evil_portal_app.c 3.7 KB

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  1. #include "evil_portal_app_i.h"
  2. #include "helpers/evil_portal_storage.h"
  3. #include <furi.h>
  4. #include <furi_hal.h>
  5. static bool evil_portal_app_custom_event_callback(void *context,
  6. uint32_t event) {
  7. furi_assert(context);
  8. Evil_PortalApp *app = context;
  9. return scene_manager_handle_custom_event(app->scene_manager, event);
  10. }
  11. static bool evil_portal_app_back_event_callback(void *context) {
  12. furi_assert(context);
  13. Evil_PortalApp *app = context;
  14. return scene_manager_handle_back_event(app->scene_manager);
  15. }
  16. static void evil_portal_app_tick_event_callback(void *context) {
  17. furi_assert(context);
  18. Evil_PortalApp *app = context;
  19. scene_manager_handle_tick_event(app->scene_manager);
  20. }
  21. Evil_PortalApp *evil_portal_app_alloc() {
  22. Evil_PortalApp *app = malloc(sizeof(Evil_PortalApp));
  23. app->sent_html = false;
  24. app->sent_ap = false;
  25. app->sent_reset = false;
  26. app->has_command_queue = false;
  27. app->command_index = 0;
  28. app->portal_logs = furi_string_alloc();
  29. app->gui = furi_record_open(RECORD_GUI);
  30. app->dialogs = furi_record_open(RECORD_DIALOGS);
  31. app->view_dispatcher = view_dispatcher_alloc();
  32. app->scene_manager = scene_manager_alloc(&evil_portal_scene_handlers, app);
  33. view_dispatcher_enable_queue(app->view_dispatcher);
  34. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  35. view_dispatcher_set_custom_event_callback(
  36. app->view_dispatcher, evil_portal_app_custom_event_callback);
  37. view_dispatcher_set_navigation_event_callback(
  38. app->view_dispatcher, evil_portal_app_back_event_callback);
  39. view_dispatcher_set_tick_event_callback(
  40. app->view_dispatcher, evil_portal_app_tick_event_callback, 100);
  41. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui,
  42. ViewDispatcherTypeFullscreen);
  43. app->var_item_list = variable_item_list_alloc();
  44. view_dispatcher_add_view(app->view_dispatcher, Evil_PortalAppViewVarItemList,
  45. variable_item_list_get_view(app->var_item_list));
  46. for (int i = 0; i < NUM_MENU_ITEMS; ++i) {
  47. app->selected_option_index[i] = 0;
  48. }
  49. app->text_box = text_box_alloc();
  50. view_dispatcher_add_view(app->view_dispatcher,
  51. Evil_PortalAppViewConsoleOutput,
  52. text_box_get_view(app->text_box));
  53. app->text_box_store = furi_string_alloc();
  54. furi_string_reserve(app->text_box_store, EVIL_PORTAL_TEXT_BOX_STORE_SIZE);
  55. scene_manager_next_scene(app->scene_manager, Evil_PortalSceneStart);
  56. return app;
  57. }
  58. void evil_portal_app_free(Evil_PortalApp *app) {
  59. // save latest logs
  60. if (furi_string_utf8_length(app->portal_logs) > 0) {
  61. write_logs(app->portal_logs);
  62. furi_string_free(app->portal_logs);
  63. }
  64. // Send reset event to dev board
  65. evil_portal_uart_tx((uint8_t *)(RESET_CMD), strlen(RESET_CMD));
  66. evil_portal_uart_tx((uint8_t *)("\n"), 1);
  67. furi_assert(app);
  68. // Views
  69. view_dispatcher_remove_view(app->view_dispatcher,
  70. Evil_PortalAppViewVarItemList);
  71. view_dispatcher_remove_view(app->view_dispatcher,
  72. Evil_PortalAppViewConsoleOutput);
  73. text_box_free(app->text_box);
  74. furi_string_free(app->text_box_store);
  75. // View dispatcher
  76. view_dispatcher_free(app->view_dispatcher);
  77. scene_manager_free(app->scene_manager);
  78. evil_portal_uart_free(app->uart);
  79. // Close records
  80. furi_record_close(RECORD_GUI);
  81. furi_record_close(RECORD_DIALOGS);
  82. free(app);
  83. }
  84. int32_t evil_portal_app(void *p) {
  85. UNUSED(p);
  86. Evil_PortalApp *evil_portal_app = evil_portal_app_alloc();
  87. evil_portal_app->uart = evil_portal_uart_init(evil_portal_app);
  88. view_dispatcher_run(evil_portal_app->view_dispatcher);
  89. evil_portal_app_free(evil_portal_app);
  90. return 0;
  91. }