findmy_scene_config.c 4.0 KB

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  1. #include "../findmy_i.h"
  2. enum VarItemListIndex {
  3. VarItemListIndexBroadcastInterval,
  4. VarItemListIndexTransmitPower,
  5. VarItemListIndexImportTagFromFile,
  6. VarItemListIndexRegisterTagManually,
  7. VarItemListIndexAbout,
  8. };
  9. void findmy_scene_config_broadcast_interval_changed(VariableItem* item) {
  10. FindMy* app = variable_item_get_context(item);
  11. uint8_t index = variable_item_get_current_value_index(item);
  12. findmy_change_broadcast_interval(app, index + 1);
  13. char str[5];
  14. snprintf(str, sizeof(str), "%ds", app->state.broadcast_interval);
  15. variable_item_set_current_value_text(item, str);
  16. variable_item_set_current_value_index(item, app->state.broadcast_interval - 1);
  17. }
  18. void findmy_scene_config_transmit_power_changed(VariableItem* item) {
  19. FindMy* app = variable_item_get_context(item);
  20. uint8_t index = variable_item_get_current_value_index(item);
  21. findmy_change_transmit_power(app, index);
  22. char str[7];
  23. snprintf(str, sizeof(str), "%ddBm", app->state.transmit_power);
  24. variable_item_set_current_value_text(item, str);
  25. variable_item_set_current_value_index(item, app->state.transmit_power);
  26. }
  27. void findmy_scene_config_callback(void* context, uint32_t index) {
  28. furi_assert(context);
  29. FindMy* app = context;
  30. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  31. }
  32. void findmy_scene_config_on_enter(void* context) {
  33. FindMy* app = context;
  34. VariableItemList* var_item_list = app->var_item_list;
  35. VariableItem* item;
  36. item = variable_item_list_add(
  37. var_item_list,
  38. "Broadcast Interval",
  39. 10,
  40. findmy_scene_config_broadcast_interval_changed,
  41. app);
  42. // Broadcast Interval is 1-10, so use 0-9 and offset indexes by 1
  43. variable_item_set_current_value_index(item, app->state.broadcast_interval - 1);
  44. char interval_str[5];
  45. snprintf(interval_str, sizeof(interval_str), "%ds", app->state.broadcast_interval);
  46. variable_item_set_current_value_text(item, interval_str);
  47. item = variable_item_list_add(
  48. var_item_list, "Transmit Power", 7, findmy_scene_config_transmit_power_changed, app);
  49. variable_item_set_current_value_index(item, app->state.transmit_power);
  50. char power_str[7];
  51. snprintf(power_str, sizeof(power_str), "%ddBm", app->state.transmit_power);
  52. variable_item_set_current_value_text(item, power_str);
  53. item = variable_item_list_add(var_item_list, "Import Tag From File", 0, NULL, NULL);
  54. item = variable_item_list_add(var_item_list, "Register Tag Manually", 0, NULL, NULL);
  55. item = variable_item_list_add(
  56. var_item_list,
  57. "Matthew KuKanich, Thanks to Chapoly1305, WillyJL, OpenHaystack, Testers",
  58. 1,
  59. NULL,
  60. NULL);
  61. variable_item_set_current_value_text(item, "Credits");
  62. variable_item_list_set_enter_callback(var_item_list, findmy_scene_config_callback, app);
  63. variable_item_list_set_selected_item(
  64. var_item_list, scene_manager_get_scene_state(app->scene_manager, FindMySceneConfig));
  65. view_dispatcher_switch_to_view(app->view_dispatcher, FindMyViewVarItemList);
  66. }
  67. bool findmy_scene_config_on_event(void* context, SceneManagerEvent event) {
  68. FindMy* app = context;
  69. bool consumed = false;
  70. if(event.type == SceneManagerEventTypeCustom) {
  71. scene_manager_set_scene_state(app->scene_manager, FindMySceneConfig, event.event);
  72. consumed = true;
  73. switch(event.event) {
  74. case VarItemListIndexImportTagFromFile:
  75. scene_manager_next_scene(app->scene_manager, FindMySceneConfigImport);
  76. break;
  77. case VarItemListIndexRegisterTagManually:
  78. scene_manager_next_scene(app->scene_manager, FindMySceneConfigMac);
  79. break;
  80. case VarItemListIndexAbout:
  81. break;
  82. default:
  83. break;
  84. }
  85. }
  86. return consumed;
  87. }
  88. void findmy_scene_config_on_exit(void* context) {
  89. FindMy* app = context;
  90. VariableItemList* var_item_list = app->var_item_list;
  91. variable_item_list_reset(var_item_list);
  92. }