desktop_scene_lock_menu.c 2.2 KB

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  1. #include <toolbox/saved_struct.h>
  2. #include <stdbool.h>
  3. #include "../desktop_i.h"
  4. #include "../views/desktop_lock_menu.h"
  5. #include "desktop_scene_i.h"
  6. #include "desktop_scene.h"
  7. void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
  8. Desktop* desktop = (Desktop*)context;
  9. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  10. }
  11. void desktop_scene_lock_menu_on_enter(void* context) {
  12. Desktop* desktop = (Desktop*)context;
  13. LOAD_DESKTOP_SETTINGS(&desktop->settings);
  14. desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
  15. desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
  16. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
  17. }
  18. bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
  19. Desktop* desktop = (Desktop*)context;
  20. bool consumed = false;
  21. if(event.type == SceneManagerEventTypeCustom) {
  22. switch(event.event) {
  23. case DesktopLockMenuEventLock:
  24. scene_manager_set_scene_state(
  25. desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedNoPin);
  26. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  27. consumed = true;
  28. break;
  29. case DesktopLockMenuEventPinLock:
  30. if(desktop->settings.pincode.length > 0) {
  31. scene_manager_set_scene_state(
  32. desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
  33. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  34. } else {
  35. scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
  36. }
  37. consumed = true;
  38. break;
  39. case DesktopLockMenuEventExit:
  40. scene_manager_search_and_switch_to_previous_scene(
  41. desktop->scene_manager, DesktopSceneMain);
  42. consumed = true;
  43. break;
  44. default:
  45. break;
  46. }
  47. }
  48. return consumed;
  49. }
  50. void desktop_scene_lock_menu_on_exit(void* context) {
  51. Desktop* desktop = (Desktop*)context;
  52. desktop_lock_menu_reset_idx(desktop->lock_menu);
  53. }