menu.c 7.7 KB

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  1. #include "menu.h"
  2. #include <m-array.h>
  3. #include <gui/elements.h>
  4. #include <furi.h>
  5. struct Menu {
  6. View* view;
  7. };
  8. typedef struct {
  9. const char* label;
  10. IconAnimation* icon;
  11. uint32_t index;
  12. MenuItemCallback callback;
  13. void* callback_context;
  14. } MenuItem;
  15. ARRAY_DEF(MenuItemArray, MenuItem, M_POD_OPLIST);
  16. #define M_OPL_MenuItemArray_t() ARRAY_OPLIST(MenuItemArray, M_POD_OPLIST)
  17. typedef struct {
  18. MenuItemArray_t items;
  19. size_t position;
  20. } MenuModel;
  21. static void menu_process_up(Menu* menu);
  22. static void menu_process_down(Menu* menu);
  23. static void menu_process_ok(Menu* menu);
  24. static void menu_draw_callback(Canvas* canvas, void* _model) {
  25. MenuModel* model = _model;
  26. canvas_clear(canvas);
  27. size_t position = model->position;
  28. size_t items_count = MenuItemArray_size(model->items);
  29. if(items_count) {
  30. MenuItem* item;
  31. size_t shift_position;
  32. // First line
  33. canvas_set_font(canvas, FontSecondary);
  34. shift_position = (0 + position + items_count - 1) % items_count;
  35. item = MenuItemArray_get(model->items, shift_position);
  36. if(item->icon) {
  37. canvas_draw_icon_animation(canvas, 4, 3, item->icon);
  38. }
  39. canvas_draw_str(canvas, 22, 14, item->label);
  40. // Second line main
  41. canvas_set_font(canvas, FontPrimary);
  42. shift_position = (1 + position + items_count - 1) % items_count;
  43. item = MenuItemArray_get(model->items, shift_position);
  44. if(item->icon) {
  45. canvas_draw_icon_animation(canvas, 4, 25, item->icon);
  46. }
  47. canvas_draw_str(canvas, 22, 36, item->label);
  48. // Third line
  49. canvas_set_font(canvas, FontSecondary);
  50. shift_position = (2 + position + items_count - 1) % items_count;
  51. item = MenuItemArray_get(model->items, shift_position);
  52. if(item->icon) {
  53. canvas_draw_icon_animation(canvas, 4, 47, item->icon);
  54. }
  55. canvas_draw_str(canvas, 22, 58, item->label);
  56. // Frame and scrollbar
  57. elements_frame(canvas, 0, 21, 128 - 5, 21);
  58. elements_scrollbar(canvas, position, items_count);
  59. } else {
  60. canvas_draw_str(canvas, 2, 32, "Empty");
  61. elements_scrollbar(canvas, 0, 0);
  62. }
  63. }
  64. static bool menu_input_callback(InputEvent* event, void* context) {
  65. Menu* menu = context;
  66. bool consumed = false;
  67. if(event->type == InputTypeShort) {
  68. if(event->key == InputKeyUp) {
  69. consumed = true;
  70. menu_process_up(menu);
  71. } else if(event->key == InputKeyDown) {
  72. consumed = true;
  73. menu_process_down(menu);
  74. } else if(event->key == InputKeyOk) {
  75. consumed = true;
  76. menu_process_ok(menu);
  77. }
  78. } else if(event->type == InputTypeRepeat) {
  79. if(event->key == InputKeyUp) {
  80. consumed = true;
  81. menu_process_up(menu);
  82. } else if(event->key == InputKeyDown) {
  83. consumed = true;
  84. menu_process_down(menu);
  85. }
  86. }
  87. return consumed;
  88. }
  89. static void menu_enter(void* context) {
  90. Menu* menu = context;
  91. with_view_model(
  92. menu->view,
  93. MenuModel * model,
  94. {
  95. MenuItem* item = MenuItemArray_get(model->items, model->position);
  96. if(item && item->icon) {
  97. icon_animation_start(item->icon);
  98. }
  99. },
  100. false);
  101. }
  102. static void menu_exit(void* context) {
  103. Menu* menu = context;
  104. with_view_model(
  105. menu->view,
  106. MenuModel * model,
  107. {
  108. MenuItem* item = MenuItemArray_get(model->items, model->position);
  109. if(item && item->icon) {
  110. icon_animation_stop(item->icon);
  111. }
  112. },
  113. false);
  114. }
  115. Menu* menu_alloc() {
  116. Menu* menu = malloc(sizeof(Menu));
  117. menu->view = view_alloc(menu->view);
  118. view_set_context(menu->view, menu);
  119. view_allocate_model(menu->view, ViewModelTypeLocking, sizeof(MenuModel));
  120. view_set_draw_callback(menu->view, menu_draw_callback);
  121. view_set_input_callback(menu->view, menu_input_callback);
  122. view_set_enter_callback(menu->view, menu_enter);
  123. view_set_exit_callback(menu->view, menu_exit);
  124. with_view_model(
  125. menu->view,
  126. MenuModel * model,
  127. {
  128. MenuItemArray_init(model->items);
  129. model->position = 0;
  130. },
  131. true);
  132. return menu;
  133. }
  134. void menu_free(Menu* menu) {
  135. furi_assert(menu);
  136. menu_reset(menu);
  137. view_free(menu->view);
  138. free(menu);
  139. }
  140. View* menu_get_view(Menu* menu) {
  141. furi_assert(menu);
  142. return (menu->view);
  143. }
  144. void menu_add_item(
  145. Menu* menu,
  146. const char* label,
  147. const Icon* icon,
  148. uint32_t index,
  149. MenuItemCallback callback,
  150. void* context) {
  151. furi_assert(menu);
  152. furi_assert(label);
  153. MenuItem* item = NULL;
  154. with_view_model(
  155. menu->view,
  156. MenuModel * model,
  157. {
  158. item = MenuItemArray_push_new(model->items);
  159. item->label = label;
  160. item->icon = icon ? icon_animation_alloc(icon) : icon_animation_alloc(&A_Plugins_14);
  161. view_tie_icon_animation(menu->view, item->icon);
  162. item->index = index;
  163. item->callback = callback;
  164. item->callback_context = context;
  165. },
  166. true);
  167. }
  168. void menu_reset(Menu* menu) {
  169. furi_assert(menu);
  170. with_view_model(
  171. menu->view,
  172. MenuModel * model,
  173. {
  174. for
  175. M_EACH(item, model->items, MenuItemArray_t) {
  176. icon_animation_stop(item->icon);
  177. icon_animation_free(item->icon);
  178. }
  179. MenuItemArray_reset(model->items);
  180. model->position = 0;
  181. },
  182. true);
  183. }
  184. void menu_set_selected_item(Menu* menu, uint32_t index) {
  185. with_view_model(
  186. menu->view,
  187. MenuModel * model,
  188. {
  189. if(index < MenuItemArray_size(model->items)) {
  190. model->position = index;
  191. }
  192. },
  193. true);
  194. }
  195. static void menu_process_up(Menu* menu) {
  196. with_view_model(
  197. menu->view,
  198. MenuModel * model,
  199. {
  200. MenuItem* item = MenuItemArray_get(model->items, model->position);
  201. if(item && item->icon) {
  202. icon_animation_stop(item->icon);
  203. }
  204. if(model->position > 0) {
  205. model->position--;
  206. } else {
  207. model->position = MenuItemArray_size(model->items) - 1;
  208. }
  209. item = MenuItemArray_get(model->items, model->position);
  210. if(item && item->icon) {
  211. icon_animation_start(item->icon);
  212. }
  213. },
  214. true);
  215. }
  216. static void menu_process_down(Menu* menu) {
  217. with_view_model(
  218. menu->view,
  219. MenuModel * model,
  220. {
  221. MenuItem* item = MenuItemArray_get(model->items, model->position);
  222. if(item && item->icon) {
  223. icon_animation_stop(item->icon);
  224. }
  225. if(model->position < MenuItemArray_size(model->items) - 1) {
  226. model->position++;
  227. } else {
  228. model->position = 0;
  229. }
  230. item = MenuItemArray_get(model->items, model->position);
  231. if(item && item->icon) {
  232. icon_animation_start(item->icon);
  233. }
  234. },
  235. true);
  236. }
  237. static void menu_process_ok(Menu* menu) {
  238. MenuItem* item = NULL;
  239. with_view_model(
  240. menu->view,
  241. MenuModel * model,
  242. {
  243. if(model->position < MenuItemArray_size(model->items)) {
  244. item = MenuItemArray_get(model->items, model->position);
  245. }
  246. },
  247. true);
  248. if(item && item->callback) {
  249. item->callback(item->callback_context, item->index);
  250. }
  251. }