  325. furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
  326. }
  327. int32_t dolphin_task() {
  328. Dolphin* dolphin = dolphin_alloc();
  329. if(dolphin_state_load(dolphin->state)) {
  330. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  331. } else {
  332. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewFirstStart);
  333. }
  334. with_view_model(
  335. dolphin->idle_view_dolphin_stats, (DolphinViewStatsModel * model) {
  336. model->icounter = dolphin_state_get_icounter(dolphin->state);
  337. model->butthurt = dolphin_state_get_butthurt(dolphin->state);
  338. return true;
  339. });
  340. furi_record_create("dolphin", dolphin);
  341. if(!api_hal_version_do_i_belong_here()) {
  342. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewHwMismatch);
  343. }
  344. DolphinEvent event;
  345. while(1) {
  346. furi_check(osMessageQueueGet(dolphin->event_queue, &event, NULL, osWaitForever) == osOK);
  347. DolphinViewLockMenuModel* lock_model = view_get_model(dolphin->view_lockmenu);
  348. if(lock_model->locked && lock_model->exit_timeout == 0 &&
  349. osTimerIsRunning(dolphin->timeout_timer)) {
  350. osTimerStop(dolphin->timeout_timer);
  351. osDelay(1); // smol enterprise delay
  352. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  353. }
  354. if(event.type == DolphinEventTypeTick) {
  355. view_commit_model(dolphin->view_lockmenu, true);
  356. } else if(event.type == DolphinEventTypeDeed) {
  357. dolphin_state_on_deed(dolphin->state, event.deed);
  358. with_view_model(
  359. dolphin->idle_view_dolphin_stats, (DolphinViewStatsModel * model) {
  360. model->icounter = dolphin_state_get_icounter(dolphin->state);
  361. model->butthurt = dolphin_state_get_butthurt(dolphin->state);
  362. return true;
  363. });
  364. } else if(event.type == DolphinEventTypeSave) {
  365. dolphin_state_save(dolphin->state);
  366. }
  367. }
  368. dolphin_free(dolphin);
  369. return 0;
  370. }