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- #include <stdio.h>
- #include <stdbool.h>
- #define WHITE 1
- #define BLACK -1
- #define BOARD_SIZE 8
- typedef struct {
- int board[BOARD_SIZE][BOARD_SIZE];
- int current_player;
- int human_color;
- } game_state;
- bool isLegalMove(int board[BOARD_SIZE][BOARD_SIZE], int row, int col, int player);
- void init_game(game_state* state) {
- // Fill the board with 0
- for (int i = 0; i < BOARD_SIZE; i++) {
- for (int j = 0; j < BOARD_SIZE; j++) {
- state->board[i][j] = 0;
- }
- }
- // Place the initial pieces
- int mid = BOARD_SIZE / 2;
- state->board[mid - 1][mid - 1] = WHITE;
- state->board[mid][mid] = WHITE;
- state->board[mid - 1][mid] = BLACK;
- state->board[mid][mid - 1] = BLACK;
- }
- bool isGameOver(int board[BOARD_SIZE][BOARD_SIZE]) {
- /* Check if the game is over by checking if there are no more moves left for either player */
- for (int i = 0; i < BOARD_SIZE; i++) {
- for (int j = 0; j < BOARD_SIZE; j++) {
- if (isLegalMove(board, i, j, BLACK) ||
- isLegalMove(board, i, j, WHITE)) {
- return false;
- }
- }
- }
- return true;
- }
- bool isLegalMove(int board[BOARD_SIZE][BOARD_SIZE], int row, int col, int player) {
- /* Check if the move is legal by checking if it results in any opponent pieces being captured */
- if (board[row][col] != 0) return false;
- int opponent = -player;
- for (int i = -1; i <= 1; i++) {
- for (int j = -1; j <= 1; j++) {
- if (i == 0 && j == 0) continue;
- int r = row + i, c = col + j;
- if (r >= 0 && r < BOARD_SIZE && c >= 0 && c < BOARD_SIZE && board[r][c] == opponent) {
- int k = 2;
- while (true) {
- r += i;
- c += j;
- if (r < 0 || r >= BOARD_SIZE || c < 0 || c >= BOARD_SIZE) break;
- if (board[r][c] == player) return true;
- if (board[r][c] == 0) break;
- k++;
- }
- }
- }
- }
- return false;
- }
- int heuristic(int board[BOARD_SIZE][BOARD_SIZE]) {
- /* Calculate the heuristic value of the current board. This function can
- be replaced with a more complex evaluation function that takes into
- account factors such as mobility, piece square tables, etc. */
- int white = 0, black = 0;
- for (int i = 0; i < BOARD_SIZE; i++) {
- for (int j = 0; j < BOARD_SIZE; j++) {
- if (board[i][j] == 1) white++;
- if (board[i][j] == -1) black++;
- }
- }
- return white - black;
- }
- void makeMove(game_state* state, int x, int y, int player) {
- /* Make a move on the board and capture any opponent pieces */
- state->board[x][y] = player;
- int opponent = -player;
- for (int i = -1; i <= 1; i++) {
- for (int j = -1; j <= 1; j++) {
- if (i == 0 && j == 0) continue;
- int r = x + i, c = y + j;
- if (r >= 0 && r < BOARD_SIZE && c >= 0 && c < BOARD_SIZE && state->board[r][c] == opponent) {
- int k = 2;
- while (true) {
- r += i;
- c += j;
- if (r < 0 || r >= BOARD_SIZE || c < 0 || c >= BOARD_SIZE) break;
- if (state->board[r][c] == player) {
- r -= i;
- c -= j;
- while (r != x || c != y) {
- state->board[r][c] = player;
- r -= i;
- c -= j;
- }
- break;
- }
- if (state->board[r][c] == 0) break;
- k++;
- }
- }
- }
- }
- }
- // function to print the board to show black and white pieces for current game state
- // and display numbers for the columns and letters for the rows
- void print_board(int board[BOARD_SIZE][BOARD_SIZE]) {
- printf(" ");
- for (int i = 0; i < BOARD_SIZE; i++) {
- printf("%d ", i);
- }
- printf("\n");
- for (int i = 0; i < BOARD_SIZE; i++) {
- printf("%d ", i);
- for (int j = 0; j < BOARD_SIZE; j++) {
- if (board[i][j] == 0) {
- printf(". ");
- } else if (board[i][j] == 1) {
- printf("W ");
- } else {
- printf("B ");
- }
- }
- printf("\n");
- }
- }
- int main() {
- game_state state;
- init_game(&state);
- state.human_color = WHITE;
- state.current_player = WHITE;
- while (true) {
- if (isGameOver(state.board)) {
- // caluclate number of black and white pieces on the board
- // and determine the winner
- // print the winner
- int white = 0, black = 0;
- for (int i = 0; i < BOARD_SIZE; i++) {
- for (int j = 0; j < BOARD_SIZE; j++) {
- if (state.board[i][j] == 1) white++;
- if (state.board[i][j] == -1) black++;
- }
- }
- if (white > black) {
- printf("White wins!\n");
- } else if (black > white) {
- printf("Black wins!\n");
- } else {
- printf("Tie game!\n");
- }
- printf("%d - %d\n", white, black);
- break;
- }
- print_board(state.board);
- if (state.current_player == state.human_color) {
- int row, col;
- printf("Enter row and column (or -1 -1 to skip; -2 -2 to exit): ");
- scanf("%d %d", &row, &col);
- if (row == -2 && col == -2) {
- break;
- }
- if (row == -1 && col == -1) {
- state.current_player = -state.current_player;
- continue;
- }
- if (isLegalMove(state.board, row, col, state.current_player)) {
- makeMove(&state, row, col, state.current_player);
- state.current_player = -state.current_player;
- } else {
- printf("Illegal move!\n");
- }
- } else {
- int best_row = -1, best_col = -1, best_score = -1000000;
- for (int i = 0; i < BOARD_SIZE; i++) {
- for (int j = 0; j < BOARD_SIZE; j++) {
- if (isLegalMove(state.board, i, j, state.current_player)) {
- int score = heuristic(state.board);
- if (score > best_score) {
- best_score = score;
- best_row = i;
- best_col = j;
- }
- }
- }
- }
- if (best_row != -1) {
- makeMove(&state, best_row, best_col, state.current_player);
- } else {
- printf("No legal moves for computer!\n");
- }
- state.current_player = -state.current_player;
- }
- }
- return 0;
- }
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