mag_scene_start.c 2.3 KB

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  1. #include "../mag_i.h"
  2. typedef enum {
  3. SubmenuIndexEmulateTest,
  4. SubmenuIndexConfigWip,
  5. SubmenuIndexSaved,
  6. SubmenuIndexAddManually,
  7. } SubmenuIndex;
  8. static void mag_scene_start_submenu_callback(void* context, uint32_t index) {
  9. Mag* mag = context;
  10. view_dispatcher_send_custom_event(mag->view_dispatcher, index);
  11. }
  12. void mag_scene_start_on_enter(void* context) {
  13. Mag* mag = context;
  14. Submenu* submenu = mag->submenu;
  15. submenu_add_item(
  16. submenu,
  17. "Emulate (Hardcoded)",
  18. SubmenuIndexEmulateTest,
  19. mag_scene_start_submenu_callback,
  20. mag);
  21. submenu_add_item(
  22. submenu, "Config WIP", SubmenuIndexConfigWip, mag_scene_start_submenu_callback, mag);
  23. submenu_add_item(submenu, "Saved", SubmenuIndexSaved, mag_scene_start_submenu_callback, mag);
  24. submenu_add_item(
  25. submenu, "Add Manually", SubmenuIndexAddManually, mag_scene_start_submenu_callback, mag);
  26. submenu_set_selected_item(
  27. submenu, scene_manager_get_scene_state(mag->scene_manager, MagSceneStart));
  28. // clear key
  29. furi_string_reset(mag->file_name);
  30. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewSubmenu);
  31. }
  32. bool mag_scene_start_on_event(void* context, SceneManagerEvent event) {
  33. Mag* mag = context;
  34. bool consumed = false;
  35. if(event.type == SceneManagerEventTypeCustom) {
  36. if(event.event == SubmenuIndexEmulateTest) {
  37. scene_manager_next_scene(mag->scene_manager, MagSceneEmulateTest);
  38. consumed = true;
  39. } else if(event.event == SubmenuIndexConfigWip) {
  40. scene_manager_next_scene(mag->scene_manager, MagSceneEmulateConfig);
  41. consumed = true;
  42. } else if(event.event == SubmenuIndexSaved) {
  43. furi_string_set(mag->file_path, MAG_APP_FOLDER);
  44. scene_manager_next_scene(mag->scene_manager, MagSceneFileSelect);
  45. consumed = true;
  46. } else if(event.event == SubmenuIndexAddManually) {
  47. scene_manager_next_scene(mag->scene_manager, MagSceneInputValue);
  48. consumed = true;
  49. }
  50. scene_manager_set_scene_state(mag->scene_manager, MagSceneStart, event.event);
  51. }
  52. return consumed;
  53. }
  54. void mag_scene_start_on_exit(void* context) {
  55. Mag* mag = context;
  56. submenu_reset(mag->submenu);
  57. }