xremote_scene_sg_list.c 1.6 KB

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  1. #include "../xremote.h"
  2. void xremote_scene_sg_list_on_enter(void* context) {
  3. XRemote* app = context;
  4. DialogsFileBrowserOptions browser_options;
  5. dialog_file_browser_set_basic_options(&browser_options, SUBGHZ_APP_EXTENSION, &I_sg_10px);
  6. browser_options.base_path = SUBGHZ_APP_FOLDER;
  7. FuriString* path;
  8. path = furi_string_alloc();
  9. furi_string_set(path, SUBGHZ_APP_FOLDER);
  10. bool success = dialog_file_browser_show(
  11. app->dialogs, app->file_path, path, &browser_options);
  12. furi_string_free(path);
  13. if(success) {
  14. //Load Remote into buffer
  15. view_set_orientation(view_stack_get_view(app->view_stack), ViewOrientationVertical);
  16. view_dispatcher_switch_to_view(app->view_dispatcher, XRemoteViewIdStack);
  17. xremote_sg_remote_load(app->sg_remote_buffer, app->file_path);
  18. //xremote_ir_remote_load(app->ir_remote_buffer, app->file_path);
  19. cross_remote_add_subghz(app->cross_remote, app->sg_remote_buffer);
  20. }
  21. if(success) {
  22. //Load Remote Button View
  23. //scene_manager_next_scene(app->scene_manager, XRemoteSceneCreateAdd);
  24. //scene_manager_next_scene(app->scene_manager, XRemoteSceneWip);
  25. scene_manager_next_scene(app->scene_manager, XRemoteSceneCreate);
  26. //scene_manager_next_scene(app->scene_manager, XRemoteSceneIrRemote);
  27. } else {
  28. scene_manager_previous_scene(app->scene_manager);
  29. }
  30. }
  31. bool xremote_scene_sg_list_on_event(void* context, SceneManagerEvent event) {
  32. UNUSED(context);
  33. UNUSED(event);
  34. bool consumed = true;
  35. return consumed;
  36. }
  37. void xremote_scene_sg_list_on_exit(void* context) {
  38. UNUSED(context);
  39. }