view_dispatcher.c 4.8 KB

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  1. #include "view_dispatcher_i.h"
  2. ViewDispatcher* view_dispatcher_alloc() {
  3. ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
  4. view_dispatcher->view_port = view_port_alloc();
  5. view_port_draw_callback_set(
  6. view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
  7. view_port_input_callback_set(
  8. view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
  9. view_port_enabled_set(view_dispatcher->view_port, false);
  10. ViewDict_init(view_dispatcher->views);
  11. return view_dispatcher;
  12. }
  13. void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
  14. // Detach from gui
  15. if(view_dispatcher->gui) {
  16. gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
  17. }
  18. // Free views
  19. ViewDict_it_t it;
  20. ViewDict_it(it, view_dispatcher->views);
  21. while(!ViewDict_end_p(it)) {
  22. ViewDict_itref_t* ref = ViewDict_ref(it);
  23. view_free(ref->value);
  24. ViewDict_next(it);
  25. }
  26. ViewDict_clear(view_dispatcher->views);
  27. // Free dispatcher
  28. free(view_dispatcher);
  29. }
  30. void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
  31. furi_assert(view_dispatcher);
  32. furi_assert(view);
  33. // Check if view id is not used and resgister view
  34. furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
  35. ViewDict_set_at(view_dispatcher->views, view_id, view);
  36. view_set_dispatcher(view, view_dispatcher);
  37. }
  38. void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  39. furi_assert(view_dispatcher);
  40. // Disable the view if it is active
  41. if(view_dispatcher->current_view == *ViewDict_get(view_dispatcher->views, view_id)) {
  42. view_dispatcher_set_current_view(view_dispatcher, NULL);
  43. }
  44. // Remove view
  45. ViewDict_erase(view_dispatcher->views, view_id);
  46. }
  47. void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  48. furi_assert(view_dispatcher);
  49. if(view_id == VIEW_NONE) {
  50. view_dispatcher_set_current_view(view_dispatcher, NULL);
  51. } else if(view_id == VIEW_IGNORE) {
  52. } else if(view_id == VIEW_DESTROY) {
  53. view_dispatcher_free(view_dispatcher);
  54. } else {
  55. View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
  56. furi_check(view_pp != NULL);
  57. view_dispatcher_set_current_view(view_dispatcher, *view_pp);
  58. }
  59. }
  60. void view_dispatcher_attach_to_gui(
  61. ViewDispatcher* view_dispatcher,
  62. Gui* gui,
  63. ViewDispatcherType type) {
  64. furi_assert(view_dispatcher);
  65. furi_assert(view_dispatcher->gui == NULL);
  66. furi_assert(gui);
  67. if(type == ViewDispatcherTypeNone) {
  68. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerNone);
  69. } else if(type == ViewDispatcherTypeFullscreen) {
  70. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
  71. } else if(type == ViewDispatcherTypeWindow) {
  72. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerMain);
  73. } else {
  74. furi_check(NULL);
  75. }
  76. view_dispatcher->gui = gui;
  77. }
  78. void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
  79. ViewDispatcher* view_dispatcher = context;
  80. if(view_dispatcher->current_view) {
  81. view_draw(view_dispatcher->current_view, canvas);
  82. }
  83. }
  84. void view_dispatcher_input_callback(InputEvent* event, void* context) {
  85. ViewDispatcher* view_dispatcher = context;
  86. bool is_consumed = false;
  87. if(view_dispatcher->current_view) {
  88. is_consumed = view_input(view_dispatcher->current_view, event);
  89. }
  90. if(!is_consumed && event->type == InputTypeShort) {
  91. uint32_t view_id = VIEW_IGNORE;
  92. if(event->key == InputKeyBack) {
  93. view_id = view_previous(view_dispatcher->current_view);
  94. } else if(event->key == InputKeyOk) {
  95. view_id = view_next(view_dispatcher->current_view);
  96. }
  97. view_dispatcher_switch_to_view(view_dispatcher, view_id);
  98. }
  99. }
  100. void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
  101. furi_assert(view_dispatcher);
  102. // Dispatch view exit event
  103. if(view_dispatcher->current_view) {
  104. view_exit(view_dispatcher->current_view);
  105. }
  106. // Set current view
  107. view_dispatcher->current_view = view;
  108. // Dispatch view enter event
  109. if(view_dispatcher->current_view) {
  110. view_enter(view_dispatcher->current_view);
  111. view_port_enabled_set(view_dispatcher->view_port, true);
  112. view_port_update(view_dispatcher->view_port);
  113. } else {
  114. view_port_enabled_set(view_dispatcher->view_port, false);
  115. }
  116. }
  117. void view_dispatcher_update(ViewDispatcher* view_dispatcher, View* view) {
  118. furi_assert(view_dispatcher);
  119. furi_assert(view);
  120. if(view_dispatcher->current_view == view) {
  121. view_port_update(view_dispatcher->view_port);
  122. }
  123. }