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- #include "flipbip.h"
- bool flipbip_custom_event_callback(void* context, uint32_t event) {
- furi_assert(context);
- FlipBip* app = context;
- return scene_manager_handle_custom_event(app->scene_manager, event);
- }
- void flipbip_tick_event_callback(void* context) {
- furi_assert(context);
- FlipBip* app = context;
- scene_manager_handle_tick_event(app->scene_manager);
- }
- //leave app if back button pressed
- bool flipbip_navigation_event_callback(void* context) {
- furi_assert(context);
- FlipBip* app = context;
- return scene_manager_handle_back_event(app->scene_manager);
- }
- FlipBip* flipbip_app_alloc() {
- FlipBip* app = malloc(sizeof(FlipBip));
- app->gui = furi_record_open(RECORD_GUI);
- app->notification = furi_record_open(RECORD_NOTIFICATION);
-
- //Turn backlight on, believe me this makes testing your app easier
- notification_message(app->notification, &sequence_display_backlight_on);
- //Scene additions
- app->view_dispatcher = view_dispatcher_alloc();
- view_dispatcher_enable_queue(app->view_dispatcher);
- app->scene_manager = scene_manager_alloc(&flipbip_scene_handlers, app);
- view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
- view_dispatcher_set_navigation_event_callback(app->view_dispatcher, flipbip_navigation_event_callback);
- view_dispatcher_set_tick_event_callback(app->view_dispatcher, flipbip_tick_event_callback, 100);
- view_dispatcher_set_custom_event_callback(app->view_dispatcher, flipbip_custom_event_callback);
- app->submenu = submenu_alloc();
- app->haptic = 1;
- //app->speaker = 1;
- app->led = 1;
- app->bip39_strength = 2; // 256 bits (24 words)
- view_dispatcher_add_view(app->view_dispatcher, FlipBipViewIdMenu, submenu_get_view(app->submenu));
- app->flipbip_startscreen = flipbip_startscreen_alloc();
- view_dispatcher_add_view(app->view_dispatcher, FlipBipViewIdStartscreen, flipbip_startscreen_get_view(app->flipbip_startscreen));
- app->flipbip_scene_1 = flipbip_scene_1_alloc();
- view_dispatcher_add_view(app->view_dispatcher, FlipBipViewIdScene1, flipbip_scene_1_get_view(app->flipbip_scene_1));
- // app->flipbip_scene_2 = flipbip_scene_2_alloc();
- // view_dispatcher_add_view(app->view_dispatcher, FlipBipViewIdScene2, flipbip_scene_2_get_view(app->flipbip_scene_2));
- app->variable_item_list = variable_item_list_alloc();
- view_dispatcher_add_view(app->view_dispatcher, FlipBipViewIdSettings, variable_item_list_get_view(app->variable_item_list));
- //End Scene Additions
- return app;
- }
- void flipbip_app_free(FlipBip* app) {
- furi_assert(app);
-
- // Scene manager
- scene_manager_free(app->scene_manager);
- // View Dispatcher
- view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdMenu);
- view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdScene1);
- // view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdScene2);
- view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdSettings);
- submenu_free(app->submenu);
- view_dispatcher_free(app->view_dispatcher);
- furi_record_close(RECORD_GUI);
-
- app->gui = NULL;
- app->notification = NULL;
- //Remove whatever is left
- free(app);
- }
- int32_t flipbip_app(void* p) {
- UNUSED(p);
- FlipBip* app = flipbip_app_alloc();
-
- // Disabled because causes exit on customer firmwares such as RM
- /*if(!furi_hal_region_is_provisioned()) {
- flipbip_app_free(app);
- return 1;
- }*/
-
- view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
-
- scene_manager_next_scene(app->scene_manager, FlipBipSceneStartscreen); //Start with start screen
- //scene_manager_next_scene(app->scene_manager, FlipBipSceneMenu); //if you want to directly start with Menu
- furi_hal_power_suppress_charge_enter();
- view_dispatcher_run(app->view_dispatcher);
-
- furi_hal_power_suppress_charge_exit();
- flipbip_app_free(app);
- return 0;
- }
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