ibutton_scene_save_success.c 1.5 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
  1. #include "../ibutton_i.h"
  2. #include <dolphin/dolphin.h>
  3. static void ibutton_scene_save_success_popup_callback(void* context) {
  4. iButton* ibutton = context;
  5. view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
  6. }
  7. void ibutton_scene_save_success_on_enter(void* context) {
  8. iButton* ibutton = context;
  9. Popup* popup = ibutton->popup;
  10. DOLPHIN_DEED(DolphinDeedIbuttonSave);
  11. popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
  12. popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
  13. popup_set_callback(popup, ibutton_scene_save_success_popup_callback);
  14. popup_set_context(popup, ibutton);
  15. popup_set_timeout(popup, 1500);
  16. popup_enable_timeout(popup);
  17. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
  18. }
  19. bool ibutton_scene_save_success_on_event(void* context, SceneManagerEvent event) {
  20. iButton* ibutton = context;
  21. bool consumed = false;
  22. if(event.type == SceneManagerEventTypeCustom) {
  23. consumed = true;
  24. if(event.event == iButtonCustomEventBack) {
  25. scene_manager_search_and_switch_to_another_scene(
  26. ibutton->scene_manager, iButtonSceneSelectKey);
  27. }
  28. }
  29. return consumed;
  30. }
  31. void ibutton_scene_save_success_on_exit(void* context) {
  32. iButton* ibutton = context;
  33. Popup* popup = ibutton->popup;
  34. popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
  35. popup_set_icon(popup, 0, 0, NULL);
  36. popup_disable_timeout(popup);
  37. popup_set_context(popup, NULL);
  38. popup_set_callback(popup, NULL);
  39. }