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- #include <furi.h>
- #include <furi_hal.h>
- #include <gui/gui.h>
- #include <input/input.h>
- #include <notification/notification.h>
- #include <notification/notification_messages.h>
- #include <math.h>
- #include "types.h"
- #include "blocks.h"
- #include "manipulations.h"
- #define TICK_VALUE 0.002
- #define SIN_MULTIPLIER 10
- #define ROTATION (sin(ticks) * SIN_MULTIPLIER)
- #define ROTATION_LAST (sin(ticks - TICK_VALUE) * SIN_MULTIPLIER)
- #define ROTATION_DIFF (ROTATION - ROTATION_LAST)
- #define G_CONSTANT 9.8
- #define BLOCK_COUNT 3
- bool exiting = false;
- bool game_over;
- Block* block_list;
- uint16_t block_list_i;
- int8_t balance_base;
- int32_t balance_sum;
- uint16_t balance_count;
- #define BALANCE_VALUE ((balance_sum / balance_count) - balance_base)
- const int32_t base = 80;
- const uint8_t house_block_height = 30;
- Point top;
- Point bottom;
- Point ground_point;
- Block falling_block;
- float ticks;
- float fall_tick;
- float x_velocity;
- uint16_t score;
- static void inc_tick(void* ctx) {
- UNUSED(ctx);
- ticks += TICK_VALUE;
- }
- static void fall(void* ctx) {
- UNUSED(ctx);
- line_group_translate(
- falling_block.lines, falling_block.count, x_velocity, G_CONSTANT * (ticks - fall_tick));
- Point center = line_group_get_center(falling_block.lines, falling_block.count);
- if(center.y >= base + house_block_height / 2) {
- // If we hit the ground or another block
- score++;
- if(block_list_i == BLOCK_COUNT) {
- free(block_list[0].lines);
- for(uint16_t i = 0; i < block_list_i - 1; i++) block_list[i] = block_list[i + 1];
- block_list_i--;
- }
- if(block_list_i == 0) {
- // First block ever
- balance_base = center.x;
- } else {
- // Checking if we are misaligned
- Point center_last = line_group_get_center(
- block_list[block_list_i - 1].lines, block_list[block_list_i - 1].count);
- if(abs(center_last.x - center.x) > 6) {
- // Playing the game over sound
- NotificationApp* notification_app = furi_record_open(RECORD_NOTIFICATION);
- notification_message(notification_app, &sequence_error);
- furi_record_close(RECORD_NOTIFICATION);
- game_over = true;
- }
- }
- balance_sum += center.x;
- balance_count++;
- line_group_translate(
- falling_block.lines,
- falling_block.count,
- 0,
- (base + house_block_height / 2) - center.y);
- block_list[block_list_i] = falling_block;
- falling_block.count = 0;
- block_list_i++;
- }
- }
- static void render_line(Canvas* canvas, Line line) {
- canvas_draw_line(canvas, line.a.x, line.a.y, line.b.x, line.b.y);
- }
- static void render_line_group(Canvas* canvas, Line* line_group, uint8_t count) {
- for(uint8_t i = 0; i < count; i++) render_line(canvas, line_group[i]);
- }
- static Block get_house_i() {
- const float rotation = ROTATION;
- Block house = get_house();
- line_group_translate(house.lines, house.count, bottom.x, bottom.y);
- line_group_rotate(house.lines, house.count, top, rotation);
- return house;
- }
- static Block get_crane_i() {
- const float rotation = ROTATION;
- Block crane = get_crane();
- line_group_translate(crane.lines, crane.count, top.x, top.y);
- line_group_rotate(crane.lines, crane.count, top, rotation);
- return crane;
- }
- static Block get_ground_i() {
- Block ground = get_ground();
- line_group_translate(ground.lines, ground.count, ground_point.x, ground_point.y);
- return ground;
- }
- static void release_block() {
- if(falling_block.count != 0) return;
- ground_point.y += 30;
- fall_tick = ticks;
- const float rotation = ROTATION;
- x_velocity = ROTATION_DIFF * -100; // The error here is insignificant enough
- falling_block = get_house_i();
- line_group_rotate_center(falling_block.lines, falling_block.count, -rotation);
- for(uint16_t i = 0; i < block_list_i; i++)
- line_group_translate(block_list[i].lines, block_list[i].count, 0, house_block_height);
- }
- // Screen is 128x64 px
- static void app_draw_callback(Canvas* canvas, void* ctx) {
- UNUSED(ctx);
- canvas_set_font(canvas, FontPrimary);
- if(exiting) return;
- if(game_over) {
- canvas_draw_str(canvas, 2, 70, "Game over");
- return;
- }
- canvas_clear(canvas);
- canvas_draw_frame(canvas, 0, 0, 64, 128);
- if(falling_block.count == 0) {
- Block house = get_house_i();
- render_line_group(canvas, house.lines, house.count);
- free(house.lines);
- }
- Block crane = get_crane_i();
- render_line_group(canvas, crane.lines, crane.count);
- free(crane.lines);
- if(ground_point.y < 128) {
- Block ground = get_ground_i();
- render_line_group(canvas, ground.lines, ground.count);
- free(ground.lines);
- }
- if(falling_block.count != 0)
- render_line_group(canvas, falling_block.lines, falling_block.count);
- const Point rot_base = {balance_base, base};
- Block* block_list_copy = malloc(sizeof(Block) * BLOCK_COUNT);
- const int16_t deg = BALANCE_VALUE / 4;
- for(uint16_t i = 0; i < block_list_i; i++) {
- block_list_copy[i] = block_list[i];
- size_t size = sizeof(Line) * HOUSE_LINE_CO;
- block_list_copy[i].lines = malloc(size);
- memcpy(block_list_copy[i].lines, block_list[i].lines, size);
- line_group_rotate(block_list_copy[i].lines, block_list_copy[i].count, rot_base, deg);
- }
- for(uint16_t i = 0; i < block_list_i; i++)
- render_line_group(canvas, block_list_copy[i].lines, block_list_copy[i].count);
- for(uint16_t i = 0; i < block_list_i; i++) free(block_list_copy[i].lines);
- free(block_list_copy);
- FuriString* str = furi_string_alloc();
- furi_string_printf(str, "%hu", score);
- canvas_draw_str(canvas, 4, 16, furi_string_get_cstr(str));
- furi_string_free(str);
- }
- static void app_input_callback(InputEvent* input_event, void* ctx) {
- furi_assert(ctx);
- FuriMessageQueue* event_queue = ctx;
- furi_message_queue_put(event_queue, input_event, FuriWaitForever);
- }
- static void restart() {
- block_list = malloc(sizeof(Block) * BLOCK_COUNT);
- block_list_i = 0;
- balance_base = 0;
- balance_sum = 0;
- balance_count = 0;
- top.x = 32;
- top.y = 0;
- bottom.x = top.x;
- bottom.y = top.y + 15;
- ground_point.x = 32;
- ground_point.y = base;
- falling_block.count = 0;
- falling_block.lines = NULL;
- ticks = 0;
- fall_tick = 0;
- x_velocity = 0;
- score = 0;
- game_over = false;
- }
- int32_t citybloxx_main(void* p) {
- UNUSED(p);
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
- // Configure view port
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, app_draw_callback, view_port);
- view_port_input_callback_set(view_port, app_input_callback, event_queue);
- view_port_set_orientation(view_port, ViewPortOrientationVertical);
- // Register view port in GUI
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- InputEvent event;
- restart();
- FuriTimer* timer = furi_timer_alloc(inc_tick, FuriTimerTypePeriodic, NULL);
- furi_timer_start(timer, 1);
- FuriTimer* fall_timer = furi_timer_alloc(fall, FuriTimerTypePeriodic, NULL);
- furi_timer_start(fall_timer, 100);
- bool running = true;
- while(running) {
- if(furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) {
- if(event.type == InputTypeLong && event.key == InputKeyBack) running = false;
- if(event.type == InputTypePress && event.key == InputKeyOk)
- (game_over ? restart() : release_block());
- }
- view_port_update(view_port);
- }
- exiting = true;
- for(uint16_t i = 0; i < block_list_i; i++) free(block_list[i].lines);
- free(block_list);
- furi_timer_stop(timer);
- furi_timer_free(timer);
- furi_timer_stop(fall_timer);
- furi_timer_free(fall_timer);
- view_port_enabled_set(view_port, false);
- gui_remove_view_port(gui, view_port);
- view_port_free(view_port);
- furi_message_queue_free(event_queue);
- furi_record_close(RECORD_GUI);
- return 0;
- }
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