lfrfid_scene_save_success.c 1.5 KB

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  1. #include "../lfrfid_i.h"
  2. #include <dolphin/dolphin.h>
  3. void lfrfid_scene_save_success_on_enter(void* context) {
  4. LfRfid* app = context;
  5. Popup* popup = app->popup;
  6. // Clear state of data enter scene
  7. scene_manager_set_scene_state(app->scene_manager, LfRfidSceneSaveData, 0);
  8. DOLPHIN_DEED(DolphinDeedRfidSave);
  9. popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
  10. popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
  11. popup_set_context(popup, app);
  12. popup_set_callback(popup, lfrfid_popup_timeout_callback);
  13. popup_set_timeout(popup, 1500);
  14. popup_enable_timeout(popup);
  15. view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewPopup);
  16. }
  17. bool lfrfid_scene_save_success_on_event(void* context, SceneManagerEvent event) {
  18. LfRfid* app = context;
  19. bool consumed = false;
  20. const uint32_t prev_scenes[] = {LfRfidSceneReadKeyMenu, LfRfidSceneSelectKey};
  21. if((event.type == SceneManagerEventTypeBack) ||
  22. ((event.type == SceneManagerEventTypeCustom) && (event.event == LfRfidEventPopupClosed))) {
  23. bool result = scene_manager_search_and_switch_to_previous_scene_one_of(
  24. app->scene_manager, prev_scenes, COUNT_OF(prev_scenes));
  25. if(!result) {
  26. scene_manager_search_and_switch_to_another_scene(
  27. app->scene_manager, LfRfidSceneSelectKey);
  28. }
  29. consumed = true;
  30. }
  31. return consumed;
  32. }
  33. void lfrfid_scene_save_success_on_exit(void* context) {
  34. LfRfid* app = context;
  35. popup_reset(app->popup);
  36. }