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- import multiprocessing
- import logging
- import os
- import sys
- import shutil
- from collections import Counter
- from flipper.utils.fff import *
- from flipper.utils.templite import *
- from .icon import *
- def _convert_image_to_bm(pair: set):
- source_filename, destination_filename = pair
- image = file2image(source_filename)
- image.write(destination_filename)
- def _convert_image(source_filename: str):
- image = file2image(source_filename)
- return image.data
- class DolphinBubbleAnimation:
- FILE_TYPE = "Flipper Animation"
- FILE_VERSION = 1
- def __init__(
- self,
- name: str,
- min_butthurt: int,
- max_butthurt: int,
- min_level: int,
- max_level: int,
- weight: int,
- ):
- # Manifest
- self.name = name
- self.min_butthurt = min_butthurt
- self.max_butthurt = max_butthurt
- self.min_level = min_level
- self.max_level = max_level
- self.weight = weight
- # Meta and data
- self.meta = {}
- self.frames = []
- self.bubbles = []
- self.bubble_slots = None
- # Logging
- self.logger = logging.getLogger("DolphinBubbleAnimation")
- def load(self, animation_directory: str):
- if not os.path.isdir(animation_directory):
- raise Exception(f"Animation folder doesn't exists: { animation_directory }")
- meta_filename = os.path.join(animation_directory, "meta.txt")
- if not os.path.isfile(meta_filename):
- raise Exception(f"Animation meta file doesn't exists: { meta_filename }")
- self.logger.info(f"Loading meta from {meta_filename}")
- file = FlipperFormatFile()
- file.load(meta_filename)
- # Check file header
- filetype, version = file.getHeader()
- assert filetype == self.FILE_TYPE
- assert version == self.FILE_VERSION
- max_frame_number = None
- unique_frames = None
- total_frames_count = None
- try:
- # Main meta
- self.meta["Width"] = file.readKeyInt("Width")
- self.meta["Height"] = file.readKeyInt("Height")
- self.meta["Passive frames"] = file.readKeyInt("Passive frames")
- self.meta["Active frames"] = file.readKeyInt("Active frames")
- self.meta["Frames order"] = file.readKeyIntArray("Frames order")
- self.meta["Active cycles"] = file.readKeyInt("Active cycles")
- self.meta["Frame rate"] = file.readKeyInt("Frame rate")
- self.meta["Duration"] = file.readKeyInt("Duration")
- self.meta["Active cooldown"] = file.readKeyInt("Active cooldown")
- self.bubble_slots = file.readKeyInt("Bubble slots")
- # Sanity Check
- assert self.meta["Width"] > 0 and self.meta["Width"] <= 128
- assert self.meta["Height"] > 0 and self.meta["Height"] <= 128
- assert self.meta["Passive frames"] > 0
- assert self.meta["Active frames"] >= 0
- assert self.meta["Frames order"]
- if self.meta["Active frames"] > 0:
- assert self.meta["Active cooldown"] > 0
- assert self.meta["Active cycles"] > 0
- else:
- assert self.meta["Active cooldown"] == 0
- assert self.meta["Active cycles"] == 0
- assert self.meta["Frame rate"] > 0
- assert self.meta["Duration"] >= 0
- # Frames sanity check
- max_frame_number = max(self.meta["Frames order"])
- ordered_frames_count = len(self.meta["Frames order"])
- for i in range(max_frame_number + 1):
- frame_filename = os.path.join(animation_directory, f"frame_{i}.png")
- assert os.path.isfile(frame_filename)
- self.frames.append(frame_filename)
- # Sanity check
- unique_frames = set(self.meta["Frames order"])
- unique_frames_count = len(unique_frames)
- if unique_frames_count != max_frame_number + 1:
- self.logger.warning(f"Not all frames were used in {self.name}")
- total_frames_count = self.meta["Passive frames"] + (
- self.meta["Active frames"] * self.meta["Active cycles"]
- )
- # Extra checks
- assert self.meta["Passive frames"] <= total_frames_count
- assert self.meta["Active frames"] <= total_frames_count
- assert (
- self.meta["Passive frames"] + self.meta["Active frames"]
- == ordered_frames_count
- )
- except EOFError as e:
- raise Exception("Invalid meta file: too short")
- except AssertionError as e:
- self.logger.exception(e)
- self.logger.error(f"Animation {self.name} got incorrect meta")
- raise Exception("Meta file is invalid: incorrect data")
- # Bubbles
- while True:
- try:
- # Bubble data
- bubble = {}
- bubble["Slot"] = file.readKeyInt("Slot")
- bubble["X"] = file.readKeyInt("X")
- bubble["Y"] = file.readKeyInt("Y")
- bubble["Text"] = file.readKey("Text")
- bubble["AlignH"] = file.readKey("AlignH")
- bubble["AlignV"] = file.readKey("AlignV")
- bubble["StartFrame"] = file.readKeyInt("StartFrame")
- bubble["EndFrame"] = file.readKeyInt("EndFrame")
- # Sanity check
- assert bubble["Slot"] <= self.bubble_slots
- assert bubble["X"] >= 0 and bubble["X"] < 128
- assert bubble["Y"] >= 0 and bubble["Y"] < 128
- assert len(bubble["Text"]) > 0
- assert bubble["AlignH"] in ["Left", "Center", "Right"]
- assert bubble["AlignV"] in ["Bottom", "Center", "Top"]
- assert bubble["StartFrame"] < total_frames_count
- assert bubble["EndFrame"] < total_frames_count
- assert bubble["EndFrame"] >= bubble["StartFrame"]
- # Store bubble
- self.bubbles.append(bubble)
- except AssertionError as e:
- self.logger.exception(e)
- self.logger.error(
- f"Animation {self.name} bubble slot {bubble_slot} got incorrect data: {bubble}"
- )
- raise Exception("Meta file is invalid: incorrect bubble data")
- except EOFError:
- break
- def prepare(self):
- bubbles_in_slots = Counter([bubble["Slot"] for bubble in self.bubbles])
- last_slot = -1
- bubble_index = 0
- for bubble in self.bubbles:
- slot = bubble["Slot"]
- if slot == last_slot:
- bubble_index += 1
- else:
- last_slot = slot
- bubble_index = 0
- bubble["_BubbleIndex"] = bubble_index
- bubbles_in_slots[slot] -= 1
- if bubbles_in_slots[slot] != 0:
- bubble["_NextBubbleIndex"] = bubble_index + 1
- def save(self, output_directory: str):
- animation_directory = os.path.join(output_directory, self.name)
- os.makedirs(animation_directory, exist_ok=True)
- meta_filename = os.path.join(animation_directory, "meta.txt")
- file = FlipperFormatFile()
- file.setHeader(self.FILE_TYPE, self.FILE_VERSION)
- file.writeEmptyLine()
- # Write meta data
- file.writeKey("Width", self.meta["Width"])
- file.writeKey("Height", self.meta["Height"])
- file.writeKey("Passive frames", self.meta["Passive frames"])
- file.writeKey("Active frames", self.meta["Active frames"])
- file.writeKey("Frames order", self.meta["Frames order"])
- file.writeKey("Active cycles", self.meta["Active cycles"])
- file.writeKey("Frame rate", self.meta["Frame rate"])
- file.writeKey("Duration", self.meta["Duration"])
- file.writeKey("Active cooldown", self.meta["Active cooldown"])
- file.writeEmptyLine()
- file.writeKey("Bubble slots", self.bubble_slots)
- file.writeEmptyLine()
- # Write bubble data
- for bubble in self.bubbles:
- file.writeKey("Slot", bubble["Slot"])
- file.writeKey("X", bubble["X"])
- file.writeKey("Y", bubble["Y"])
- file.writeKey("Text", bubble["Text"])
- file.writeKey("AlignH", bubble["AlignH"])
- file.writeKey("AlignV", bubble["AlignV"])
- file.writeKey("StartFrame", bubble["StartFrame"])
- file.writeKey("EndFrame", bubble["EndFrame"])
- file.writeEmptyLine()
- file.save(meta_filename)
- to_pack = []
- for index, frame in enumerate(self.frames):
- to_pack.append(
- (frame, os.path.join(animation_directory, f"frame_{index}.bm"))
- )
- if ImageTools.is_processing_slow():
- pool = multiprocessing.Pool()
- pool.map(_convert_image_to_bm, to_pack)
- else:
- for image in to_pack:
- _convert_image_to_bm(image)
- def process(self):
- if ImageTools.is_processing_slow():
- pool = multiprocessing.Pool()
- self.frames = pool.map(_convert_image, self.frames)
- else:
- self.frames = list(_convert_image(frame) for frame in self.frames)
- class DolphinManifest:
- FILE_TYPE = "Flipper Animation Manifest"
- FILE_VERSION = 1
- TEMPLATE_DIRECTORY = os.path.join(
- os.path.dirname(os.path.realpath(__file__)), "templates"
- )
- TEMPLATE_H = os.path.join(TEMPLATE_DIRECTORY, "dolphin.h.tmpl")
- TEMPLATE_C = os.path.join(TEMPLATE_DIRECTORY, "dolphin.c.tmpl")
- def __init__(self):
- self.animations = []
- self.logger = logging.getLogger("DolphinManifest")
- def load(self, source_directory: str):
- manifest_filename = os.path.join(source_directory, "manifest.txt")
- file = FlipperFormatFile()
- file.load(manifest_filename)
- # Check file header
- filetype, version = file.getHeader()
- assert filetype == self.FILE_TYPE
- assert version == self.FILE_VERSION
- # Load animation data
- while True:
- try:
- # Read animation spcification
- name = file.readKey("Name")
- min_butthurt = file.readKeyInt("Min butthurt")
- max_butthurt = file.readKeyInt("Max butthurt")
- min_level = file.readKeyInt("Min level")
- max_level = file.readKeyInt("Max level")
- weight = file.readKeyInt("Weight")
- assert len(name) > 0
- assert min_butthurt >= 0
- assert max_butthurt >= 0 and max_butthurt >= min_butthurt
- assert min_level >= 0
- assert max_level >= 0 and max_level >= min_level
- assert weight >= 0
- # Initialize animation
- animation = DolphinBubbleAnimation(
- name, min_butthurt, max_butthurt, min_level, max_level, weight
- )
- # Load Animation meta and frames
- animation.load(os.path.join(source_directory, name))
- # Add to array
- self.animations.append(animation)
- except EOFError:
- break
- def _renderTemplate(self, template_filename: str, output_filename: str, **kwargs):
- template = Templite(filename=template_filename)
- output = template.render(**kwargs)
- with open(output_filename, "w", newline="\n") as file:
- file.write(output)
- def save2code(self, output_directory: str, symbol_name: str):
- # Process frames
- for animation in self.animations:
- animation.process()
- # Prepare substitution data
- for animation in self.animations:
- animation.prepare()
- # Render Header
- self._renderTemplate(
- self.TEMPLATE_H,
- os.path.join(output_directory, f"assets_{symbol_name}.h"),
- animations=self.animations,
- symbol_name=symbol_name,
- )
- # Render Source
- self._renderTemplate(
- self.TEMPLATE_C,
- os.path.join(output_directory, f"assets_{symbol_name}.c"),
- animations=self.animations,
- symbol_name=symbol_name,
- )
- def save2folder(self, output_directory: str):
- manifest_filename = os.path.join(output_directory, "manifest.txt")
- file = FlipperFormatFile()
- file.setHeader(self.FILE_TYPE, self.FILE_VERSION)
- file.writeEmptyLine()
- for animation in self.animations:
- file.writeKey("Name", animation.name)
- file.writeKey("Min butthurt", animation.min_butthurt)
- file.writeKey("Max butthurt", animation.max_butthurt)
- file.writeKey("Min level", animation.min_level)
- file.writeKey("Max level", animation.max_level)
- file.writeKey("Weight", animation.weight)
- file.writeEmptyLine()
- animation.save(output_directory)
- file.save(manifest_filename)
- def save(self, output_directory: str, symbol_name: str):
- os.makedirs(output_directory, exist_ok=True)
- if symbol_name:
- self.save2code(output_directory, symbol_name)
- else:
- self.save2folder(output_directory)
- class Dolphin:
- def __init__(self):
- self.manifest = DolphinManifest()
- self.logger = logging.getLogger("Dolphin")
- def load(self, source_directory: str):
- assert os.path.isdir(source_directory)
- # Load Manifest
- self.logger.info(f"Loading directory {source_directory}")
- self.manifest.load(source_directory)
- def pack(self, output_directory: str, symbol_name: str = None):
- self.manifest.save(output_directory, symbol_name)
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