view_dispatcher.c 5.2 KB

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  1. #include "view_dispatcher_i.h"
  2. #include "gui_i.h"
  3. ViewDispatcher* view_dispatcher_alloc() {
  4. ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
  5. view_dispatcher->view_port = view_port_alloc();
  6. view_port_draw_callback_set(
  7. view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
  8. view_port_input_callback_set(
  9. view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
  10. view_port_enabled_set(view_dispatcher->view_port, false);
  11. ViewDict_init(view_dispatcher->views);
  12. return view_dispatcher;
  13. }
  14. void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
  15. // Detach from gui
  16. if(view_dispatcher->gui) {
  17. gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
  18. }
  19. // Free views
  20. ViewDict_it_t it;
  21. ViewDict_it(it, view_dispatcher->views);
  22. while(!ViewDict_end_p(it)) {
  23. ViewDict_itref_t* ref = ViewDict_ref(it);
  24. view_free(ref->value);
  25. ViewDict_next(it);
  26. }
  27. ViewDict_clear(view_dispatcher->views);
  28. // Free dispatcher
  29. free(view_dispatcher);
  30. }
  31. void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
  32. furi_assert(view_dispatcher);
  33. furi_assert(view);
  34. // Check if view id is not used and resgister view
  35. furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
  36. // Lock gui
  37. if(view_dispatcher->gui) {
  38. gui_lock(view_dispatcher->gui);
  39. }
  40. ViewDict_set_at(view_dispatcher->views, view_id, view);
  41. view_set_dispatcher(view, view_dispatcher);
  42. // Unlock gui
  43. if(view_dispatcher->gui) {
  44. gui_unlock(view_dispatcher->gui);
  45. }
  46. }
  47. void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  48. furi_assert(view_dispatcher);
  49. // Lock gui
  50. if(view_dispatcher->gui) {
  51. gui_lock(view_dispatcher->gui);
  52. }
  53. // Disable the view if it is active
  54. if(view_dispatcher->current_view == *ViewDict_get(view_dispatcher->views, view_id)) {
  55. view_dispatcher_set_current_view(view_dispatcher, NULL);
  56. }
  57. // Remove view
  58. ViewDict_erase(view_dispatcher->views, view_id);
  59. // Unlock gui
  60. if(view_dispatcher->gui) {
  61. gui_unlock(view_dispatcher->gui);
  62. }
  63. }
  64. void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  65. furi_assert(view_dispatcher);
  66. if(view_id == VIEW_NONE) {
  67. view_dispatcher_set_current_view(view_dispatcher, NULL);
  68. } else if(view_id == VIEW_IGNORE) {
  69. } else if(view_id == VIEW_DESTROY) {
  70. view_dispatcher_free(view_dispatcher);
  71. } else {
  72. View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
  73. furi_check(view_pp != NULL);
  74. view_dispatcher_set_current_view(view_dispatcher, *view_pp);
  75. }
  76. }
  77. void view_dispatcher_attach_to_gui(
  78. ViewDispatcher* view_dispatcher,
  79. Gui* gui,
  80. ViewDispatcherType type) {
  81. furi_assert(view_dispatcher);
  82. furi_assert(view_dispatcher->gui == NULL);
  83. furi_assert(gui);
  84. if(type == ViewDispatcherTypeNone) {
  85. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerNone);
  86. } else if(type == ViewDispatcherTypeFullscreen) {
  87. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
  88. } else if(type == ViewDispatcherTypeWindow) {
  89. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerMain);
  90. } else {
  91. furi_check(NULL);
  92. }
  93. view_dispatcher->gui = gui;
  94. }
  95. void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
  96. ViewDispatcher* view_dispatcher = context;
  97. if(view_dispatcher->current_view) {
  98. view_draw(view_dispatcher->current_view, canvas);
  99. }
  100. }
  101. void view_dispatcher_input_callback(InputEvent* event, void* context) {
  102. ViewDispatcher* view_dispatcher = context;
  103. bool is_consumed = false;
  104. if(view_dispatcher->current_view) {
  105. is_consumed = view_input(view_dispatcher->current_view, event);
  106. }
  107. if(!is_consumed && event->type == InputTypeShort) {
  108. uint32_t view_id = VIEW_IGNORE;
  109. if(event->key == InputKeyBack) {
  110. view_id = view_previous(view_dispatcher->current_view);
  111. } else if(event->key == InputKeyOk) {
  112. view_id = view_next(view_dispatcher->current_view);
  113. }
  114. view_dispatcher_switch_to_view(view_dispatcher, view_id);
  115. }
  116. }
  117. void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
  118. furi_assert(view_dispatcher);
  119. // Dispatch view exit event
  120. if(view_dispatcher->current_view) {
  121. view_exit(view_dispatcher->current_view);
  122. }
  123. // Set current view
  124. view_dispatcher->current_view = view;
  125. // Dispatch view enter event
  126. if(view_dispatcher->current_view) {
  127. view_enter(view_dispatcher->current_view);
  128. view_port_enabled_set(view_dispatcher->view_port, true);
  129. view_port_update(view_dispatcher->view_port);
  130. } else {
  131. view_port_enabled_set(view_dispatcher->view_port, false);
  132. }
  133. }
  134. void view_dispatcher_update(ViewDispatcher* view_dispatcher, View* view) {
  135. furi_assert(view_dispatcher);
  136. furi_assert(view);
  137. if(view_dispatcher->current_view == view) {
  138. view_port_update(view_dispatcher->view_port);
  139. }
  140. }