SConscript 3.2 KB

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  1. Import("env")
  2. from fbt.version import get_git_commit_unix_timestamp
  3. assetsenv = env.Clone(
  4. tools=["fbt_assets"],
  5. FW_LIB_NAME="assets",
  6. GIT_UNIX_TIMESTAMP=get_git_commit_unix_timestamp(),
  7. )
  8. assetsenv.ApplyLibFlags()
  9. if not assetsenv["VERBOSE"]:
  10. assetsenv.SetDefault(
  11. ICONSCOMSTR="\tICONS\t${TARGET}",
  12. PROTOCOMSTR="\tPROTO\t${SOURCE}",
  13. DOLPHINCOMSTR="\tDOLPHIN\t${DOLPHIN_RES_TYPE}",
  14. RESMANIFESTCOMSTR="\tMANIFEST\t${TARGET}",
  15. PBVERCOMSTR="\tPBVER\t${TARGET}",
  16. )
  17. # Gathering icons sources
  18. icons_src = assetsenv.GlobRecursive("*.png", "icons")
  19. icons_src += assetsenv.GlobRecursive("frame_rate", "icons")
  20. icons = assetsenv.IconBuilder(
  21. assetsenv.Dir("compiled"), ICON_SRC_DIR=assetsenv.Dir("#/assets/icons")
  22. )
  23. assetsenv.Depends(icons, icons_src)
  24. assetsenv.Alias("icons", icons)
  25. # Protobuf .proto -> .c + .h
  26. proto_src = assetsenv.Glob("protobuf/*.proto", source=True)
  27. proto_options = assetsenv.Glob("protobuf/*.options", source=True)
  28. proto = assetsenv.ProtoBuilder(assetsenv.Dir("compiled"), proto_src)
  29. assetsenv.Depends(proto, proto_options)
  30. # Precious(proto)
  31. assetsenv.Alias("proto", proto)
  32. # Internal animations
  33. dolphin_internal = assetsenv.DolphinSymBuilder(
  34. assetsenv.Dir("compiled"),
  35. assetsenv.Dir("#/assets/dolphin"),
  36. DOLPHIN_RES_TYPE="internal",
  37. )
  38. assetsenv.Alias("dolphin_internal", dolphin_internal)
  39. # Blocking animations
  40. dolphin_blocking = assetsenv.DolphinSymBuilder(
  41. assetsenv.Dir("compiled"),
  42. assetsenv.Dir("#/assets/dolphin"),
  43. DOLPHIN_RES_TYPE="blocking",
  44. )
  45. assetsenv.Alias("dolphin_blocking", dolphin_blocking)
  46. # Protobuf version meta
  47. proto_ver = assetsenv.ProtoVerBuilder(
  48. "compiled/protobuf_version.h",
  49. "#/assets/protobuf/Changelog",
  50. )
  51. assetsenv.Depends(proto_ver, proto)
  52. assetsenv.Alias("proto_ver", proto_ver)
  53. # Gather everything into a static lib
  54. assets_parts = (icons, proto, dolphin_blocking, dolphin_internal, proto_ver)
  55. assetslib = assetsenv.Library("${FW_LIB_NAME}", assets_parts)
  56. assetsenv.Install("${LIB_DIST_DIR}", assetslib)
  57. # Resources for SD card
  58. if assetsenv["IS_BASE_FIRMWARE"]:
  59. # External dolphin animations
  60. dolphin_external = assetsenv.DolphinExtBuilder(
  61. assetsenv.Dir("#/assets/resources/dolphin"),
  62. assetsenv.Dir("#/assets/dolphin"),
  63. DOLPHIN_RES_TYPE="external",
  64. )
  65. assetsenv.NoClean(dolphin_external)
  66. if assetsenv["FORCE"]:
  67. assetsenv.AlwaysBuild(dolphin_external)
  68. assetsenv.Alias("dolphin_ext", dolphin_external)
  69. # Resources manifest
  70. resources = assetsenv.Command(
  71. "#/assets/resources/Manifest",
  72. assetsenv.GlobRecursive("*", "resources", exclude="Manifest"),
  73. action=Action(
  74. '${PYTHON3} "${ASSETS_COMPILER}" manifest "${TARGET.dir.posix}" --timestamp=${GIT_UNIX_TIMESTAMP}',
  75. "${RESMANIFESTCOMSTR}",
  76. ),
  77. )
  78. assetsenv.Precious(resources)
  79. assetsenv.AlwaysBuild(resources)
  80. assetsenv.Clean(
  81. resources,
  82. assetsenv.Dir("#/assets/resources/apps"),
  83. )
  84. # Exporting resources node to external environment
  85. env["FW_ASSETS_HEADERS"] = assets_parts
  86. env["FW_RESOURCES"] = resources
  87. assetsenv.Alias("resources", resources)
  88. Return("assetslib")