nfc_scene_start.c 2.8 KB

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  1. #include "../nfc_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexRead,
  4. SubmenuIndexRunScript,
  5. SubmenuIndexSaved,
  6. SubmenuIndexAddManualy,
  7. SubmenuIndexDebug,
  8. };
  9. void nfc_scene_start_submenu_callback(void* context, uint32_t index) {
  10. Nfc* nfc = (Nfc*)context;
  11. view_dispatcher_send_custom_event(nfc->nfc_common.view_dispatcher, index);
  12. }
  13. const void nfc_scene_start_on_enter(void* context) {
  14. Nfc* nfc = (Nfc*)context;
  15. Submenu* submenu = nfc->submenu;
  16. submenu_add_item(
  17. submenu, "Read card", SubmenuIndexRead, nfc_scene_start_submenu_callback, nfc);
  18. submenu_add_item(
  19. submenu,
  20. "Run special action",
  21. SubmenuIndexRunScript,
  22. nfc_scene_start_submenu_callback,
  23. nfc);
  24. submenu_add_item(
  25. submenu, "Saved cards", SubmenuIndexSaved, nfc_scene_start_submenu_callback, nfc);
  26. submenu_add_item(
  27. submenu, "Add manually", SubmenuIndexAddManualy, nfc_scene_start_submenu_callback, nfc);
  28. submenu_add_item(submenu, "Debug", SubmenuIndexDebug, nfc_scene_start_submenu_callback, nfc);
  29. submenu_set_selected_item(
  30. submenu, scene_manager_get_scene_state(nfc->scene_manager, NfcSceneStart));
  31. view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewMenu);
  32. }
  33. const bool nfc_scene_start_on_event(void* context, SceneManagerEvent event) {
  34. Nfc* nfc = (Nfc*)context;
  35. if(event.type == SceneManagerEventTypeCustom) {
  36. if(event.event == SubmenuIndexRead) {
  37. scene_manager_set_scene_state(nfc->scene_manager, NfcSceneStart, SubmenuIndexRead);
  38. scene_manager_next_scene(nfc->scene_manager, NfcSceneReadCard);
  39. return true;
  40. } else if(event.event == SubmenuIndexRunScript) {
  41. scene_manager_set_scene_state(
  42. nfc->scene_manager, NfcSceneStart, SubmenuIndexRunScript);
  43. scene_manager_next_scene(nfc->scene_manager, NfcSceneScriptsMenu);
  44. return true;
  45. } else if(event.event == SubmenuIndexSaved) {
  46. scene_manager_set_scene_state(nfc->scene_manager, NfcSceneStart, SubmenuIndexSaved);
  47. scene_manager_next_scene(nfc->scene_manager, NfcSceneFileSelect);
  48. return true;
  49. } else if(event.event == SubmenuIndexAddManualy) {
  50. scene_manager_set_scene_state(
  51. nfc->scene_manager, NfcSceneStart, SubmenuIndexAddManualy);
  52. scene_manager_next_scene(nfc->scene_manager, NfcSceneSetType);
  53. return true;
  54. } else if(event.event == SubmenuIndexDebug) {
  55. scene_manager_set_scene_state(nfc->scene_manager, NfcSceneStart, SubmenuIndexDebug);
  56. scene_manager_next_scene(nfc->scene_manager, NfcSceneDebugMenu);
  57. return true;
  58. }
  59. }
  60. return false;
  61. }
  62. const void nfc_scene_start_on_exit(void* context) {
  63. Nfc* nfc = (Nfc*)context;
  64. submenu_clean(nfc->submenu);
  65. }