ibutton_scene_save_name.c 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081
  1. #include "../ibutton_i.h"
  2. #include <lib/toolbox/random_name.h>
  3. #include <toolbox/path.h>
  4. static void ibutton_scene_save_name_text_input_callback(void* context) {
  5. iButton* ibutton = context;
  6. view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventTextEditResult);
  7. }
  8. void ibutton_scene_save_name_on_enter(void* context) {
  9. iButton* ibutton = context;
  10. TextInput* text_input = ibutton->text_input;
  11. FuriString* key_name;
  12. key_name = furi_string_alloc();
  13. if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
  14. path_extract_filename(ibutton->file_path, key_name, true);
  15. }
  16. const bool key_name_is_empty = furi_string_empty(key_name);
  17. if(key_name_is_empty) {
  18. set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE);
  19. } else {
  20. ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
  21. }
  22. text_input_set_header_text(text_input, "Name the key");
  23. text_input_set_result_callback(
  24. text_input,
  25. ibutton_scene_save_name_text_input_callback,
  26. ibutton,
  27. ibutton->text_store,
  28. IBUTTON_KEY_NAME_SIZE,
  29. key_name_is_empty);
  30. FuriString* folder_path;
  31. folder_path = furi_string_alloc();
  32. path_extract_dirname(furi_string_get_cstr(ibutton->file_path), folder_path);
  33. ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
  34. furi_string_get_cstr(folder_path), IBUTTON_APP_EXTENSION, furi_string_get_cstr(key_name));
  35. text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
  36. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
  37. furi_string_free(key_name);
  38. furi_string_free(folder_path);
  39. }
  40. bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
  41. iButton* ibutton = context;
  42. bool consumed = false;
  43. if(event.type == SceneManagerEventTypeCustom) {
  44. consumed = true;
  45. if(event.event == iButtonCustomEventTextEditResult) {
  46. if(ibutton_save_key(ibutton, ibutton->text_store)) {
  47. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
  48. } else {
  49. const uint32_t possible_scenes[] = {
  50. iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
  51. scene_manager_search_and_switch_to_previous_scene_one_of(
  52. ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
  53. }
  54. }
  55. }
  56. return consumed;
  57. }
  58. void ibutton_scene_save_name_on_exit(void* context) {
  59. iButton* ibutton = context;
  60. TextInput* text_input = ibutton->text_input;
  61. void* validator_context = text_input_get_validator_callback_context(text_input);
  62. text_input_set_validator(text_input, NULL, NULL);
  63. validator_is_file_free((ValidatorIsFile*)validator_context);
  64. text_input_reset(text_input);
  65. }