hid_ptt.c 7.9 KB

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  1. #include "hid_ptt.h"
  2. #include <furi.h>
  3. #include <furi_hal_bt_hid.h>
  4. #include <furi_hal_usb_hid.h>
  5. #include <gui/elements.h>
  6. #include "../hid.h"
  7. #include "hid_icons.h"
  8. #define TAG "HidPtt"
  9. struct HidPtt {
  10. View* view;
  11. Hid* hid;
  12. };
  13. typedef struct {
  14. bool left_pressed;
  15. bool up_pressed;
  16. bool right_pressed;
  17. bool down_pressed;
  18. bool ok_pressed;
  19. bool connected;
  20. bool back_pressed;
  21. HidTransport transport;
  22. } HidPttModel;
  23. static void hid_ptt_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
  24. canvas_draw_triangle(canvas, x, y, 5, 3, dir);
  25. if(dir == CanvasDirectionBottomToTop) {
  26. canvas_draw_dot(canvas, x, y - 1);
  27. } else if(dir == CanvasDirectionTopToBottom) {
  28. canvas_draw_dot(canvas, x, y + 1);
  29. } else if(dir == CanvasDirectionRightToLeft) {
  30. canvas_draw_dot(canvas, x - 1, y);
  31. } else if(dir == CanvasDirectionLeftToRight) {
  32. canvas_draw_dot(canvas, x + 1, y);
  33. }
  34. }
  35. static void hid_ptt_draw_callback(Canvas* canvas, void* context) {
  36. furi_assert(context);
  37. HidPttModel* model = context;
  38. // Header
  39. if(model->transport == HidTransportBle) {
  40. if(model->connected) {
  41. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  42. } else {
  43. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  44. }
  45. }
  46. canvas_set_font(canvas, FontPrimary);
  47. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "PTT");
  48. canvas_set_font(canvas, FontSecondary);
  49. elements_multiline_text_aligned(canvas, 0, 12, AlignLeft, AlignTop, "Google Meet");
  50. elements_multiline_text_aligned(canvas, 0, 22, AlignLeft, AlignTop, "Mac");
  51. // Keypad circles
  52. canvas_draw_icon(canvas, 58, 3, &I_OutCircles_70x51);
  53. // Up
  54. if(model->up_pressed) {
  55. canvas_set_bitmap_mode(canvas, 1);
  56. canvas_draw_icon(canvas, 68, 6, &I_S_UP_31x15);
  57. canvas_set_bitmap_mode(canvas, 0);
  58. canvas_set_color(canvas, ColorWhite);
  59. }
  60. canvas_draw_icon(canvas, 79, 9, &I_Volup_8x6);
  61. canvas_set_color(canvas, ColorBlack);
  62. // Down
  63. if(model->down_pressed) {
  64. canvas_set_bitmap_mode(canvas, 1);
  65. canvas_draw_icon(canvas, 68, 36, &I_S_DOWN_31x15);
  66. canvas_set_bitmap_mode(canvas, 0);
  67. canvas_set_color(canvas, ColorWhite);
  68. }
  69. canvas_draw_icon(canvas, 80, 41, &I_Voldwn_6x6);
  70. canvas_set_color(canvas, ColorBlack);
  71. // Left
  72. if(model->left_pressed) {
  73. canvas_set_bitmap_mode(canvas, 1);
  74. canvas_draw_icon(canvas, 61, 13, &I_S_LEFT_15x31);
  75. canvas_set_bitmap_mode(canvas, 0);
  76. canvas_set_color(canvas, ColorWhite);
  77. }
  78. hid_ptt_draw_arrow(canvas, 65, 28, CanvasDirectionRightToLeft);
  79. hid_ptt_draw_arrow(canvas, 70, 28, CanvasDirectionRightToLeft);
  80. canvas_set_color(canvas, ColorBlack);
  81. // Right
  82. if(model->right_pressed) {
  83. canvas_set_bitmap_mode(canvas, 1);
  84. canvas_draw_icon(canvas, 91, 13, &I_S_RIGHT_15x31);
  85. canvas_set_bitmap_mode(canvas, 0);
  86. canvas_set_color(canvas, ColorWhite);
  87. }
  88. hid_ptt_draw_arrow(canvas, 96, 28, CanvasDirectionLeftToRight);
  89. hid_ptt_draw_arrow(canvas, 101, 28, CanvasDirectionLeftToRight);
  90. canvas_set_color(canvas, ColorBlack);
  91. // Ok
  92. if(model->ok_pressed) {
  93. canvas_set_bitmap_mode(canvas, 1);
  94. canvas_draw_icon(canvas, 74, 19, &I_Pressed_Button_19x19);
  95. canvas_set_bitmap_mode(canvas, 0);
  96. canvas_set_color(canvas, ColorWhite);
  97. }
  98. hid_ptt_draw_arrow(canvas, 80, 28, CanvasDirectionLeftToRight);
  99. canvas_draw_line(canvas, 84, 26, 84, 30);
  100. canvas_draw_line(canvas, 86, 26, 86, 30);
  101. canvas_set_color(canvas, ColorBlack);
  102. // Exit
  103. if(model->back_pressed) {
  104. canvas_set_bitmap_mode(canvas, 1);
  105. canvas_draw_icon(canvas, 107, 33, &I_Pressed_Button_19x19);
  106. canvas_set_bitmap_mode(canvas, 0);
  107. canvas_set_color(canvas, ColorWhite);
  108. }
  109. canvas_draw_icon(canvas, 111, 38, &I_Pin_back_arrow_10x10);
  110. canvas_set_color(canvas, ColorBlack);
  111. canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
  112. canvas_set_font(canvas, FontSecondary);
  113. elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
  114. }
  115. static void hid_ptt_process_press(HidPtt* hid_ptt, InputEvent* event) {
  116. with_view_model(
  117. hid_ptt->view,
  118. HidPttModel * model,
  119. {
  120. if(event->key == InputKeyUp) {
  121. model->up_pressed = true;
  122. hid_hal_consumer_key_press(hid_ptt->hid, HID_CONSUMER_VOLUME_INCREMENT);
  123. } else if(event->key == InputKeyDown) {
  124. model->down_pressed = true;
  125. hid_hal_consumer_key_press(hid_ptt->hid, HID_CONSUMER_VOLUME_DECREMENT);
  126. } else if(event->key == InputKeyLeft) {
  127. model->left_pressed = true;
  128. hid_hal_keyboard_press(hid_ptt->hid, HID_KEYBOARD_LEFT_ARROW);
  129. } else if(event->key == InputKeyRight) {
  130. model->right_pressed = true;
  131. hid_hal_keyboard_press(hid_ptt->hid, HID_KEYBOARD_RIGHT_ARROW);
  132. } else if(event->key == InputKeyOk) {
  133. model->ok_pressed = true;
  134. hid_hal_consumer_key_press(hid_ptt->hid, HID_CONSUMER_PLAY_PAUSE);
  135. } else if(event->key == InputKeyBack) {
  136. model->back_pressed = true;
  137. }
  138. },
  139. true);
  140. }
  141. static void hid_ptt_process_release(HidPtt* hid_ptt, InputEvent* event) {
  142. with_view_model(
  143. hid_ptt->view,
  144. HidPttModel * model,
  145. {
  146. if(event->key == InputKeyUp) {
  147. model->up_pressed = false;
  148. hid_hal_consumer_key_release(hid_ptt->hid, HID_CONSUMER_VOLUME_INCREMENT);
  149. } else if(event->key == InputKeyDown) {
  150. model->down_pressed = false;
  151. hid_hal_consumer_key_release(hid_ptt->hid, HID_CONSUMER_VOLUME_DECREMENT);
  152. } else if(event->key == InputKeyLeft) {
  153. model->left_pressed = false;
  154. hid_hal_keyboard_release(hid_ptt->hid, HID_KEYBOARD_LEFT_ARROW);
  155. } else if(event->key == InputKeyRight) {
  156. model->right_pressed = false;
  157. hid_hal_keyboard_release(hid_ptt->hid, HID_KEYBOARD_RIGHT_ARROW);
  158. } else if(event->key == InputKeyOk) {
  159. model->ok_pressed = false;
  160. hid_hal_consumer_key_release(hid_ptt->hid, HID_CONSUMER_PLAY_PAUSE);
  161. } else if(event->key == InputKeyBack) {
  162. model->back_pressed = false;
  163. }
  164. },
  165. true);
  166. }
  167. static bool hid_ptt_input_callback(InputEvent* event, void* context) {
  168. furi_assert(context);
  169. HidPtt* hid_ptt = context;
  170. bool consumed = false;
  171. if(event->type == InputTypePress) {
  172. hid_ptt_process_press(hid_ptt, event);
  173. consumed = true;
  174. } else if(event->type == InputTypeRelease) {
  175. hid_ptt_process_release(hid_ptt, event);
  176. consumed = true;
  177. }
  178. return consumed;
  179. }
  180. HidPtt* hid_ptt_alloc(Hid* hid) {
  181. HidPtt* hid_ptt = malloc(sizeof(HidPtt));
  182. hid_ptt->view = view_alloc();
  183. hid_ptt->hid = hid;
  184. view_set_context(hid_ptt->view, hid_ptt);
  185. view_allocate_model(hid_ptt->view, ViewModelTypeLocking, sizeof(HidPttModel));
  186. view_set_draw_callback(hid_ptt->view, hid_ptt_draw_callback);
  187. view_set_input_callback(hid_ptt->view, hid_ptt_input_callback);
  188. with_view_model(
  189. hid_ptt->view, HidPttModel * model, { model->transport = hid->transport; }, true);
  190. return hid_ptt;
  191. }
  192. void hid_ptt_free(HidPtt* hid_ptt) {
  193. furi_assert(hid_ptt);
  194. view_free(hid_ptt->view);
  195. free(hid_ptt);
  196. }
  197. View* hid_ptt_get_view(HidPtt* hid_ptt) {
  198. furi_assert(hid_ptt);
  199. return hid_ptt->view;
  200. }
  201. void hid_ptt_set_connected_status(HidPtt* hid_ptt, bool connected) {
  202. furi_assert(hid_ptt);
  203. with_view_model(
  204. hid_ptt->view, HidPttModel * model, { model->connected = connected; }, true);
  205. }