ibutton_scene_readed_key_menu.cpp 2.6 KB

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  1. #include "ibutton_scene_readed_key_menu.h"
  2. #include "../ibutton_app.h"
  3. #include "../ibutton_view_manager.h"
  4. #include "../ibutton_event.h"
  5. #include <callback-connector.h>
  6. typedef enum {
  7. SubmenuIndexWrite,
  8. SubmenuIndexEmulate,
  9. SubmenuIndexNameAndSave,
  10. SubmenuIndexReadNewKey,
  11. } SubmenuIndex;
  12. void iButtonSceneReadedKeyMenu::on_enter(iButtonApp* app) {
  13. iButtonAppViewManager* view_manager = app->get_view_manager();
  14. Submenu* submenu = view_manager->get_submenu();
  15. auto callback = cbc::obtain_connector(this, &iButtonSceneReadedKeyMenu::submenu_callback);
  16. if(app->get_key()->get_key_type() == iButtonKeyType::KeyDallas) {
  17. submenu_add_item(submenu, "Write", SubmenuIndexWrite, callback, app);
  18. }
  19. submenu_add_item(submenu, "Name and save", SubmenuIndexNameAndSave, callback, app);
  20. submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, callback, app);
  21. submenu_add_item(submenu, "Read new key", SubmenuIndexReadNewKey, callback, app);
  22. submenu_set_selected_item(submenu, submenu_item_selected);
  23. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
  24. }
  25. bool iButtonSceneReadedKeyMenu::on_event(iButtonApp* app, iButtonEvent* event) {
  26. bool consumed = false;
  27. if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
  28. submenu_item_selected = event->payload.menu_index;
  29. switch(event->payload.menu_index) {
  30. case SubmenuIndexWrite:
  31. app->switch_to_next_scene(iButtonApp::Scene::SceneWrite);
  32. break;
  33. case SubmenuIndexEmulate:
  34. app->switch_to_next_scene(iButtonApp::Scene::SceneEmulate);
  35. break;
  36. case SubmenuIndexNameAndSave:
  37. app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
  38. break;
  39. case SubmenuIndexReadNewKey:
  40. app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneRead});
  41. break;
  42. }
  43. consumed = true;
  44. } else if(event->type == iButtonEvent::Type::EventTypeBack) {
  45. app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneStart});
  46. consumed = true;
  47. }
  48. return consumed;
  49. }
  50. void iButtonSceneReadedKeyMenu::on_exit(iButtonApp* app) {
  51. iButtonAppViewManager* view = app->get_view_manager();
  52. Submenu* submenu = view->get_submenu();
  53. submenu_reset(submenu);
  54. }
  55. void iButtonSceneReadedKeyMenu::submenu_callback(void* context, uint32_t index) {
  56. iButtonApp* app = static_cast<iButtonApp*>(context);
  57. iButtonEvent event;
  58. event.type = iButtonEvent::Type::EventTypeMenuSelected;
  59. event.payload.menu_index = index;
  60. app->get_view_manager()->send_event(&event);
  61. }