gui.c 8.7 KB

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  1. #include "gui_i.h"
  2. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  3. // Iterating backward
  4. ViewPortArray_it_t it;
  5. ViewPortArray_it_last(it, array);
  6. while(!ViewPortArray_end_p(it)) {
  7. ViewPort* view_port = *ViewPortArray_ref(it);
  8. if(view_port_is_enabled(view_port)) {
  9. return view_port;
  10. }
  11. ViewPortArray_previous(it);
  12. }
  13. return NULL;
  14. }
  15. void gui_update(Gui* gui, ViewPort* view_port) {
  16. furi_assert(gui);
  17. if(view_port) {
  18. // Visibility check
  19. gui_lock(gui);
  20. for(size_t i = 0; i < GuiLayerMAX; i++) {
  21. if(gui_view_port_find_enabled(gui->layers[i]) == view_port) {
  22. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
  23. break;
  24. }
  25. }
  26. gui_unlock(gui);
  27. } else {
  28. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
  29. }
  30. }
  31. void gui_input_events_callback(const void* value, void* ctx) {
  32. furi_assert(value);
  33. furi_assert(ctx);
  34. Gui* gui = ctx;
  35. osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
  36. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  37. }
  38. bool gui_redraw_fs(Gui* gui) {
  39. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  40. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  41. if(view_port) {
  42. view_port_draw(view_port, gui->canvas);
  43. return true;
  44. } else {
  45. return false;
  46. }
  47. }
  48. void gui_redraw_status_bar(Gui* gui) {
  49. ViewPortArray_it_t it;
  50. uint8_t x;
  51. uint8_t x_used = 0;
  52. uint8_t width;
  53. ViewPort* view_port;
  54. // Right side
  55. x = 128;
  56. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  57. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  58. // Render view_port;
  59. view_port = *ViewPortArray_ref(it);
  60. if(view_port_is_enabled(view_port)) {
  61. width = view_port_get_width(view_port);
  62. if(!width) width = 8;
  63. x_used += width;
  64. x -= (width + 2);
  65. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  66. view_port_draw(view_port, gui->canvas);
  67. }
  68. ViewPortArray_next(it);
  69. }
  70. // Left side
  71. x = 0;
  72. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  73. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  74. // Render view_port;
  75. view_port = *ViewPortArray_ref(it);
  76. if(view_port_is_enabled(view_port)) {
  77. width = view_port_get_width(view_port);
  78. if(!width) width = 8;
  79. x_used += width;
  80. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  81. view_port_draw(view_port, gui->canvas);
  82. x += (width + 2);
  83. }
  84. ViewPortArray_next(it);
  85. }
  86. }
  87. bool gui_redraw_normal(Gui* gui) {
  88. canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  89. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
  90. if(view_port) {
  91. view_port_draw(view_port, gui->canvas);
  92. return true;
  93. }
  94. return false;
  95. }
  96. bool gui_redraw_none(Gui* gui) {
  97. canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  98. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
  99. if(view_port) {
  100. view_port_draw(view_port, gui->canvas);
  101. return true;
  102. }
  103. return false;
  104. }
  105. void gui_redraw(Gui* gui) {
  106. furi_assert(gui);
  107. gui_lock(gui);
  108. canvas_reset(gui->canvas);
  109. if(!gui_redraw_fs(gui)) {
  110. if(!gui_redraw_normal(gui)) {
  111. gui_redraw_none(gui);
  112. }
  113. gui_redraw_status_bar(gui);
  114. }
  115. canvas_commit(gui->canvas);
  116. gui_unlock(gui);
  117. }
  118. void gui_input(Gui* gui, InputEvent* input_event) {
  119. furi_assert(gui);
  120. furi_assert(input_event);
  121. gui_lock(gui);
  122. ViewPort* view_port;
  123. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  124. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
  125. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
  126. if(view_port) {
  127. view_port_input(view_port, input_event);
  128. }
  129. gui_unlock(gui);
  130. }
  131. void gui_lock(Gui* gui) {
  132. furi_assert(gui);
  133. furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
  134. }
  135. void gui_unlock(Gui* gui) {
  136. furi_assert(gui);
  137. furi_check(osMutexRelease(gui->mutex) == osOK);
  138. }
  139. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  140. furi_assert(gui);
  141. furi_assert(view_port);
  142. furi_check(layer < GuiLayerMAX);
  143. gui_lock(gui);
  144. // Verify that view port is not yet added
  145. ViewPortArray_it_t it;
  146. for(size_t i = 0; i < GuiLayerMAX; i++) {
  147. ViewPortArray_it(it, gui->layers[i]);
  148. while(!ViewPortArray_end_p(it)) {
  149. furi_assert(*ViewPortArray_ref(it) != view_port);
  150. ViewPortArray_next(it);
  151. }
  152. }
  153. // Add view port and link with gui
  154. ViewPortArray_push_back(gui->layers[layer], view_port);
  155. view_port_gui_set(view_port, gui);
  156. gui_unlock(gui);
  157. gui_update(gui, NULL);
  158. }
  159. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  160. furi_assert(gui);
  161. furi_assert(view_port);
  162. gui_lock(gui);
  163. view_port_gui_set(view_port, NULL);
  164. ViewPortArray_it_t it;
  165. for(size_t i = 0; i < GuiLayerMAX; i++) {
  166. ViewPortArray_it(it, gui->layers[i]);
  167. while(!ViewPortArray_end_p(it)) {
  168. if(*ViewPortArray_ref(it) == view_port) {
  169. ViewPortArray_remove(gui->layers[i], it);
  170. } else {
  171. ViewPortArray_next(it);
  172. }
  173. }
  174. }
  175. gui_unlock(gui);
  176. }
  177. void gui_send_view_port_front(Gui* gui, ViewPort* view_port) {
  178. furi_assert(gui);
  179. furi_assert(view_port);
  180. gui_lock(gui);
  181. // Remove
  182. GuiLayer layer = GuiLayerMAX;
  183. ViewPortArray_it_t it;
  184. for(size_t i = 0; i < GuiLayerMAX; i++) {
  185. ViewPortArray_it(it, gui->layers[i]);
  186. while(!ViewPortArray_end_p(it)) {
  187. if(*ViewPortArray_ref(it) == view_port) {
  188. ViewPortArray_remove(gui->layers[i], it);
  189. furi_assert(layer == GuiLayerMAX);
  190. layer = i;
  191. } else {
  192. ViewPortArray_next(it);
  193. }
  194. }
  195. }
  196. furi_assert(layer != GuiLayerMAX);
  197. // Return to the top
  198. ViewPortArray_push_back(gui->layers[layer], view_port);
  199. gui_unlock(gui);
  200. }
  201. void gui_send_view_port_back(Gui* gui, ViewPort* view_port) {
  202. furi_assert(gui);
  203. furi_assert(view_port);
  204. gui_lock(gui);
  205. // Remove
  206. GuiLayer layer = GuiLayerMAX;
  207. ViewPortArray_it_t it;
  208. for(size_t i = 0; i < GuiLayerMAX; i++) {
  209. ViewPortArray_it(it, gui->layers[i]);
  210. while(!ViewPortArray_end_p(it)) {
  211. if(*ViewPortArray_ref(it) == view_port) {
  212. ViewPortArray_remove(gui->layers[i], it);
  213. furi_assert(layer == GuiLayerMAX);
  214. layer = i;
  215. } else {
  216. ViewPortArray_next(it);
  217. }
  218. }
  219. }
  220. furi_assert(layer != GuiLayerMAX);
  221. // Return to the top
  222. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  223. gui_unlock(gui);
  224. }
  225. Gui* gui_alloc() {
  226. Gui* gui = furi_alloc(sizeof(Gui));
  227. // Thread ID
  228. gui->thread = osThreadGetId();
  229. gui->mutex_attr.name = "mtx_gui";
  230. gui->mutex_attr.attr_bits |= osMutexRecursive;
  231. // Allocate mutex
  232. gui->mutex = osMutexNew(&gui->mutex_attr);
  233. furi_check(gui->mutex);
  234. // Layers
  235. for(size_t i = 0; i < GuiLayerMAX; i++) {
  236. ViewPortArray_init(gui->layers[i]);
  237. }
  238. // Drawing canvas
  239. gui->canvas = canvas_init();
  240. // Input
  241. gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
  242. gui->input_events = furi_record_open("input_events");
  243. furi_check(gui->input_events);
  244. subscribe_pubsub(gui->input_events, gui_input_events_callback, gui);
  245. return gui;
  246. }
  247. void gui_task(void* p) {
  248. Gui* gui = gui_alloc();
  249. furi_record_create("gui", gui);
  250. while(1) {
  251. uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
  252. // Process and dispatch input
  253. if(flags & GUI_THREAD_FLAG_INPUT) {
  254. // Process till queue become empty
  255. InputEvent input_event;
  256. while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
  257. gui_input(gui, &input_event);
  258. }
  259. }
  260. // Process and dispatch draw call
  261. if(flags & GUI_THREAD_FLAG_DRAW) {
  262. // Clear flags that arrived on input step
  263. osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
  264. gui_redraw(gui);
  265. }
  266. }
  267. }