flipbip_scene_settings.c 4.4 KB

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  1. #include "../flipbip.h"
  2. #include <lib/toolbox/value_index.h>
  3. // enum SettingsIndex {
  4. // SettingsIndexBip39Strength = 10,
  5. // SettingsIndexBip44Coin,
  6. // SettingsIndexHaptic,
  7. // SettingsIndexValue1,
  8. // };
  9. const char* const haptic_text[2] = {
  10. "OFF",
  11. "ON",
  12. };
  13. const uint32_t haptic_value[2] = {
  14. FlipBipHapticOff,
  15. FlipBipHapticOn,
  16. };
  17. const char* const led_text[2] = {
  18. "OFF",
  19. "ON",
  20. };
  21. const uint32_t led_value[2] = {
  22. FlipBipLedOff,
  23. FlipBipLedOn,
  24. };
  25. const char* const bip39_strength_text[3] = {
  26. "12",
  27. "18",
  28. "24",
  29. };
  30. const uint32_t bip39_strength_value[3] = {
  31. FlipBipStrength128,
  32. FlipBipStrength192,
  33. FlipBipStrength256,
  34. };
  35. const char* const bip44_coin_text[2] = {
  36. "BTC",
  37. "ETH",
  38. };
  39. const uint32_t bip44_coin_value[2] = {
  40. FlipBipCoinBTC0,
  41. FlipBipCoinETH60,
  42. };
  43. static void flipbip_scene_settings_set_haptic(VariableItem* item) {
  44. FlipBip* app = variable_item_get_context(item);
  45. uint8_t index = variable_item_get_current_value_index(item);
  46. variable_item_set_current_value_text(item, haptic_text[index]);
  47. app->haptic = haptic_value[index];
  48. }
  49. static void flipbip_scene_settings_set_led(VariableItem* item) {
  50. FlipBip* app = variable_item_get_context(item);
  51. uint8_t index = variable_item_get_current_value_index(item);
  52. variable_item_set_current_value_text(item, led_text[index]);
  53. app->led = led_value[index];
  54. }
  55. static void flipbip_scene_settings_set_bip39_strength(VariableItem* item) {
  56. FlipBip* app = variable_item_get_context(item);
  57. uint8_t index = variable_item_get_current_value_index(item);
  58. variable_item_set_current_value_text(item, bip39_strength_text[index]);
  59. app->bip39_strength = bip39_strength_value[index];
  60. }
  61. static void flipbip_scene_settings_set_bip44_coin(VariableItem* item) {
  62. FlipBip* app = variable_item_get_context(item);
  63. uint8_t index = variable_item_get_current_value_index(item);
  64. variable_item_set_current_value_text(item, bip44_coin_text[index]);
  65. app->bip44_coin = bip44_coin_value[index];
  66. }
  67. void flipbip_scene_settings_submenu_callback(void* context, uint32_t index) {
  68. FlipBip* app = context;
  69. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  70. }
  71. void flipbip_scene_settings_on_enter(void* context) {
  72. FlipBip* app = context;
  73. VariableItem* item;
  74. uint8_t value_index;
  75. // BIP39 strength
  76. item = variable_item_list_add(
  77. app->variable_item_list,
  78. "BIP39 Words:",
  79. 3,
  80. flipbip_scene_settings_set_bip39_strength,
  81. app);
  82. value_index = value_index_uint32(app->bip39_strength, bip39_strength_value, 3);
  83. variable_item_set_current_value_index(item, value_index);
  84. variable_item_set_current_value_text(item, bip39_strength_text[value_index]);
  85. // BIP44 Coin
  86. item = variable_item_list_add(
  87. app->variable_item_list,
  88. "BIP44 Coin:",
  89. 2,
  90. flipbip_scene_settings_set_bip44_coin,
  91. app);
  92. value_index = value_index_uint32(app->bip44_coin, bip44_coin_value, 2);
  93. variable_item_set_current_value_index(item, value_index);
  94. variable_item_set_current_value_text(item, bip44_coin_text[value_index]);
  95. // Vibro on/off
  96. item = variable_item_list_add(
  97. app->variable_item_list,
  98. "Vibro/Haptic:",
  99. 2,
  100. flipbip_scene_settings_set_haptic,
  101. app);
  102. value_index = value_index_uint32(app->haptic, haptic_value, 2);
  103. variable_item_set_current_value_index(item, value_index);
  104. variable_item_set_current_value_text(item, haptic_text[value_index]);
  105. // LED Effects on/off
  106. item = variable_item_list_add(
  107. app->variable_item_list,
  108. "LED FX:",
  109. 2,
  110. flipbip_scene_settings_set_led,
  111. app);
  112. value_index = value_index_uint32(app->led, led_value, 2);
  113. variable_item_set_current_value_index(item, value_index);
  114. variable_item_set_current_value_text(item, led_text[value_index]);
  115. view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdSettings);
  116. }
  117. bool flipbip_scene_settings_on_event(void* context, SceneManagerEvent event) {
  118. FlipBip* app = context;
  119. UNUSED(app);
  120. bool consumed = false;
  121. if(event.type == SceneManagerEventTypeCustom) {
  122. }
  123. return consumed;
  124. }
  125. void flipbip_scene_settings_on_exit(void* context) {
  126. FlipBip* app = context;
  127. variable_item_list_set_selected_item(app->variable_item_list, 0);
  128. variable_item_list_reset(app->variable_item_list);
  129. }