button_menu.c 10 KB

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  1. #include "button_menu.h"
  2. #include "gui/canvas.h"
  3. #include "gui/elements.h"
  4. #include "input/input.h"
  5. #include <m-array.h>
  6. #include <furi.h>
  7. #include <stdint.h>
  8. #define ITEM_FIRST_OFFSET 17
  9. #define ITEM_NEXT_OFFSET 4
  10. #define ITEM_HEIGHT 14
  11. #define ITEM_WIDTH 64
  12. #define BUTTONS_PER_SCREEN 6
  13. struct ButtonMenuItem {
  14. const char* label;
  15. int32_t index;
  16. ButtonMenuItemCallback callback;
  17. ButtonMenuItemType type;
  18. void* callback_context;
  19. };
  20. ARRAY_DEF(ButtonMenuItemArray, ButtonMenuItem, M_POD_OPLIST);
  21. struct ButtonMenu {
  22. View* view;
  23. bool freeze_input;
  24. };
  25. typedef struct {
  26. ButtonMenuItemArray_t items;
  27. uint8_t position;
  28. const char* header;
  29. } ButtonMenuModel;
  30. static void button_menu_draw_control_button(
  31. Canvas* canvas,
  32. uint8_t item_position,
  33. const char* text,
  34. bool selected) {
  35. furi_assert(canvas);
  36. furi_assert(text);
  37. uint8_t item_x = 0;
  38. uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
  39. canvas_set_color(canvas, ColorBlack);
  40. if(selected) {
  41. elements_slightly_rounded_box(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT);
  42. canvas_set_color(canvas, ColorWhite);
  43. }
  44. canvas_draw_str_aligned(
  45. canvas,
  46. item_x + (ITEM_WIDTH / 2),
  47. item_y + (ITEM_HEIGHT / 2),
  48. AlignCenter,
  49. AlignCenter,
  50. text);
  51. }
  52. static void button_menu_draw_common_button(
  53. Canvas* canvas,
  54. uint8_t item_position,
  55. const char* text,
  56. bool selected) {
  57. furi_assert(canvas);
  58. furi_assert(text);
  59. uint8_t item_x = 0;
  60. uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
  61. canvas_set_color(canvas, ColorBlack);
  62. if(selected) {
  63. canvas_draw_rbox(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
  64. canvas_set_color(canvas, ColorWhite);
  65. } else {
  66. canvas_draw_rframe(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
  67. }
  68. FuriString* disp_str;
  69. disp_str = furi_string_alloc_set(text);
  70. elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
  71. canvas_draw_str_aligned(
  72. canvas,
  73. item_x + (ITEM_WIDTH / 2),
  74. item_y + (ITEM_HEIGHT / 2),
  75. AlignCenter,
  76. AlignCenter,
  77. furi_string_get_cstr(disp_str));
  78. furi_string_free(disp_str);
  79. }
  80. static void button_menu_view_draw_callback(Canvas* canvas, void* _model) {
  81. furi_assert(canvas);
  82. furi_assert(_model);
  83. ButtonMenuModel* model = (ButtonMenuModel*)_model;
  84. canvas_set_font(canvas, FontSecondary);
  85. uint8_t item_position = 0;
  86. int8_t active_screen = model->position / BUTTONS_PER_SCREEN;
  87. size_t items_size = ButtonMenuItemArray_size(model->items);
  88. int8_t max_screen = ((int16_t)items_size - 1) / BUTTONS_PER_SCREEN;
  89. ButtonMenuItemArray_it_t it;
  90. if(active_screen > 0) {
  91. canvas_draw_icon(canvas, 28, 1, &I_InfraredArrowUp_4x8);
  92. }
  93. if(max_screen > active_screen) {
  94. canvas_draw_icon(canvas, 28, 123, &I_InfraredArrowDown_4x8);
  95. }
  96. if(model->header) {
  97. FuriString* disp_str;
  98. disp_str = furi_string_alloc_set(model->header);
  99. elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
  100. canvas_draw_str_aligned(
  101. canvas, 32, 10, AlignCenter, AlignCenter, furi_string_get_cstr(disp_str));
  102. furi_string_free(disp_str);
  103. }
  104. for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
  105. ButtonMenuItemArray_next(it), ++item_position) {
  106. if(active_screen == (item_position / BUTTONS_PER_SCREEN)) {
  107. if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeControl) {
  108. button_menu_draw_control_button(
  109. canvas,
  110. item_position % BUTTONS_PER_SCREEN,
  111. ButtonMenuItemArray_cref(it)->label,
  112. (item_position == model->position));
  113. } else if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeCommon) {
  114. button_menu_draw_common_button(
  115. canvas,
  116. item_position % BUTTONS_PER_SCREEN,
  117. ButtonMenuItemArray_cref(it)->label,
  118. (item_position == model->position));
  119. }
  120. }
  121. }
  122. }
  123. static void button_menu_process_up(ButtonMenu* button_menu) {
  124. furi_assert(button_menu);
  125. with_view_model(
  126. button_menu->view,
  127. ButtonMenuModel * model,
  128. {
  129. if(model->position > 0) {
  130. model->position--;
  131. } else {
  132. model->position = ButtonMenuItemArray_size(model->items) - 1;
  133. }
  134. },
  135. true);
  136. }
  137. static void button_menu_process_down(ButtonMenu* button_menu) {
  138. furi_assert(button_menu);
  139. with_view_model(
  140. button_menu->view,
  141. ButtonMenuModel * model,
  142. {
  143. if(model->position < (ButtonMenuItemArray_size(model->items) - 1)) {
  144. model->position++;
  145. } else {
  146. model->position = 0;
  147. }
  148. },
  149. true);
  150. }
  151. static void button_menu_process_ok(ButtonMenu* button_menu, InputType type) {
  152. furi_assert(button_menu);
  153. ButtonMenuItem* item = NULL;
  154. with_view_model(
  155. button_menu->view,
  156. ButtonMenuModel * model,
  157. {
  158. if(model->position < (ButtonMenuItemArray_size(model->items))) {
  159. item = ButtonMenuItemArray_get(model->items, model->position);
  160. }
  161. },
  162. false);
  163. if(item) {
  164. if(item->type == ButtonMenuItemTypeControl) {
  165. if(type == InputTypeShort) {
  166. if(item && item->callback) {
  167. item->callback(item->callback_context, item->index, type);
  168. }
  169. }
  170. }
  171. if(item->type == ButtonMenuItemTypeCommon) {
  172. if((type == InputTypePress) || (type == InputTypeRelease)) {
  173. if(item && item->callback) {
  174. item->callback(item->callback_context, item->index, type);
  175. }
  176. }
  177. }
  178. }
  179. }
  180. static bool button_menu_view_input_callback(InputEvent* event, void* context) {
  181. furi_assert(event);
  182. ButtonMenu* button_menu = context;
  183. bool consumed = false;
  184. if(event->key == InputKeyOk) {
  185. if((event->type == InputTypeRelease) || (event->type == InputTypePress)) {
  186. consumed = true;
  187. button_menu->freeze_input = (event->type == InputTypePress);
  188. button_menu_process_ok(button_menu, event->type);
  189. } else if(event->type == InputTypeShort) {
  190. consumed = true;
  191. button_menu_process_ok(button_menu, event->type);
  192. }
  193. }
  194. if(!button_menu->freeze_input &&
  195. ((event->type == InputTypeRepeat) || (event->type == InputTypeShort))) {
  196. switch(event->key) {
  197. case InputKeyUp:
  198. consumed = true;
  199. button_menu_process_up(button_menu);
  200. break;
  201. case InputKeyDown:
  202. consumed = true;
  203. button_menu_process_down(button_menu);
  204. break;
  205. default:
  206. break;
  207. }
  208. }
  209. return consumed;
  210. }
  211. View* button_menu_get_view(ButtonMenu* button_menu) {
  212. furi_assert(button_menu);
  213. return button_menu->view;
  214. }
  215. void button_menu_reset(ButtonMenu* button_menu) {
  216. furi_assert(button_menu);
  217. with_view_model(
  218. button_menu->view,
  219. ButtonMenuModel * model,
  220. {
  221. ButtonMenuItemArray_reset(model->items);
  222. model->position = 0;
  223. model->header = NULL;
  224. },
  225. true);
  226. }
  227. void button_menu_set_header(ButtonMenu* button_menu, const char* header) {
  228. furi_assert(button_menu);
  229. with_view_model(
  230. button_menu->view, ButtonMenuModel * model, { model->header = header; }, true);
  231. }
  232. ButtonMenuItem* button_menu_add_item(
  233. ButtonMenu* button_menu,
  234. const char* label,
  235. int32_t index,
  236. ButtonMenuItemCallback callback,
  237. ButtonMenuItemType type,
  238. void* callback_context) {
  239. ButtonMenuItem* item = NULL;
  240. furi_assert(label);
  241. furi_assert(button_menu);
  242. with_view_model(
  243. button_menu->view,
  244. ButtonMenuModel * model,
  245. {
  246. item = ButtonMenuItemArray_push_new(model->items);
  247. item->label = label;
  248. item->index = index;
  249. item->type = type;
  250. item->callback = callback;
  251. item->callback_context = callback_context;
  252. },
  253. true);
  254. return item;
  255. }
  256. ButtonMenu* button_menu_alloc(void) {
  257. ButtonMenu* button_menu = malloc(sizeof(ButtonMenu));
  258. button_menu->view = view_alloc();
  259. view_set_orientation(button_menu->view, ViewOrientationVertical);
  260. view_set_context(button_menu->view, button_menu);
  261. view_allocate_model(button_menu->view, ViewModelTypeLocking, sizeof(ButtonMenuModel));
  262. view_set_draw_callback(button_menu->view, button_menu_view_draw_callback);
  263. view_set_input_callback(button_menu->view, button_menu_view_input_callback);
  264. with_view_model(
  265. button_menu->view,
  266. ButtonMenuModel * model,
  267. {
  268. ButtonMenuItemArray_init(model->items);
  269. model->position = 0;
  270. model->header = NULL;
  271. },
  272. true);
  273. button_menu->freeze_input = false;
  274. return button_menu;
  275. }
  276. void button_menu_free(ButtonMenu* button_menu) {
  277. furi_assert(button_menu);
  278. with_view_model(
  279. button_menu->view,
  280. ButtonMenuModel * model,
  281. { ButtonMenuItemArray_clear(model->items); },
  282. true);
  283. view_free(button_menu->view);
  284. free(button_menu);
  285. }
  286. void button_menu_set_selected_item(ButtonMenu* button_menu, uint32_t index) {
  287. furi_assert(button_menu);
  288. with_view_model(
  289. button_menu->view,
  290. ButtonMenuModel * model,
  291. {
  292. uint8_t item_position = 0;
  293. ButtonMenuItemArray_it_t it;
  294. for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
  295. ButtonMenuItemArray_next(it), ++item_position) {
  296. if((uint32_t)ButtonMenuItemArray_cref(it)->index == index) {
  297. model->position = item_position;
  298. break;
  299. }
  300. }
  301. },
  302. true);
  303. }