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- #pragma once
- #include "Buffer.h"
- #include <gui/gui.h>
- struct Vector;
- class Sprite;
- class RenderBuffer : public Buffer {
- void draw_sprite(Sprite *const sprite, bool is_black,
- PixelColor draw_color, const Vector& position, uint8_t x_cap, uint8_t y_cap, float rotation);
- public:
- explicit RenderBuffer(uint8_t w, uint8_t h);
- virtual ~RenderBuffer();
- void render(Canvas *const canvas);
- void reset();
- void draw_line(int x0, int y0, int x1, int y1, PixelColor draw_mode);
- void draw_rbox(int16_t x0, int16_t y0, int16_t x1, int16_t y1, PixelColor draw_mode);
- void draw_box(int16_t x0, int16_t y0, int16_t x1, int16_t y1, PixelColor draw_mode);
- void draw_rbox_frame(int16_t x0, int16_t y0, int16_t x1, int16_t y1, PixelColor draw_mode);
- void draw_circle(int x, int y, int r, PixelColor draw_mode);
- void draw(Sprite *const sprite, Vector position, uint8_t x_cap, uint8_t y_cap, float rotation);
- void draw(Sprite *const sprite, Vector position, float rotation);
- };
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