findmy_scene_config.c 3.7 KB

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  1. #include "../findmy_i.h"
  2. enum VarItemListIndex {
  3. VarItemListIndexBroadcastInterval,
  4. VarItemListIndexTransmitPower,
  5. VarItemListIndexRegisterTag,
  6. VarItemListIndexAbout,
  7. };
  8. void findmy_scene_config_broadcast_interval_changed(VariableItem* item) {
  9. FindMy* app = variable_item_get_context(item);
  10. uint8_t index = variable_item_get_current_value_index(item);
  11. findmy_change_broadcast_interval(app, index + 1);
  12. char str[5];
  13. snprintf(str, sizeof(str), "%ds", app->state.broadcast_interval);
  14. variable_item_set_current_value_text(item, str);
  15. variable_item_set_current_value_index(item, app->state.broadcast_interval - 1);
  16. }
  17. void findmy_scene_config_transmit_power_changed(VariableItem* item) {
  18. FindMy* app = variable_item_get_context(item);
  19. uint8_t index = variable_item_get_current_value_index(item);
  20. findmy_change_transmit_power(app, index);
  21. char str[7];
  22. snprintf(str, sizeof(str), "%ddBm", app->state.transmit_power);
  23. variable_item_set_current_value_text(item, str);
  24. variable_item_set_current_value_index(item, app->state.transmit_power);
  25. }
  26. void findmy_scene_config_callback(void* context, uint32_t index) {
  27. furi_assert(context);
  28. FindMy* app = context;
  29. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  30. }
  31. void findmy_scene_config_on_enter(void* context) {
  32. FindMy* app = context;
  33. VariableItemList* var_item_list = app->var_item_list;
  34. VariableItem* item;
  35. item = variable_item_list_add(
  36. var_item_list,
  37. "Broadcast Interval",
  38. 10,
  39. findmy_scene_config_broadcast_interval_changed,
  40. app);
  41. // Broadcast Interval is 1-10, so use 0-9 and offset indexes by 1
  42. variable_item_set_current_value_index(item, app->state.broadcast_interval - 1);
  43. char interval_str[5];
  44. snprintf(interval_str, sizeof(interval_str), "%ds", app->state.broadcast_interval);
  45. variable_item_set_current_value_text(item, interval_str);
  46. item = variable_item_list_add(
  47. var_item_list, "Transmit Power", 7, findmy_scene_config_transmit_power_changed, app);
  48. variable_item_set_current_value_index(item, app->state.transmit_power);
  49. char power_str[7];
  50. snprintf(power_str, sizeof(power_str), "%ddBm", app->state.transmit_power);
  51. variable_item_set_current_value_text(item, power_str);
  52. item = variable_item_list_add(var_item_list, "Register Tag", 0, NULL, NULL);
  53. item = variable_item_list_add(
  54. var_item_list,
  55. "Matthew KuKanich, Thanks to Chapoly1305, WillyJL, OpenHaystack, Testers",
  56. 1,
  57. NULL,
  58. NULL);
  59. variable_item_set_current_value_text(item, "Credits");
  60. variable_item_list_set_enter_callback(var_item_list, findmy_scene_config_callback, app);
  61. variable_item_list_set_selected_item(
  62. var_item_list, scene_manager_get_scene_state(app->scene_manager, FindMySceneConfig));
  63. view_dispatcher_switch_to_view(app->view_dispatcher, FindMyViewVarItemList);
  64. }
  65. bool findmy_scene_config_on_event(void* context, SceneManagerEvent event) {
  66. FindMy* app = context;
  67. bool consumed = false;
  68. if(event.type == SceneManagerEventTypeCustom) {
  69. scene_manager_set_scene_state(app->scene_manager, FindMySceneConfig, event.event);
  70. consumed = true;
  71. switch(event.event) {
  72. case VarItemListIndexRegisterTag:
  73. scene_manager_next_scene(app->scene_manager, FindMySceneConfigTagtype);
  74. break;
  75. case VarItemListIndexAbout:
  76. break;
  77. default:
  78. break;
  79. }
  80. }
  81. return consumed;
  82. }
  83. void findmy_scene_config_on_exit(void* context) {
  84. FindMy* app = context;
  85. VariableItemList* var_item_list = app->var_item_list;
  86. variable_item_list_reset(var_item_list);
  87. }